1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9#include "GrGLGpu.h"
10#include "GrGLStencilAttachment.h"
11#include "GrGLTextureRenderTarget.h"
12#include "GrGpuResourcePriv.h"
13#include "GrPipeline.h"
14#include "GrRenderTargetPriv.h"
15#include "GrSurfacePriv.h"
16#include "GrTemplates.h"
17#include "GrTexturePriv.h"
18#include "GrTypes.h"
19#include "GrVertices.h"
20#include "SkStrokeRec.h"
21#include "SkTemplates.h"
22
23#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
24#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
25
26#define SKIP_CACHE_CHECK    true
27
28#if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
29    #define CLEAR_ERROR_BEFORE_ALLOC(iface)   GrGLClearErr(iface)
30    #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL_NOERRCHECK(iface, call)
31    #define CHECK_ALLOC_ERROR(iface)          GR_GL_GET_ERROR(iface)
32#else
33    #define CLEAR_ERROR_BEFORE_ALLOC(iface)
34    #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL(iface, call)
35    #define CHECK_ALLOC_ERROR(iface)          GR_GL_NO_ERROR
36#endif
37
38
39///////////////////////////////////////////////////////////////////////////////
40
41
42static const GrGLenum gXfermodeEquation2Blend[] = {
43    // Basic OpenGL blend equations.
44    GR_GL_FUNC_ADD,
45    GR_GL_FUNC_SUBTRACT,
46    GR_GL_FUNC_REVERSE_SUBTRACT,
47
48    // GL_KHR_blend_equation_advanced.
49    GR_GL_SCREEN,
50    GR_GL_OVERLAY,
51    GR_GL_DARKEN,
52    GR_GL_LIGHTEN,
53    GR_GL_COLORDODGE,
54    GR_GL_COLORBURN,
55    GR_GL_HARDLIGHT,
56    GR_GL_SOFTLIGHT,
57    GR_GL_DIFFERENCE,
58    GR_GL_EXCLUSION,
59    GR_GL_MULTIPLY,
60    GR_GL_HSL_HUE,
61    GR_GL_HSL_SATURATION,
62    GR_GL_HSL_COLOR,
63    GR_GL_HSL_LUMINOSITY
64};
65GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation);
66GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation);
67GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation);
68GR_STATIC_ASSERT(3 == kScreen_GrBlendEquation);
69GR_STATIC_ASSERT(4 == kOverlay_GrBlendEquation);
70GR_STATIC_ASSERT(5 == kDarken_GrBlendEquation);
71GR_STATIC_ASSERT(6 == kLighten_GrBlendEquation);
72GR_STATIC_ASSERT(7 == kColorDodge_GrBlendEquation);
73GR_STATIC_ASSERT(8 == kColorBurn_GrBlendEquation);
74GR_STATIC_ASSERT(9 == kHardLight_GrBlendEquation);
75GR_STATIC_ASSERT(10 == kSoftLight_GrBlendEquation);
76GR_STATIC_ASSERT(11 == kDifference_GrBlendEquation);
77GR_STATIC_ASSERT(12 == kExclusion_GrBlendEquation);
78GR_STATIC_ASSERT(13 == kMultiply_GrBlendEquation);
79GR_STATIC_ASSERT(14 == kHSLHue_GrBlendEquation);
80GR_STATIC_ASSERT(15 == kHSLSaturation_GrBlendEquation);
81GR_STATIC_ASSERT(16 == kHSLColor_GrBlendEquation);
82GR_STATIC_ASSERT(17 == kHSLLuminosity_GrBlendEquation);
83GR_STATIC_ASSERT(SK_ARRAY_COUNT(gXfermodeEquation2Blend) == kGrBlendEquationCnt);
84
85static const GrGLenum gXfermodeCoeff2Blend[] = {
86    GR_GL_ZERO,
87    GR_GL_ONE,
88    GR_GL_SRC_COLOR,
89    GR_GL_ONE_MINUS_SRC_COLOR,
90    GR_GL_DST_COLOR,
91    GR_GL_ONE_MINUS_DST_COLOR,
92    GR_GL_SRC_ALPHA,
93    GR_GL_ONE_MINUS_SRC_ALPHA,
94    GR_GL_DST_ALPHA,
95    GR_GL_ONE_MINUS_DST_ALPHA,
96    GR_GL_CONSTANT_COLOR,
97    GR_GL_ONE_MINUS_CONSTANT_COLOR,
98    GR_GL_CONSTANT_ALPHA,
99    GR_GL_ONE_MINUS_CONSTANT_ALPHA,
100
101    // extended blend coeffs
102    GR_GL_SRC1_COLOR,
103    GR_GL_ONE_MINUS_SRC1_COLOR,
104    GR_GL_SRC1_ALPHA,
105    GR_GL_ONE_MINUS_SRC1_ALPHA,
106};
107
108bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) {
109    static const bool gCoeffReferencesBlendConst[] = {
110        false,
111        false,
112        false,
113        false,
114        false,
115        false,
116        false,
117        false,
118        false,
119        false,
120        true,
121        true,
122        true,
123        true,
124
125        // extended blend coeffs
126        false,
127        false,
128        false,
129        false,
130    };
131    return gCoeffReferencesBlendConst[coeff];
132    GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst));
133
134    GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff);
135    GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff);
136    GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff);
137    GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff);
138    GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff);
139    GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff);
140    GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff);
141    GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff);
142    GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff);
143    GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff);
144    GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff);
145    GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff);
146    GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff);
147    GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff);
148
149    GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff);
150    GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff);
151    GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff);
152    GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff);
153
154    // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope
155    GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gXfermodeCoeff2Blend));
156}
157
158///////////////////////////////////////////////////////////////////////////////
159
160static bool gPrintStartupSpew;
161
162GrGLGpu::GrGLGpu(const GrGLContext& ctx, GrContext* context)
163    : GrGpu(context)
164    , fGLContext(ctx) {
165
166    SkASSERT(ctx.isInitialized());
167    fCaps.reset(SkRef(ctx.caps()));
168
169    fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits());
170
171    GrGLClearErr(fGLContext.interface());
172    if (gPrintStartupSpew) {
173        const GrGLubyte* vendor;
174        const GrGLubyte* renderer;
175        const GrGLubyte* version;
