1/* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 * 4 * Generated from Khronos GL API description (gl.xml) revision 30159. 5 */ 6gl->activeTexture = &glActiveTexture; 7gl->attachShader = &glAttachShader; 8gl->bindAttribLocation = &glBindAttribLocation; 9gl->bindBuffer = &glBindBuffer; 10gl->bindFramebuffer = &glBindFramebuffer; 11gl->bindRenderbuffer = &glBindRenderbuffer; 12gl->bindTexture = &glBindTexture; 13gl->blendColor = &glBlendColor; 14gl->blendEquation = &glBlendEquation; 15gl->blendEquationSeparate = &glBlendEquationSeparate; 16gl->blendFunc = &glBlendFunc; 17gl->blendFuncSeparate = &glBlendFuncSeparate; 18gl->bufferData = &glBufferData; 19gl->bufferSubData = &glBufferSubData; 20gl->checkFramebufferStatus = &glCheckFramebufferStatus; 21gl->clear = &glClear; 22gl->clearColor = &glClearColor; 23gl->clearDepthf = &glClearDepthf; 24gl->clearStencil = &glClearStencil; 25gl->colorMask = &glColorMask; 26gl->compileShader = &glCompileShader; 27gl->compressedTexImage2D = &glCompressedTexImage2D; 28gl->compressedTexSubImage2D = &glCompressedTexSubImage2D; 29gl->copyTexImage2D = &glCopyTexImage2D; 30gl->copyTexSubImage2D = &glCopyTexSubImage2D; 31gl->createProgram = &glCreateProgram; 32gl->createShader = &glCreateShader; 33gl->cullFace = &glCullFace; 34gl->deleteBuffers = &glDeleteBuffers; 35gl->deleteFramebuffers = &glDeleteFramebuffers; 36gl->deleteProgram = &glDeleteProgram; 37gl->deleteRenderbuffers = &glDeleteRenderbuffers; 38gl->deleteShader = &glDeleteShader; 39gl->deleteTextures = &glDeleteTextures; 40gl->depthFunc = &glDepthFunc; 41gl->depthMask = &glDepthMask; 42gl->depthRangef = &glDepthRangef; 43gl->detachShader = &glDetachShader; 44gl->disable = &glDisable; 45gl->disableVertexAttribArray = &glDisableVertexAttribArray; 46gl->drawArrays = &glDrawArrays; 47gl->drawElements = &glDrawElements; 48gl->enable = &glEnable; 49gl->enableVertexAttribArray = &glEnableVertexAttribArray; 50gl->finish = &glFinish; 51gl->flush = &glFlush; 52gl->framebufferRenderbuffer = &glFramebufferRenderbuffer; 53gl->framebufferTexture2D = &glFramebufferTexture2D; 54gl->frontFace = &glFrontFace; 55gl->genBuffers = &glGenBuffers; 56gl->genFramebuffers = &glGenFramebuffers; 57gl->genRenderbuffers = &glGenRenderbuffers; 58gl->genTextures = &glGenTextures; 59gl->generateMipmap = &glGenerateMipmap; 60gl->getActiveAttrib = &glGetActiveAttrib; 61gl->getActiveUniform = &glGetActiveUniform; 62gl->getAttachedShaders = &glGetAttachedShaders; 63gl->getAttribLocation = &glGetAttribLocation; 64gl->getBooleanv = &glGetBooleanv; 65gl->getBufferParameteriv = &glGetBufferParameteriv; 66gl->getError = &glGetError; 67gl->getFloatv = &glGetFloatv; 68gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv; 69gl->getIntegerv = &glGetIntegerv; 70gl->getProgramInfoLog = &glGetProgramInfoLog; 71gl->getProgramiv = &glGetProgramiv; 72gl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv; 73gl->getShaderInfoLog = &glGetShaderInfoLog; 74gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat; 75gl->getShaderSource = &glGetShaderSource; 76gl->getShaderiv = &glGetShaderiv; 77gl->getString = &glGetString; 78gl->getTexParameterfv = &glGetTexParameterfv; 79gl->getTexParameteriv = &glGetTexParameteriv; 80gl->getUniformLocation = &glGetUniformLocation; 81gl->getUniformfv = &glGetUniformfv; 82gl->getUniformiv = &glGetUniformiv; 83gl->getVertexAttribPointerv = &glGetVertexAttribPointerv; 84gl->getVertexAttribfv = &glGetVertexAttribfv; 85gl->getVertexAttribiv = &glGetVertexAttribiv; 86gl->hint = &glHint; 87gl->isBuffer = &glIsBuffer; 88gl->isEnabled = &glIsEnabled; 89gl->isFramebuffer = &glIsFramebuffer; 90gl->isProgram = &glIsProgram; 91gl->isRenderbuffer = &glIsRenderbuffer; 92gl->isShader = &glIsShader; 93gl->isTexture = &glIsTexture; 94gl->lineWidth = &glLineWidth; 95gl->linkProgram = &glLinkProgram; 96gl->pixelStorei = &glPixelStorei; 97gl->polygonOffset = &glPolygonOffset; 98gl->readPixels = &glReadPixels; 99gl->releaseShaderCompiler = &glReleaseShaderCompiler; 100gl->renderbufferStorage = &glRenderbufferStorage; 101gl->sampleCoverage = &glSampleCoverage; 102gl->scissor = &glScissor; 103gl->shaderBinary = &glShaderBinary; 104gl->shaderSource = (glShaderSourceFunc)&glShaderSource; 105gl->stencilFunc = &glStencilFunc; 106gl->stencilFuncSeparate = &glStencilFuncSeparate; 107gl->stencilMask = &glStencilMask; 108gl->stencilMaskSeparate = &glStencilMaskSeparate; 109gl->stencilOp = &glStencilOp; 110gl->stencilOpSeparate = &glStencilOpSeparate; 111gl->texImage2D = &glTexImage2D; 112gl->texParameterf = &glTexParameterf; 113gl->texParameterfv = &glTexParameterfv; 114gl->texParameteri = &glTexParameteri; 115gl->texParameteriv = &glTexParameteriv; 116gl->texSubImage2D = &glTexSubImage2D; 117gl->uniform1f = &glUniform1f; 118gl->uniform1fv = &glUniform1fv; 119gl->uniform1i = &glUniform1i; 120gl->uniform1iv = &glUniform1iv; 121gl->uniform2f = &glUniform2f; 122gl->uniform2fv = &glUniform2fv; 123gl->uniform2i = &glUniform2i; 124gl->uniform2iv = &glUniform2iv; 125gl->uniform3f = &glUniform3f; 126gl->uniform3fv = &glUniform3fv; 127gl->uniform3i = &glUniform3i; 128gl->uniform3iv = &glUniform3iv; 129gl->uniform4f = &glUniform4f; 130gl->uniform4fv = &glUniform4fv; 131gl->uniform4i = &glUniform4i; 132gl->uniform4iv = &glUniform4iv; 133gl->uniformMatrix2fv = &glUniformMatrix2fv; 134gl->uniformMatrix3fv = &glUniformMatrix3fv; 135gl->uniformMatrix4fv = &glUniformMatrix4fv; 136gl->useProgram = &glUseProgram; 137gl->validateProgram = &glValidateProgram; 138gl->vertexAttrib1f = &glVertexAttrib1f; 139gl->vertexAttrib1fv = &glVertexAttrib1fv; 140gl->vertexAttrib2f = &glVertexAttrib2f; 141gl->vertexAttrib2fv = &glVertexAttrib2fv; 142gl->vertexAttrib3f = &glVertexAttrib3f; 143gl->vertexAttrib3fv = &glVertexAttrib3fv; 144gl->vertexAttrib4f = &glVertexAttrib4f; 145gl->vertexAttrib4fv = &glVertexAttrib4fv; 146gl->vertexAttribPointer = &glVertexAttribPointer; 147gl->viewport = &glViewport; 148