intel_tex_validate.c revision a07cf3397e332388d3599c83e50ac45511972890
1#include "main/mtypes.h" 2#include "main/macros.h" 3#include "main/samplerobj.h" 4 5#include "intel_context.h" 6#include "intel_mipmap_tree.h" 7#include "intel_blit.h" 8#include "intel_tex.h" 9#include "intel_tex_layout.h" 10 11#define FILE_DEBUG_FLAG DEBUG_TEXTURE 12 13/** 14 * When validating, we only care about the texture images that could 15 * be seen, so for non-mipmapped modes we want to ignore everything 16 * but BaseLevel. 17 */ 18static void 19intel_update_max_level(struct intel_texture_object *intelObj, 20 struct gl_sampler_object *sampler) 21{ 22 struct gl_texture_object *tObj = &intelObj->base; 23 24 if (sampler->MinFilter == GL_NEAREST || 25 sampler->MinFilter == GL_LINEAR) { 26 intelObj->_MaxLevel = tObj->BaseLevel; 27 } else { 28 intelObj->_MaxLevel = tObj->_MaxLevel; 29 } 30} 31 32/* 33 */ 34GLuint 35intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) 36{ 37 struct gl_context *ctx = &intel->ctx; 38 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 39 struct intel_texture_object *intelObj = intel_texture_object(tObj); 40 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); 41 GLuint face, i; 42 GLuint nr_faces = 0; 43 struct intel_texture_image *firstImage; 44 int width, height, depth; 45 46 /* TBOs require no validation -- they always just point to their BO. */ 47 if (tObj->Target == GL_TEXTURE_BUFFER) 48 return true; 49 50 /* We know/require this is true by now: 51 */ 52 assert(intelObj->base._BaseComplete); 53 54 /* What levels must the tree include at a minimum? 55 */ 56 intel_update_max_level(intelObj, sampler); 57 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 58 59 /* Check tree can hold all active levels. Check tree matches 60 * target, imageFormat, etc. 61 * 62 * For pre-gen4, we have to match first_level == tObj->BaseLevel, 63 * because we don't have the control that gen4 does to make min/mag 64 * determination happen at a nonzero (hardware) baselevel. Because 65 * of that, we just always relayout on baselevel change. 66 */ 67 if (intelObj->mt && 68 (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) || 69 intelObj->mt->first_level != tObj->BaseLevel || 70 intelObj->mt->last_level < intelObj->_MaxLevel)) { 71 intel_miptree_release(&intelObj->mt); 72 } 73 74 75 /* May need to create a new tree: 76 */ 77 if (!intelObj->mt) { 78 intel_miptree_get_dimensions_for_image(&firstImage->base.Base, 79 &width, &height, &depth); 80 81 intelObj->mt = intel_miptree_create(intel, 82 intelObj->base.Target, 83 firstImage->base.Base.TexFormat, 84 tObj->BaseLevel, 85 intelObj->_MaxLevel, 86 width, 87 height, 88 depth, 89 true); 90 if (!intelObj->mt) 91 return false; 92 } 93 94 /* Pull in any images not in the object's tree: 95 */ 96 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 97 for (face = 0; face < nr_faces; face++) { 98 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) { 99 struct intel_texture_image *intelImage = 100 intel_texture_image(intelObj->base.Image[face][i]); 101 /* skip too small size mipmap */ 102 if (intelImage == NULL) 103 break; 104 105 if (intelObj->mt != intelImage->mt) { 106 intel_miptree_copy_teximage(intel, intelImage, intelObj->mt); 107 } 108 } 109 } 110 111 return true; 112} 113 114/** 115 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT 116 */ 117static void 118intel_tex_map_image_for_swrast(struct intel_context *intel, 119 struct intel_texture_image *intel_image, 120 GLbitfield mode) 121{ 122 int level; 123 int face; 124 struct intel_mipmap_tree *mt; 125 unsigned int x, y; 126 127 if (!intel_image || !intel_image->mt) 128 return; 129 130 level = intel_image->base.Base.Level; 131 face = intel_image->base.Base.Face; 132 mt = intel_image->mt; 133 134 if (mt->target == GL_TEXTURE_3D || 135 mt->target == GL_TEXTURE_2D_ARRAY || 136 mt->target == GL_TEXTURE_1D_ARRAY) { 137 int i; 138 139 /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't 140 * share code with the normal path. 141 */ 142 for (i = 0; i < mt->level[level].depth; i++) { 143 intel_miptree_get_image_offset(mt, level, face, i, &x, &y); 144 intel_image->base.ImageOffsets[i] = x + y * mt->region->pitch; 145 } 146 147 DBG("%s \n", __FUNCTION__); 148 149 intel_image->base.Map = intel_region_map(intel, mt->region, mode); 150 } else { 151 assert(intel_image->base.Base.Depth == 1); 152 intel_miptree_get_image_offset(mt, level, face, 0, &x, &y); 153 154 DBG("%s: (%d,%d) -> (%d, %d)/%d\n", 155 __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp); 156 157 intel_image->base.Map = intel_region_map(intel, mt->region, mode) + 158 (x + y * mt->region->pitch) * mt->cpp; 159 } 160 161 intel_image->base.RowStride = mt->region->pitch; 162} 163 164static void 165intel_tex_unmap_image_for_swrast(struct intel_context *intel, 166 struct intel_texture_image *intel_image) 167{ 168 if (intel_image && intel_image->mt) { 169 intel_region_unmap(intel, intel_image->mt->region); 170 intel_image->base.Map = NULL; 171 } 172} 173 174/** 175 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT 176 */ 177void 178intel_tex_map_images(struct intel_context *intel, 179 struct intel_texture_object *intelObj, 180 GLbitfield mode) 181{ 182 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 183 int i, face; 184 185 DBG("%s\n", __FUNCTION__); 186 187 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) { 188 for (face = 0; face < nr_faces; face++) { 189 struct intel_texture_image *intel_image = 190 intel_texture_image(intelObj->base.Image[face][i]); 191 192 intel_tex_map_image_for_swrast(intel, intel_image, mode); 193 } 194 } 195} 196 197void 198intel_tex_unmap_images(struct intel_context *intel, 199 struct intel_texture_object *intelObj) 200{ 201 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 202 int i, face; 203 204 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) { 205 for (face = 0; face < nr_faces; face++) { 206 struct intel_texture_image *intel_image = 207 intel_texture_image(intelObj->base.Image[face][i]); 208 209 intel_tex_unmap_image_for_swrast(intel, intel_image); 210 } 211 } 212} 213