176        GL_CALL_RET(vendor, GetString(GR_GL_VENDOR));
177        GL_CALL_RET(renderer, GetString(GR_GL_RENDERER));
178        GL_CALL_RET(version, GetString(GR_GL_VERSION));
179        SkDebugf("------------------------- create GrGLGpu %p --------------\n",
180                 this);
181        SkDebugf("------ VENDOR %s\n", vendor);
182        SkDebugf("------ RENDERER %s\n", renderer);
183        SkDebugf("------ VERSION %s\n",  version);
184        SkDebugf("------ EXTENSIONS\n");
185        ctx.extensions().print();
186        SkDebugf("\n");
187        SkDebugf("%s", this->glCaps().dump().c_str());
188    }
189
190    fProgramCache = SkNEW_ARGS(ProgramCache, (this));
191
192    SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVertexAttribs);
193
194    fLastSuccessfulStencilFmtIdx = 0;
195    fHWProgramID = 0;
196    fTempSrcFBOID = 0;
197    fTempDstFBOID = 0;
198    fStencilClearFBOID = 0;
199
200    if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
201        fPathRendering.reset(new GrGLPathRendering(this));
202    }
203}
204
205GrGLGpu::~GrGLGpu() {
206    if (0 != fHWProgramID) {
207        // detach the current program so there is no confusion on OpenGL's part
208        // that we want it to be deleted
209        SkASSERT(fHWProgramID == fCurrentProgram->programID());
210        GL_CALL(UseProgram(0));
211    }
212
213    if (0 != fTempSrcFBOID) {
214        GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
215    }
216    if (0 != fTempDstFBOID) {
217        GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
218    }
219    if (0 != fStencilClearFBOID) {
220        GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
221    }
222
223    delete fProgramCache;
224}
225
226void GrGLGpu::contextAbandoned() {
227    INHERITED::contextAbandoned();
228    fProgramCache->abandon();
229    fHWProgramID = 0;
230    fTempSrcFBOID = 0;
231    fTempDstFBOID = 0;
232    fStencilClearFBOID = 0;
233    if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
234        this->glPathRendering()->abandonGpuResources();
235    }
236}
237
238///////////////////////////////////////////////////////////////////////////////
239GrPixelConfig GrGLGpu::preferredReadPixelsConfig(GrPixelConfig readConfig,
240                                                 GrPixelConfig surfaceConfig) const {
241    if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig) {
242        return kBGRA_8888_GrPixelConfig;
243    } else if (this->glContext().isMesa() &&
244               GrBytesPerPixel(readConfig) == 4 &&
245               GrPixelConfigSwapRAndB(readConfig) == surfaceConfig) {
246        // Mesa 3D takes a slow path on when reading back  BGRA from an RGBA surface and vice-versa.
247        // Perhaps this should be guarded by some compiletime or runtime check.
248        return surfaceConfig;
249    } else if (readConfig == kBGRA_8888_GrPixelConfig
250            && !this->glCaps().readPixelsSupported(
251                this->glInterface(),
252                GR_GL_BGRA,
253                GR_GL_UNSIGNED_BYTE,
254                surfaceConfig
255            )) {
256        return kRGBA_8888_GrPixelConfig;
257    } else {
258        return readConfig;
259    }
260}
261
262GrPixelConfig GrGLGpu::preferredWritePixelsConfig(GrPixelConfig writeConfig,
263                                                  GrPixelConfig surfaceConfig) const {
264    if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfig) {
265        return kBGRA_8888_GrPixelConfig;
266    } else {
267        return writeConfig;
268    }
269}
270
271bool GrGLGpu::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcConfig) const {
272    if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture->config()) {
273        return false;
274    }
275    if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard()) {
276        // In general ES2 requires the internal format of the texture and the format of the src
277        // pixels to match. However, It may or may not be possible to upload BGRA data to a RGBA
278        // texture. It depends upon which extension added BGRA. The Apple extension allows it
279        // (BGRA's internal format is RGBA) while the EXT extension does not (BGRA is its own
280        // internal format).
281        if (this->glCaps().isConfigTexturable(kBGRA_8888_GrPixelConfig) &&
282            !this->glCaps().bgraIsInternalFormat() &&
283            kBGRA_8888_GrPixelConfig == srcConfig &&
284            kRGBA_8888_GrPixelConfig == texture->config()) {
285            return true;
286        } else {
287            return false;
288        }
289    } else {
290        return true;
291    }
292}
293
294bool GrGLGpu::fullReadPixelsIsFasterThanPartial() const {
295    return SkToBool(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL);
296}
297
298void GrGLGpu::onResetContext(uint32_t resetBits) {
299    // we don't use the zb at all
300    if (resetBits & kMisc_GrGLBackendState) {
301        GL_CALL(Disable(GR_GL_DEPTH_TEST));
302        GL_CALL(DepthMask(GR_GL_FALSE));
303
304        fHWDrawFace = GrPipelineBuilder::kInvalid_DrawFace;
305        fHWDitherEnabled = kUnknown_TriState;
306
307        if (kGL_GrGLStandard == this->glStandard()) {
308            // Desktop-only state that we never change
309            if (!this->glCaps().isCoreProfile()) {
310                GL_CALL(Disable(GR_GL_POINT_SMOOTH));
311                GL_CALL(Disable(GR_GL_LINE_SMOOTH));
312                GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
313                GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
314                GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
315                GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
316            }
317            // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a
318            // core profile. This seems like a bug since the core spec removes any mention of
319            // GL_ARB_imaging.
