intel_tex_validate.c revision 5b6264b42ec7e76565695b452801b775f820955e
1#include "main/mtypes.h" 2#include "main/macros.h" 3#include "main/samplerobj.h" 4 5#include "intel_context.h" 6#include "intel_mipmap_tree.h" 7#include "intel_tex.h" 8 9#define FILE_DEBUG_FLAG DEBUG_TEXTURE 10 11/** 12 * When validating, we only care about the texture images that could 13 * be seen, so for non-mipmapped modes we want to ignore everything 14 * but BaseLevel. 15 */ 16static void 17intel_update_max_level(struct intel_texture_object *intelObj, 18 struct gl_sampler_object *sampler) 19{ 20 struct gl_texture_object *tObj = &intelObj->base; 21 22 if (sampler->MinFilter == GL_NEAREST || 23 sampler->MinFilter == GL_LINEAR) { 24 intelObj->_MaxLevel = tObj->BaseLevel; 25 } else { 26 intelObj->_MaxLevel = tObj->_MaxLevel; 27 } 28} 29 30/** 31 * Copies the image's contents at its level into the object's miptree, 32 * and updates the image to point at the object's miptree. 33 */ 34static void 35copy_image_data_to_tree(struct intel_context *intel, 36 struct intel_texture_object *intelObj, 37 struct intel_texture_image *intelImage) 38{ 39 if (intelImage->mt) { 40 /* Copy potentially with the blitter: 41 */ 42 intel_miptree_image_copy(intel, 43 intelObj->mt, 44 intelImage->base.Face, 45 intelImage->base.Level, intelImage->mt); 46 47 intel_miptree_release(intel, &intelImage->mt); 48 } 49 else { 50 assert(intelImage->base.Data != NULL); 51 52 /* More straightforward upload. 53 */ 54 intel_miptree_image_data(intel, 55 intelObj->mt, 56 intelImage->base.Face, 57 intelImage->base.Level, 58 intelImage->base.Data, 59 intelImage->base.RowStride, 60 intelImage->base.RowStride * 61 intelImage->base.Height); 62 _mesa_align_free(intelImage->base.Data); 63 intelImage->base.Data = NULL; 64 } 65 66 intel_miptree_reference(&intelImage->mt, intelObj->mt); 67} 68 69 70/* 71 */ 72GLuint 73intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) 74{ 75 struct gl_context *ctx = &intel->ctx; 76 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 77 struct intel_texture_object *intelObj = intel_texture_object(tObj); 78 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); 79 GLuint face, i; 80 GLuint nr_faces = 0; 81 struct intel_texture_image *firstImage; 82 83 /* We know/require this is true by now: 84 */ 85 assert(intelObj->base._Complete); 86 87 /* What levels must the tree include at a minimum? 88 */ 89 intel_update_max_level(intelObj, sampler); 90 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 91 92 /* Fallback case: 93 */ 94 if (firstImage->base.Border) { 95 if (intelObj->mt) { 96 intel_miptree_release(intel, &intelObj->mt); 97 } 98 return GL_FALSE; 99 } 100 101 /* Check tree can hold all active levels. Check tree matches 102 * target, imageFormat, etc. 103 * 104 * For pre-gen4, we have to match first_level == tObj->BaseLevel, 105 * because we don't have the control that gen4 does to make min/mag 106 * determination happen at a nonzero (hardware) baselevel. Because 107 * of that, we just always relayout on baselevel change. 108 */ 109 if (intelObj->mt && 110 (intelObj->mt->target != intelObj->base.Target || 111 intelObj->mt->format != firstImage->base.TexFormat || 112 intelObj->mt->first_level != tObj->BaseLevel || 113 intelObj->mt->last_level < intelObj->_MaxLevel || 114 intelObj->mt->width0 != firstImage->base.Width || 115 intelObj->mt->height0 != firstImage->base.Height || 116 intelObj->mt->depth0 != firstImage->base.Depth)) { 117 intel_miptree_release(intel, &intelObj->mt); 118 } 119 120 121 /* May need to create a new tree: 122 */ 123 if (!intelObj->mt) { 124 intelObj->mt = intel_miptree_create(intel, 125 intelObj->base.Target, 126 firstImage->base.TexFormat, 127 tObj->BaseLevel, 128 intelObj->_MaxLevel, 129 firstImage->base.Width, 130 firstImage->base.Height, 131 firstImage->base.Depth, 132 GL_TRUE); 133 if (!intelObj->mt) 134 return GL_FALSE; 135 } 136 137 /* Pull in any images not in the object's tree: 138 */ 139 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 140 for (face = 0; face < nr_faces; face++) { 141 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) { 142 struct intel_texture_image *intelImage = 143 intel_texture_image(intelObj->base.Image[face][i]); 144 /* skip too small size mipmap */ 145 if (intelImage == NULL) 146 break; 147 /* Need to import images in main memory or held in other trees. 148 * If it's a render target, then its data isn't needed to be in 149 * the object tree (otherwise we'd be FBO incomplete), and we need 150 * to keep track of the image's MT as needing to be pulled in still, 151 * or we'll lose the rendering that's done to it. 152 */ 153 if (intelObj->mt != intelImage->mt && 154 !intelImage->used_as_render_target) { 155 copy_image_data_to_tree(intel, intelObj, intelImage); 156 } 157 } 158 } 159 160 return GL_TRUE; 161} 162 163void 164intel_tex_map_level_images(struct intel_context *intel, 165 struct intel_texture_object *intelObj, 166 int level) 167{ 168 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 169 GLuint face; 170 171 for (face = 0; face < nr_faces; face++) { 172 struct intel_texture_image *intelImage = 173 intel_texture_image(intelObj->base.Image[face][level]); 174 175 if (intelImage && intelImage->mt) { 176 intelImage->base.Data = 177 intel_miptree_image_map(intel, 178 intelImage->mt, 179 intelImage->base.Face, 180 intelImage->base.Level, 181 &intelImage->base.RowStride, 182 intelImage->base.ImageOffsets); 183 /* convert stride to texels, not bytes */ 184 intelImage->base.RowStride /= intelImage->mt->cpp; 185 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */ 186 } 187 } 188} 189 190void 191intel_tex_unmap_level_images(struct intel_context *intel, 192 struct intel_texture_object *intelObj, 193 int level) 194{ 195 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 196 GLuint face; 197 198 for (face = 0; face < nr_faces; face++) { 199 struct intel_texture_image *intelImage = 200 intel_texture_image(intelObj->base.Image[face][level]); 201 202 if (intelImage && intelImage->mt) { 203 intel_miptree_image_unmap(intel, intelImage->mt); 204 intelImage->base.Data = NULL; 205 } 206 } 207} 208 209void 210intel_tex_map_images(struct intel_context *intel, 211 struct intel_texture_object *intelObj) 212{ 213 int i; 214 215 DBG("%s\n", __FUNCTION__); 216 217 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) 218 intel_tex_map_level_images(intel, intelObj, i); 219} 220 221void 222intel_tex_unmap_images(struct intel_context *intel, 223 struct intel_texture_object *intelObj) 224{ 225 int i; 226 227 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) 228 intel_tex_unmap_level_images(intel, intelObj, i); 229} 230