1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 *
4 * Generated from Khronos GL API description (gl.xml) revision 30159.
5 */
6gl->activeTexture						= &glActiveTexture;
7gl->attachShader						= &glAttachShader;
8gl->bindAttribLocation					= &glBindAttribLocation;
9gl->bindBuffer							= &glBindBuffer;
10gl->bindFramebuffer						= &glBindFramebuffer;
11gl->bindRenderbuffer					= &glBindRenderbuffer;
12gl->bindTexture							= &glBindTexture;
13gl->blendColor							= &glBlendColor;
14gl->blendEquation						= &glBlendEquation;
15gl->blendEquationSeparate				= &glBlendEquationSeparate;
16gl->blendFunc							= &glBlendFunc;
17gl->blendFuncSeparate					= &glBlendFuncSeparate;
18gl->bufferData							= &glBufferData;
19gl->bufferSubData						= &glBufferSubData;
20gl->checkFramebufferStatus				= &glCheckFramebufferStatus;
21gl->clear								= &glClear;
22gl->clearColor							= &glClearColor;
23gl->clearDepthf							= &glClearDepthf;
24gl->clearStencil						= &glClearStencil;
25gl->colorMask							= &glColorMask;
26gl->compileShader						= &glCompileShader;
27gl->compressedTexImage2D				= &glCompressedTexImage2D;
28gl->compressedTexSubImage2D				= &glCompressedTexSubImage2D;
29gl->copyTexImage2D						= &glCopyTexImage2D;
30gl->copyTexSubImage2D					= &glCopyTexSubImage2D;
31gl->createProgram						= &glCreateProgram;
32gl->createShader						= &glCreateShader;
33gl->cullFace							= &glCullFace;
34gl->deleteBuffers						= &glDeleteBuffers;
35gl->deleteFramebuffers					= &glDeleteFramebuffers;
36gl->deleteProgram						= &glDeleteProgram;
37gl->deleteRenderbuffers					= &glDeleteRenderbuffers;
38gl->deleteShader						= &glDeleteShader;
39gl->deleteTextures						= &glDeleteTextures;
40gl->depthFunc							= &glDepthFunc;
41gl->depthMask							= &glDepthMask;
42gl->depthRangef							= &glDepthRangef;
43gl->detachShader						= &glDetachShader;
44gl->disable								= &glDisable;
45gl->disableVertexAttribArray			= &glDisableVertexAttribArray;
46gl->drawArrays							= &glDrawArrays;
47gl->drawElements						= &glDrawElements;
48gl->enable								= &glEnable;
49gl->enableVertexAttribArray				= &glEnableVertexAttribArray;
50gl->finish								= &glFinish;
51gl->flush								= &glFlush;
52gl->framebufferRenderbuffer				= &glFramebufferRenderbuffer;
53gl->framebufferTexture2D				= &glFramebufferTexture2D;
54gl->frontFace							= &glFrontFace;
55gl->genBuffers							= &glGenBuffers;
56gl->genFramebuffers						= &glGenFramebuffers;
57gl->genRenderbuffers					= &glGenRenderbuffers;
58gl->genTextures							= &glGenTextures;
59gl->generateMipmap						= &glGenerateMipmap;
60gl->getActiveAttrib						= &glGetActiveAttrib;
61gl->getActiveUniform					= &glGetActiveUniform;
62gl->getAttachedShaders					= &glGetAttachedShaders;
63gl->getAttribLocation					= &glGetAttribLocation;
64gl->getBooleanv							= &glGetBooleanv;
65gl->getBufferParameteriv				= &glGetBufferParameteriv;
66gl->getError							= &glGetError;
67gl->getFloatv							= &glGetFloatv;
68gl->getFramebufferAttachmentParameteriv	= &glGetFramebufferAttachmentParameteriv;
69gl->getIntegerv							= &glGetIntegerv;
70gl->getProgramInfoLog					= &glGetProgramInfoLog;
71gl->getProgramiv						= &glGetProgramiv;
72gl->getRenderbufferParameteriv			= &glGetRenderbufferParameteriv;
73gl->getShaderInfoLog					= &glGetShaderInfoLog;