320            if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) {
321                GL_CALL(Disable(GR_GL_COLOR_TABLE));
322            }
323            GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
324            // Since ES doesn't support glPointSize at all we always use the VS to
325            // set the point size
326            GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE));
327
328            // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't
329            // currently part of our gl interface. There are probably others as
330            // well.
331        }
332
333        if (kGLES_GrGLStandard == this->glStandard() &&
334                fGLContext.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
335            // The arm extension requires specifically enabling MSAA fetching per sample.
336            // On some devices this may have a perf hit.  Also multiple render targets are disabled
337            GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM));
338        }
339        fHWWriteToColor = kUnknown_TriState;
340        // we only ever use lines in hairline mode
341        GL_CALL(LineWidth(1));
342    }
343
344    if (resetBits & kMSAAEnable_GrGLBackendState) {
345        fMSAAEnabled = kUnknown_TriState;
346    }
347
348    fHWActiveTextureUnitIdx = -1; // invalid
349
350    if (resetBits & kTextureBinding_GrGLBackendState) {
351        for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) {
352            fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID;
353        }
354    }
355
356    if (resetBits & kBlend_GrGLBackendState) {
357        fHWBlendState.invalidate();
358    }
359
360    if (resetBits & kView_GrGLBackendState) {
361        fHWScissorSettings.invalidate();
362        fHWViewport.invalidate();
363    }
364
365    if (resetBits & kStencil_GrGLBackendState) {
366        fHWStencilSettings.invalidate();
367        fHWStencilTestEnabled = kUnknown_TriState;
368    }
369
370    // Vertex
371    if (resetBits & kVertex_GrGLBackendState) {
372        fHWGeometryState.invalidate();
373    }
374
375    if (resetBits & kRenderTarget_GrGLBackendState) {
376        fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
377    }
378
379    if (resetBits & kPathRendering_GrGLBackendState) {
380        if (this->caps()->shaderCaps()->pathRenderingSupport()) {
381            this->glPathRendering()->resetContext();
382        }
383    }
384
385    // we assume these values
386    if (resetBits & kPixelStore_GrGLBackendState) {
387        if (this->glCaps().unpackRowLengthSupport()) {
388            GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
389        }
390        if (this->glCaps().packRowLengthSupport()) {
391            GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
392        }
393        if (this->glCaps().unpackFlipYSupport()) {
394            GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
395        }
396        if (this->glCaps().packFlipYSupport()) {
397            GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE));
398        }
399    }
400
401    if (resetBits & kProgram_GrGLBackendState) {
402        fHWProgramID = 0;
403    }
404}
405
406static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
407    // By default, GrRenderTargets are GL's normal orientation so that they
408    // can be drawn to by the outside world without the client having
409    // to render upside down.
410    if (kDefault_GrSurfaceOrigin == origin) {
411        return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
412    } else {
413        return origin;
414    }
415}
416
417GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
418    if (!this->configToGLFormats(desc.fConfig, false, NULL, NULL, NULL)) {
419        return NULL;
420    }
421
422    if (0 == desc.fTextureHandle) {
423        return NULL;
424    }
425
426    int maxSize = this->caps()->maxTextureSize();
427    if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
428        return NULL;
429    }
430
431    GrGLTexture::IDDesc idDesc;
432    GrSurfaceDesc surfDesc;
433
434    idDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle);
435    idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle;
436
437    // next line relies on GrBackendTextureDesc's flags matching GrTexture's
438    surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
439    surfDesc.fWidth = desc.fWidth;
440    surfDesc.fHeight = desc.fHeight;
441    surfDesc.fConfig = desc.fConfig;
442    surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount());
443    bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag);
444    // FIXME:  this should be calling resolve_origin(), but Chrome code is currently
445    // assuming the old behaviour, which is that backend textures are always
446    // BottomLeft, even for non-RT's.  Once Chrome is fixed, change this to:
447    // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
448    if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
449        surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
450    } else {
451        surfDesc.fOrigin = desc.fOrigin;
452    }
453
454    GrGLTexture* texture = NULL;
455    if (renderTarget) {
456        GrGLRenderTarget::IDDesc rtIDDesc;
457        if (!this->createRenderTargetObjects(surfDesc, GrGpuResource::kUncached_LifeCycle,
458                                             idDesc.fTextureID, &rtIDDesc)) {
459            return NULL;
460        }
461        texture = SkNEW_ARGS(GrGLTextureRenderTarget, (this, surfDesc, idDesc, rtIDDesc));
462    } else {
463        texture = SkNEW_ARGS(GrGLTexture, (this, surfDesc, idDesc));
464    }
465    if (NULL == texture) {
466        return NULL;
467    }
468
469    return texture;
470}
471
472GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc) {
473    GrGLRenderTarget::IDDesc idDesc;
474    idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
475    idDesc.fMSColorRenderbufferID = 0;
476    idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
477    idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle;
478
479    GrSurfaceDesc desc;
480    desc.fConfig = wrapDesc.fConfig;
481    desc.fFlags = kCheckAllocation_GrSurfaceFlag;
482    desc.fWidth = wrapDesc.fWidth;
483    desc.fHeight = wrapDesc.fHeight;
484    desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount());
485    desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true);
486
487    GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget, (this, desc, idDesc));
488    if (wrapDesc.fStencilBits) {
489        GrGLStencilAttachment::IDDesc sbDesc;
490        GrGLStencilAttachment::Format format;
491        format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat;
492        format.fPacked = false;
493        format.fStencilBits = wrapDesc.fStencilBits;
494        format.fTotalBits = wrapDesc.fStencilBits;
495        GrGLStencilAttachment* sb = SkNEW_ARGS(GrGLStencilAttachment,
496                                           (this,
497                                            sbDesc,
498                                            desc.fWidth,
499                                            desc.fHeight,
500                                            desc.fSampleCnt,
501                                            format));
502        tgt->renderTargetPriv().didAttachStencilAttachment(sb);
503        sb->unref();
504    }
505    return tgt;
506}
507
508////////////////////////////////////////////////////////////////////////////////
509
510bool GrGLGpu::onWriteTexturePixels(GrTexture* texture,
511                                   int left, int top, int width, int height,
