1/* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33package com.jme3.audio; 34 35import com.jme3.audio.AudioData.DataType; 36import com.jme3.util.NativeObject; 37import java.nio.ByteBuffer; 38 39/** 40 * An <code>AudioBuffer</code> is an implementation of AudioData 41 * where the audio is buffered (stored in memory). All parts of it 42 * are accessible at any time. <br/> 43 * AudioBuffers are useful for short sounds, like effects, etc. 44 * 45 * @author Kirill Vainer 46 */ 47public class AudioBuffer extends AudioData { 48 49 /** 50 * The audio data buffer. Should be direct and native ordered. 51 */ 52 protected ByteBuffer audioData; 53 54 public AudioBuffer(){ 55 super(); 56 } 57 58 protected AudioBuffer(int id){ 59 super(id); 60 } 61 62 public DataType getDataType() { 63 return DataType.Buffer; 64 } 65 66 /** 67 * @return The duration of the audio in seconds. It is expected 68 * that audio is uncompressed. 69 */ 70 public float getDuration(){ 71 int bytesPerSec = (bitsPerSample / 8) * channels * sampleRate; 72 if (audioData != null) 73 return (float) audioData.capacity() / bytesPerSec; 74 else 75 return Float.NaN; // unknown 76 } 77 78 @Override 79 public String toString(){ 80 return getClass().getSimpleName() + 81 "[id="+id+", ch="+channels+", bits="+bitsPerSample + 82 ", rate="+sampleRate+", duration="+getDuration()+"]"; 83 } 84 85 /** 86 * Update the data in the buffer with new data. 87 * @param data 88 */ 89 public void updateData(ByteBuffer data){ 90 this.audioData = data; 91 updateNeeded = true; 92 } 93 94 /** 95 * @return The buffered audio data. 96 */ 97 public ByteBuffer getData(){ 98 return audioData; 99 } 100 101 public void resetObject() { 102 id = -1; 103 setUpdateNeeded(); 104 } 105 106 public void deleteObject(AudioRenderer ar) { 107 108 } 109 110 @Override 111 public void deleteObject(Object rendererObject) { 112 ((AudioRenderer)rendererObject).deleteAudioData(this); 113 } 114 115 @Override 116 public NativeObject createDestructableClone() { 117 return new AudioBuffer(id); 118 } 119 120} 121