74gl->getShaderPrecisionFormat			= &glGetShaderPrecisionFormat;
75gl->getShaderSource						= &glGetShaderSource;
76gl->getShaderiv							= &glGetShaderiv;
77gl->getString							= &glGetString;
78gl->getTexParameterfv					= &glGetTexParameterfv;
79gl->getTexParameteriv					= &glGetTexParameteriv;
80gl->getUniformLocation					= &glGetUniformLocation;
81gl->getUniformfv						= &glGetUniformfv;
82gl->getUniformiv						= &glGetUniformiv;
83gl->getVertexAttribPointerv				= &glGetVertexAttribPointerv;
84gl->getVertexAttribfv					= &glGetVertexAttribfv;
85gl->getVertexAttribiv					= &glGetVertexAttribiv;
86gl->hint								= &glHint;
87gl->isBuffer							= &glIsBuffer;
88gl->isEnabled							= &glIsEnabled;
89gl->isFramebuffer						= &glIsFramebuffer;
90gl->isProgram							= &glIsProgram;
91gl->isRenderbuffer						= &glIsRenderbuffer;
92gl->isShader							= &glIsShader;
93gl->isTexture							= &glIsTexture;
94gl->lineWidth							= &glLineWidth;
95gl->linkProgram							= &glLinkProgram;
96gl->pixelStorei							= &glPixelStorei;
97gl->polygonOffset						= &glPolygonOffset;
98gl->readPixels							= &glReadPixels;
99gl->releaseShaderCompiler				= &glReleaseShaderCompiler;
100gl->renderbufferStorage					= &glRenderbufferStorage;
101gl->sampleCoverage						= &glSampleCoverage;
102gl->scissor								= &glScissor;
103gl->shaderBinary						= &glShaderBinary;
104gl->shaderSource						= (glShaderSourceFunc)&glShaderSource;
105gl->stencilFunc							= &glStencilFunc;
106gl->stencilFuncSeparate					= &glStencilFuncSeparate;
107gl->stencilMask							= &glStencilMask;
108gl->stencilMaskSeparate					= &glStencilMaskSeparate;
109gl->stencilOp							= &glStencilOp;
110gl->stencilOpSeparate					= &glStencilOpSeparate;
111gl->texImage2D							= &glTexImage2D;
112gl->texParameterf						= &glTexParameterf;
113gl->texParameterfv						= &glTexParameterfv;
114gl->texParameteri						= &glTexParameteri;
115gl->texParameteriv						= &glTexParameteriv;
116gl->texSubImage2D						= &glTexSubImage2D;
117gl->uniform1f							= &glUniform1f;
118gl->uniform1fv							= &glUniform1fv;
119gl->uniform1i							= &glUniform1i;
120gl->uniform1iv							= &glUniform1iv;
121gl->uniform2f							= &glUniform2f;
122gl->uniform2fv							= &glUniform2fv;
123gl->uniform2i							= &glUniform2i;
124gl->uniform2iv							= &glUniform2iv;
125gl->uniform3f							= &glUniform3f;
126gl->uniform3fv							= &glUniform3fv;
127gl->uniform3i							= &glUniform3i;
128gl->uniform3iv							= &glUniform3iv;
129gl->uniform4f							= &glUniform4f;
130gl->uniform4fv							= &glUniform4fv;
131gl->uniform4i							= &glUniform4i;
132gl->uniform4iv							= &glUniform4iv;
133gl->uniformMatrix2fv					= &glUniformMatrix2fv;
134gl->uniformMatrix3fv					= &glUniformMatrix3fv;
135gl->uniformMatrix4fv					= &glUniformMatrix4fv;
136gl->useProgram							= &glUseProgram;
137gl->validateProgram						= &glValidateProgram;
138gl->vertexAttrib1f						= &glVertexAttrib1f;
139gl->vertexAttrib1fv						= &glVertexAttrib1fv;
140gl->vertexAttrib2f						= &glVertexAttrib2f;
141gl->vertexAttrib2fv						= &glVertexAttrib2fv;
142gl->vertexAttrib3f						= &glVertexAttrib3f;
143gl->vertexAttrib3fv						= &glVertexAttrib3fv;
144gl->vertexAttrib4f						= &glVertexAttrib4f;
145gl->vertexAttrib4fv						= &glVertexAttrib4fv;
146gl->vertexAttribPointer					= &glVertexAttribPointer;
147gl->viewport							= &glViewport;
148