512                                   GrPixelConfig config, const void* buffer,
513                                   size_t rowBytes) {
514    if (NULL == buffer) {
515        return false;
516    }
517    GrGLTexture* glTex = static_cast<GrGLTexture*>(texture);
518
519    this->setScratchTextureUnit();
520    GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID()));
521
522    bool success = false;
523    if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) {
524        // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels()
525        SkASSERT(config == glTex->desc().fConfig);
526        success = this->uploadCompressedTexData(glTex->desc(), buffer, false, left, top, width,
527                                                height);
528    } else {
529        success = this->uploadTexData(glTex->desc(), false, left, top, width, height, config,
530                                      buffer, rowBytes);
531    }
532
533    if (success) {
534        texture->texturePriv().dirtyMipMaps(true);
535        return true;
536    }
537
538    return false;
539}
540
541static bool adjust_pixel_ops_params(int surfaceWidth,
542                                    int surfaceHeight,
543                                    size_t bpp,
544                                    int* left, int* top, int* width, int* height,
545                                    const void** data,
546                                    size_t* rowBytes) {
547    if (!*rowBytes) {
548        *rowBytes = *width * bpp;
549    }
550
551    SkIRect subRect = SkIRect::MakeXYWH(*left, *top, *width, *height);
552    SkIRect bounds = SkIRect::MakeWH(surfaceWidth, surfaceHeight);
553
554    if (!subRect.intersect(bounds)) {
555        return false;
556    }
557    *data = reinterpret_cast<const void*>(reinterpret_cast<intptr_t>(*data) +
558          (subRect.fTop - *top) * *rowBytes + (subRect.fLeft - *left) * bpp);
559
560    *left = subRect.fLeft;
561    *top = subRect.fTop;
562    *width = subRect.width();
563    *height = subRect.height();
564    return true;
565}
566
567static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc,
568                                         const GrGLInterface* interface) {
569    if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) {
570        return GR_GL_GET_ERROR(interface);
571    } else {
572        return CHECK_ALLOC_ERROR(interface);
573    }
574}
575
576bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
577                            bool isNewTexture,
578                            int left, int top, int width, int height,
579                            GrPixelConfig dataConfig,
580                            const void* data,
581                            size_t rowBytes) {
582    SkASSERT(data || isNewTexture);
583
584    // If we're uploading compressed data then we should be using uploadCompressedTexData
585    SkASSERT(!GrPixelConfigIsCompressed(dataConfig));
586
587    size_t bpp = GrBytesPerPixel(dataConfig);
588    if (!adjust_pixel_ops_params(desc.fWidth, desc.fHeight, bpp, &left, &top,
589                                 &width, &height, &data, &rowBytes)) {
590        return false;
591    }
592    size_t trimRowBytes = width * bpp;
593
594    // in case we need a temporary, trimmed copy of the src pixels
595    GrAutoMalloc<128 * 128> tempStorage;
596
597    // We currently lazily create MIPMAPs when the we see a draw with
598    // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that the
599    // MIP levels are all created when the texture is created. So for now we don't use
600    // texture storage.
601    bool useTexStorage = false &&
602                         isNewTexture &&
603                         this->glCaps().texStorageSupport();
604
605    if (useTexStorage && kGL_GrGLStandard == this->glStandard()) {
606        // 565 is not a sized internal format on desktop GL. So on desktop with
607        // 565 we always use an unsized internal format to let the system pick
608        // the best sized format to convert the 565 data to. Since TexStorage
609        // only allows sized internal formats we will instead use TexImage2D.
610        useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig;
611    }
612
613    GrGLenum internalFormat = 0x0; // suppress warning
614    GrGLenum externalFormat = 0x0; // suppress warning
615    GrGLenum externalType = 0x0;   // suppress warning
616
617    // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized
618    // format for glTexImage, unlike ES3 and desktop.
619    bool useSizedFormat = useTexStorage;
620    if (kGL_GrGLStandard == this->glStandard() ||
621        (this->glVersion() >= GR_GL_VER(3, 0) &&
622         // ES3 only works with sized BGRA8 format if "GL_APPLE_texture_format_BGRA8888" enabled
623         (kBGRA_8888_GrPixelConfig != dataConfig || !this->glCaps().bgraIsInternalFormat())))  {
624        useSizedFormat = true;
625    }
626
627    if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat,
628                                 &externalFormat, &externalType)) {
629        return false;
630    }
631
632    /*
633     *  check whether to allocate a temporary buffer for flipping y or
634     *  because our srcData has extra bytes past each row. If so, we need
635     *  to trim those off here, since GL ES may not let us specify
636     *  GL_UNPACK_ROW_LENGTH.
637     */
638    bool restoreGLRowLength = false;
639    bool swFlipY = false;
640    bool glFlipY = false;
641    if (data) {
642        if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
643            if (this->glCaps().unpackFlipYSupport()) {
644                glFlipY = true;
645            } else {
646                swFlipY = true;
647            }
648        }
649        if (this->glCaps().unpackRowLengthSupport() && !swFlipY) {
650            // can't use this for flipping, only non-neg values allowed. :(
651            if (rowBytes != trimRowBytes) {
652                GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
653                GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength));
654                restoreGLRowLength = true;
655            }
656        } else {
657            if (trimRowBytes != rowBytes || swFlipY) {
658                // copy data into our new storage, skipping the trailing bytes
659                size_t trimSize = height * trimRowBytes;
660                const char* src = (const char*)data;
661                if (swFlipY) {
662                    src += (height - 1) * rowBytes;
663                }
664                char* dst = (char*)tempStorage.reset(trimSize);
665                for (int y = 0; y < height; y++) {
666                    memcpy(dst, src, trimRowBytes);
667                    if (swFlipY) {
668                        src -= rowBytes;
669                    } else {
670                        src += rowBytes;
671                    }
672                    dst += trimRowBytes;
673                }
674                // now point data to our copied version
675                data = tempStorage.get();
676            }
677        }
678        if (glFlipY) {
679            GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE));
680        }
681        GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT,
682              static_cast<GrGLint>(GrUnpackAlignment(dataConfig))));
683    }
684    bool succeeded = true;
685    if (isNewTexture &&
686        0 == left && 0 == top &&
687        desc.fWidth == width && desc.fHeight == height) {
688        CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
689        if (useTexStorage) {
690            // We never resize  or change formats of textures.
