1
2#ifndef __NVC0_PROGRAM_H__
3#define __NVC0_PROGRAM_H__
4
5#include "pipe/p_state.h"
6
7#define NVC0_CAP_MAX_PROGRAM_TEMPS 128
8
9
10struct nvc0_transform_feedback_state {
11   uint32_t stride[4];
12   uint8_t varying_count[4];
13   uint8_t varying_index[4][128];
14};
15
16
17#define NVC0_SHADER_HEADER_SIZE (20 * 4)
18
19struct nvc0_program {
20   struct pipe_shader_state pipe;
21
22   ubyte type;
23   boolean translated;
24   boolean need_tls;
25   uint8_t max_gpr;
26
27   uint32_t *code;
28   uint32_t *immd_data;
29   unsigned code_base;
30   unsigned code_size;
31   unsigned immd_base;
32   unsigned immd_size; /* size of immediate array data */
33   unsigned parm_size; /* size of non-bindable uniforms (c0[]) */
34
35   uint32_t hdr[20];
36   uint32_t flags[2];
37
38   struct {
39      uint32_t clip_mode; /* clip/cull selection */
40      uint8_t clip_enable; /* mask of defined clip planes */
41      uint8_t num_ucps; /* also set to max if ClipDistance is used */
42      uint8_t edgeflag; /* attribute index of edgeflag input */
43      boolean need_vertex_id;
44   } vp;
45   struct {
46      uint8_t early_z;
47      uint8_t in_pos[PIPE_MAX_SHADER_INPUTS];
48   } fp;
49   struct {
50      uint32_t tess_mode; /* ~0 if defined by the other stage */
51      uint32_t input_patch_size;
52   } tp;
53
54   void *relocs;
55
56   struct nvc0_transform_feedback_state *tfb;
57
58   struct nouveau_heap *mem;
59};
60
61#endif
62