691            GL_ALLOC_CALL(this->glInterface(),
692                          TexStorage2D(GR_GL_TEXTURE_2D,
693                                       1, // levels
694                                       internalFormat,
695                                       desc.fWidth, desc.fHeight));
696        } else {
697            GL_ALLOC_CALL(this->glInterface(),
698                          TexImage2D(GR_GL_TEXTURE_2D,
699                                     0, // level
700                                     internalFormat,
701                                     desc.fWidth, desc.fHeight,
702                                     0, // border
703                                     externalFormat, externalType,
704                                     data));
705        }
706        GrGLenum error = check_alloc_error(desc, this->glInterface());
707        if (error != GR_GL_NO_ERROR) {
708            succeeded = false;
709        } else {
710            // if we have data and we used TexStorage to create the texture, we
711            // now upload with TexSubImage.
712            if (data && useTexStorage) {
713                GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
714                                      0, // level
715                                      left, top,
716                                      width, height,
717                                      externalFormat, externalType,
718                                      data));
719            }
720        }
721    } else {
722        if (swFlipY || glFlipY) {
723            top = desc.fHeight - (top + height);
724        }
725        GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
726                              0, // level
727                              left, top,
728                              width, height,
729                              externalFormat, externalType, data));
730    }
731
732    if (restoreGLRowLength) {
733        SkASSERT(this->glCaps().unpackRowLengthSupport());
734        GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
735    }
736    if (glFlipY) {
737        GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
738    }
739    return succeeded;
740}
741
742// TODO: This function is using a lot of wonky semantics like, if width == -1
743// then set width = desc.fWdith ... blah. A better way to do it might be to
744// create a CompressedTexData struct that takes a desc/ptr and figures out
745// the proper upload semantics. Then users can construct this function how they
746// see fit if they want to go against the "standard" way to do it.
747bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc,
748                                      const void* data,
749                                      bool isNewTexture,
750                                      int left, int top, int width, int height) {
751    SkASSERT(data || isNewTexture);
752
753    // No support for software flip y, yet...
754    SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin);
755
756    if (-1 == width) {
757        width = desc.fWidth;
758    }
759#ifdef SK_DEBUG
760    else {
761        SkASSERT(width <= desc.fWidth);
762    }
763#endif
764
765    if (-1 == height) {
766        height = desc.fHeight;
767    }
768#ifdef SK_DEBUG
769    else {
770        SkASSERT(height <= desc.fHeight);
771    }
772#endif
773
774    // Make sure that the width and height that we pass to OpenGL
775    // is a multiple of the block size.
776    size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height);
777
778    // We only need the internal format for compressed 2D textures.
779    GrGLenum internalFormat = 0;
780    if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NULL)) {
781        return false;
782    }
783
784    if (isNewTexture) {
785        CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
786        GL_ALLOC_CALL(this->glInterface(),
787                      CompressedTexImage2D(GR_GL_TEXTURE_2D,
788                                           0, // level
789                                           internalFormat,
790                                           width, height,
791                                           0, // border
792                                           SkToInt(dataSize),
793                                           data));
794        GrGLenum error = check_alloc_error(desc, this->glInterface());
795        if (error != GR_GL_NO_ERROR) {
796            return false;
797        }
798    } else {
799        // Paletted textures can't be updated.
800        if (GR_GL_PALETTE8_RGBA8 == internalFormat) {
801            return false;
802        }
803        GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D,
804                                        0, // level
805                                        left, top,
806                                        width, height,
807                                        internalFormat,
808                                        SkToInt(dataSize),
809                                        data));
810    }
811
812    return true;
813}
814
815static bool renderbuffer_storage_msaa(GrGLContext& ctx,
816                                      int sampleCount,
817                                      GrGLenum format,
818                                      int width, int height) {
819    CLEAR_ERROR_BEFORE_ALLOC(ctx.interface());
820    SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType());
821    switch (ctx.caps()->msFBOType()) {
822        case GrGLCaps::kDesktop_ARB_MSFBOType:
823        case GrGLCaps::kDesktop_EXT_MSFBOType:
824        case GrGLCaps::kES_3_0_MSFBOType:
825            GL_ALLOC_CALL(ctx.interface(),
826                            RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
827                                                            sampleCount,
828                                                            format,
829                                                            width, height));
830            break;
831        case GrGLCaps::kES_Apple_MSFBOType:
832            GL_ALLOC_CALL(ctx.interface(),
833                            RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER,
834                                                                    sampleCount,
835                                                                    format,
836                                                                    width, height));
837            break;
838        case GrGLCaps::kES_EXT_MsToTexture_MSFBOType:
839        case GrGLCaps::kES_IMG_MsToTexture_MSFBOType:
840            GL_ALLOC_CALL(ctx.interface(),
841                            RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER,
842                                                                sampleCount,
843                                                                format,
844                                                                width, height));
845            break;
846        case GrGLCaps::kNone_MSFBOType:
847            SkFAIL("Shouldn't be here if we don't support multisampled renderbuffers.");
848            break;
849    }
850    return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface()));
851}
852
853bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc,
854                                        GrGpuResource::LifeCycle lifeCycle,
855                                        GrGLuint texID,
856                                        GrGLRenderTarget::IDDesc* idDesc) {
857    idDesc->fMSColorRenderbufferID = 0;
858    idDesc->fRTFBOID = 0;
859    idDesc->fTexFBOID = 0;
860    idDesc->fLifeCycle = lifeCycle;
861
862    GrGLenum status;
863
864    GrGLenum msColorFormat = 0; // suppress warning
865
866    if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) {
867        goto FAILED;
868    }
869
870    GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID));
871    if (!idDesc->fTexFBOID) {
872        goto FAILED;
873    }
874
875
876    // If we are using multisampling we will create two FBOS. We render to one and then resolve to
877    // the texture bound to the other. The exception is the IMG multisample extension. With this
878    // extension the texture is multisampled when rendered to and then auto-resolves it when it is
879    // rendered from.
880    if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) {
881        GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID));
882        GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
883        if (!idDesc->fRTFBOID ||
884            !idDesc->fMSColorRenderbufferID ||
885            !this->configToGLFormats(desc.fConfig,
886                                     // ES2 and ES3 require sized internal formats for rb storage.
887                                     kGLES_GrGLStandard == this->glStandard(),
888                                     &msColorFormat,
889                                     NULL,
890                                     NULL)) {
891            goto FAILED;
892        }
893    } else {
894        idDesc->fRTFBOID = idDesc->fTexFBOID;
895    }
896
897    // below here we may bind the FBO
898    fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
899    if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
900        SkASSERT(desc.fSampleCnt > 0);
901        GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID));
902        if (!renderbuffer_storage_msaa(fGLContext,
903                                       desc.fSampleCnt,
904                                       msColorFormat,
905                                       desc.fWidth, desc.fHeight)) {
906            goto FAILED;
907        }
908        fStats.incRenderTargetBinds();
909        GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID));
910        GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
911                                      GR_GL_COLOR_ATTACHMENT0,
912                                      GR_GL_RENDERBUFFER,
913                                      idDesc->fMSColorRenderbufferID));
914        if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
915            !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
916            GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
917            if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
918                goto FAILED;
919            }
920            fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig);
921        }
922    }
923    fStats.incRenderTargetBinds();
924    GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID));
925
926    if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) {
927        GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
928                                                GR_GL_COLOR_ATTACHMENT0,
929                                                GR_GL_TEXTURE_2D,
930                                                texID, 0, desc.fSampleCnt));
931    } else {
932        GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
933                                     GR_GL_COLOR_ATTACHMENT0,
934                                     GR_GL_TEXTURE_2D,
935                                     texID, 0));
936    }
937    if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
938        !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
939        GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
940        if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
941            goto FAILED;
942        }
943        fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig);
944    }
945
946    return true;
947
948FAILED:
949    if (idDesc->fMSColorRenderbufferID) {
950        GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
951    }
952    if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
953        GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID));
954    }
955    if (idDesc->fTexFBOID) {
956        GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID));
957    }
958    return false;
959}
960
961// good to set a break-point here to know when createTexture fails
962static GrTexture* return_null_texture() {
963//    SkDEBUGFAIL("null texture");
964    return NULL;
965}
966
967#if 0 && defined(SK_DEBUG)
968static size_t as_size_t(int x) {
969    return x;
970}
971#endif
972
973GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
974                                    GrGpuResource::LifeCycle lifeCycle,
975                                    const void* srcData, size_t rowBytes) {
976    // We fail if the MSAA was requested and is not available.
977    if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) {
978        //SkDebugf("MSAA RT requested but not supported on this platform.");
979        return return_null_texture();
980    }
981
982    bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
983
984    GrGLTexture::IDDesc idDesc;
985    GL_CALL(GenTextures(1, &idDesc.fTextureID));
986    idDesc.fLifeCycle = lifeCycle;
987
988    if (!idDesc.fTextureID) {
989        return return_null_texture();
990    }
991
992    this->setScratchTextureUnit();
993    GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID));
994
995    if (renderTarget && this->glCaps().textureUsageSupport()) {
996        // provides a hint about how this texture will be used
997        GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
998                              GR_GL_TEXTURE_USAGE,
999                              GR_GL_FRAMEBUFFER_ATTACHMENT));
1000    }
1001
1002    // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
1003    // drivers have a bug where an FBO won't be complete if it includes a
1004    // texture that is not mipmap complete (considering the filter in use).
1005    GrGLTexture::TexParams initialTexParams;
1006    // we only set a subset here so invalidate first
1007    initialTexParams.invalidate();
1008    initialTexParams.fMinFilter = GR_GL_NEAREST;
1009    initialTexParams.fMagFilter = GR_GL_NEAREST;
1010    initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
1011    initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
1012    GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1013                          GR_GL_TEXTURE_MAG_FILTER,
1014                          initialTexParams.fMagFilter));
1015    GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1016                          GR_GL_TEXTURE_MIN_FILTER,
1017                          initialTexParams.fMinFilter));
1018    GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1019                          GR_GL_TEXTURE_WRAP_S,
1020                          initialTexParams.fWrapS));
1021    GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1022                          GR_GL_TEXTURE_WRAP_T,
1023                          initialTexParams.fWrapT));
1024    if (!this->uploadTexData(desc, true, 0, 0,
1025                             desc.fWidth, desc.fHeight,
1026                             desc.fConfig, srcData, rowBytes)) {
1027        GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
1028        return return_null_texture();
1029    }
1030
1031    GrGLTexture* tex;
1032    if (renderTarget) {
1033        // unbind the texture from the texture unit before binding it to the frame buffer
1034        GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
1035        GrGLRenderTarget::IDDesc rtIDDesc;
1036
1037        if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fTextureID, &rtIDDesc)) {
1038            GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
1039            return return_null_texture();
1040        }
1041        tex = SkNEW_ARGS(GrGLTextureRenderTarget, (this, desc, idDesc, rtIDDesc));
1042    } else {
1043        tex = SkNEW_ARGS(GrGLTexture, (this, desc, idDesc));
1044    }
1045    tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
1046#ifdef TRACE_TEXTURE_CREATION
1047    SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n",
1048             glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
1049#endif
1050    return tex;
1051}
1052
1053GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc,
1054                                              GrGpuResource::LifeCycle lifeCycle,
1055                                              const void* srcData) {
1056    // Make sure that we're not flipping Y.
1057    if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
1058        return return_null_texture();
1059    }
1060
1061    GrGLTexture::IDDesc idDesc;
1062    GL_CALL(GenTextures(1, &idDesc.fTextureID));
1063    idDesc.fLifeCycle = lifeCycle;
1064
1065    if (!idDesc.fTextureID) {
1066        return return_null_texture();
1067    }
1068
1069    this->setScratchTextureUnit();
1070    GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID));
1071
1072    // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
1073    // drivers have a bug where an FBO won't be complete if it includes a
1074    // texture that is not mipmap complete (considering the filter in use).
1075    GrGLTexture::TexParams initialTexParams;
1076    // we only set a subset here so invalidate first
1077    initialTexParams.invalidate();
1078    initialTexParams.fMinFilter = GR_GL_NEAREST;
1079    initialTexParams.fMagFilter = GR_GL_NEAREST;
1080    initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
1081    initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
1082    GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1083                          GR_GL_TEXTURE_MAG_FILTER,
1084                          initialTexParams.fMagFilter));
1085    GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1086                          GR_GL_TEXTURE_MIN_FILTER,
1087                          initialTexParams.fMinFilter));
1088    GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1089                          GR_GL_TEXTURE_WRAP_S,
1090                          initialTexParams.fWrapS));
1091    GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1092                          GR_GL_TEXTURE_WRAP_T,
1093                          initialTexParams.fWrapT));
1094
1095    if (!this->uploadCompressedTexData(desc, srcData)) {
1096        GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
1097        return return_null_texture();
1098    }
1099
1100    GrGLTexture* tex;
1101    tex = SkNEW_ARGS(GrGLTexture, (this, desc, idDesc));
1102    tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
1103#ifdef TRACE_TEXTURE_CREATION
1104    SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n",
1105             glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
1106#endif
1107    return tex;
1108}
1109
1110namespace {
1111
1112const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount;
1113
1114void inline get_stencil_rb_sizes(const GrGLInterface* gl,
1115                                 GrGLStencilAttachment::Format* format) {
1116
1117    // we shouldn't ever know one size and not the other
1118    SkASSERT((kUnknownBitCount == format->fStencilBits) ==
1119             (kUnknownBitCount == format->fTotalBits));
1120    if (kUnknownBitCount == format->fStencilBits) {
1121        GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
1122                                         GR_GL_RENDERBUFFER_STENCIL_SIZE,
1123                                         (GrGLint*)&format->fStencilBits);
1124        if (format->fPacked) {
1125            GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
1126                                             GR_GL_RENDERBUFFER_DEPTH_SIZE,
1127                                             (GrGLint*)&format->fTotalBits);
1128            format->fTotalBits += format->fStencilBits;
1129        } else {
1130            format->fTotalBits = format->fStencilBits;
1131        }
1132    }
1133}
1134}
1135
1136bool GrGLGpu::createStencilAttachmentForRenderTarget(GrRenderTarget* rt, int width, int height) {
1137    // All internally created RTs are also textures. We don't create
1138    // SBs for a client's standalone RT (that is a RT that isn't also a texture).
1139    SkASSERT(rt->asTexture());
1140    SkASSERT(width >= rt->width());
1141    SkASSERT(height >= rt->height());
1142
1143    int samples = rt->numSamples();
1144    GrGLStencilAttachment::IDDesc sbDesc;
1145
1146    int stencilFmtCnt = this->glCaps().stencilFormats().count();
1147    for (int i = 0; i < stencilFmtCnt; ++i) {
1148        if (!sbDesc.fRenderbufferID) {
1149            GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID));
1150        }
1151        if (!sbDesc.fRenderbufferID) {
1152            return false;
1153        }
1154        GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
1155        // we start with the last stencil format that succeeded in hopes
1156        // that we won't go through this loop more than once after the
1157        // first (painful) stencil creation.
1158        int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt;
1159        const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx];
1160        CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1161        // we do this "if" so that we don't call the multisample
1162        // version on a GL that doesn't have an MSAA extension.
1163        bool created;
1164        if (samples > 0) {
1165            created = renderbuffer_storage_msaa(fGLContext,
1166                                                samples,
1167                                                sFmt.fInternalFormat,
1168                                                width, height);
1169        } else {
1170            GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER,
1171                                                                   sFmt.fInternalFormat,
1172                                                                   width, height));
1173            created = (GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface()));
1174        }
1175        if (created) {
1176            fStats.incStencilAttachmentCreates();
1177            // After sized formats we attempt an unsized format and take
1178            // whatever sizes GL gives us. In that case we query for the size.
1179            GrGLStencilAttachment::Format format = sFmt;
1180            get_stencil_rb_sizes(this->glInterface(), &format);
1181            SkAutoTUnref<GrGLStencilAttachment> sb(SkNEW_ARGS(GrGLStencilAttachment,
1182                                                  (this, sbDesc, width, height, samples, format)));
1183            if (this->attachStencilAttachmentToRenderTarget(sb, rt)) {
1184                fLastSuccessfulStencilFmtIdx = sIdx;
1185                rt->renderTargetPriv().didAttachStencilAttachment(sb);
1186// This work around is currently breaking on windows 7 hd2000 bot when we bind a color buffer
1187#if 0
1188                // Clear the stencil buffer. We use a special purpose FBO for this so that the
1189                // entire stencil buffer is cleared, even if it is attached to an FBO with a
1190                // smaller color target.
1191                if (0 == fStencilClearFBOID) {
1192                    GL_CALL(GenFramebuffers(1, &fStencilClearFBOID));
1193                }
1194
1195                GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fStencilClearFBOID));
1196                fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
1197                fStats.incRenderTargetBinds();
1198                GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1199                                                GR_GL_STENCIL_ATTACHMENT,
1200                                                GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
1201                if (sFmt.fPacked) {
1202                    GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1203                                                    GR_GL_DEPTH_ATTACHMENT,
1204                                                    GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
1205                }
1206
1207                GL_CALL(ClearStencil(0));
1208                // Many GL implementations seem to have trouble with clearing an FBO with only
1209                // a stencil buffer.
1210                GrGLuint tempRB;
1211                GL_CALL(GenRenderbuffers(1, &tempRB));
1212                GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, tempRB));
1213                if (samples > 0) {
1214                    renderbuffer_storage_msaa(fGLContext, samples, GR_GL_RGBA8, width, height);
1215                } else {
1216                    GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height));
1217                }
1218                GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1219                                                GR_GL_COLOR_ATTACHMENT0,
1220                                                GR_GL_RENDERBUFFER, tempRB));
1221
1222                GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
1223
1224                GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1225                                                GR_GL_COLOR_ATTACHMENT0,
1226                                                GR_GL_RENDERBUFFER, 0));
1227                GL_CALL(DeleteRenderbuffers(1, &tempRB));
1228
1229                // Unbind the SB from the FBO so that we don't keep it alive.
1230                GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1231                                                GR_GL_STENCIL_ATTACHMENT,
1232                                                GR_GL_RENDERBUFFER, 0));
1233                if (sFmt.fPacked) {
1234                    GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1235                                                    GR_GL_DEPTH_ATTACHMENT,
1236                                                    GR_GL_RENDERBUFFER, 0));
1237                }
1238#endif
1239                return true;
1240            }
1241            // Remove the scratch key from this resource so we don't grab it from the cache ever
1242            // again.
1243            sb->resourcePriv().removeScratchKey();
1244            // Set this to 0 since we handed the valid ID off to the failed stencil buffer resource.
1245            sbDesc.fRenderbufferID = 0;
1246        }
1247    }
1248    GL_CALL(DeleteRenderbuffers(1, &sbDesc.fRenderbufferID));
1249    return false;
1250}
1251
1252bool GrGLGpu::attachStencilAttachmentToRenderTarget(GrStencilAttachment* sb, GrRenderTarget* rt) {
1253    GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
1254
1255    GrGLuint fbo = glrt->renderFBOID();
1256
1257    if (NULL == sb) {
1258        if (rt->renderTargetPriv().getStencilAttachment()) {
1259            GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1260                                            GR_GL_STENCIL_ATTACHMENT,
1261                                            GR_GL_RENDERBUFFER, 0));
1262            GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1263                                            GR_GL_DEPTH_ATTACHMENT,
1264                                            GR_GL_RENDERBUFFER, 0));
1265#ifdef SK_DEBUG
1266            GrGLenum status;
1267            GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1268            SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
1269#endif
1270        }
1271        return true;
1272    } else {
1273        GrGLStencilAttachment* glsb = static_cast<GrGLStencilAttachment*>(sb);
1274        GrGLuint rb = glsb->renderbufferID();
1275
1276        fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
1277        fStats.incRenderTargetBinds();
1278        GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
1279        GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1280                                        GR_GL_STENCIL_ATTACHMENT,
1281                                        GR_GL_RENDERBUFFER, rb));
1282        if (glsb->format().fPacked) {
1283            GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1284                                            GR_GL_DEPTH_ATTACHMENT,
1285                                            GR_GL_RENDERBUFFER, rb));
1286        } else {
1287            GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1288                                            GR_GL_DEPTH_ATTACHMENT,
1289                                            GR_GL_RENDERBUFFER, 0));
1290        }
1291
1292        GrGLenum status;
1293        if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(), glsb->format())) {
1294            GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1295            if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
1296                GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1297                                              GR_GL_STENCIL_ATTACHMENT,
1298                                              GR_GL_RENDERBUFFER, 0));
1299                if (glsb->format().fPacked) {
1300                    GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1301                                                  GR_GL_DEPTH_ATTACHMENT,
1302                                                  GR_GL_RENDERBUFFER, 0));
1303                }
1304                return false;
1305            } else {
1306                fGLContext.caps()->markColorConfigAndStencilFormatAsVerified(
1307                    rt->config(),
1308                    glsb->format());
1309            }
1310        }
1311        return true;
1312    }
1313}
1314
1315////////////////////////////////////////////////////////////////////////////////
1316
1317GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) {
1318    GrGLVertexBuffer::Desc desc;
1319    desc.fDynamic = dynamic;
1320    desc.fSizeInBytes = size;
1321
1322    if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) {
1323        desc.fID = 0;
1324        GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc));
1325        return vertexBuffer;
1326    } else {
1327        GL_CALL(GenBuffers(1, &desc.fID));
1328        if (desc.fID) {
1329            fHWGeometryState.setVertexBufferID(this, desc.fID);
1330            CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1331            // make sure driver can allocate memory for this buffer
1332            GL_ALLOC_CALL(this->glInterface(),
1333                          BufferData(GR_GL_ARRAY_BUFFER,
1334                                     (GrGLsizeiptr) desc.fSizeInBytes,
1335                                     NULL,   // data ptr
1336                                     desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
1337            if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
1338                GL_CALL(DeleteBuffers(1, &desc.fID));
1339                this->notifyVertexBufferDelete(desc.fID);
1340                return NULL;
1341            }
1342            GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc));
1343            return vertexBuffer;
1344        }
1345        return NULL;
1346    }
1347}
1348
1349GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) {
1350    GrGLIndexBuffer::Desc desc;
1351    desc.fDynamic = dynamic;
1352    desc.fSizeInBytes = size;
1353
1354    if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) {
1355        desc.fID = 0;
1356        GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc));
1357        return indexBuffer;
1358    } else {
1359        GL_CALL(GenBuffers(1, &desc.fID));
1360        if (desc.fID) {
1361            fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, desc.fID);
1362            CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1363            // make sure driver can allocate memory for this buffer
1364            GL_ALLOC_CALL(this->glInterface(),
1365                          BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
1366                                     (GrGLsizeiptr) desc.fSizeInBytes,
1367                                     NULL,  // data ptr
1368                                     desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
1369            if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
1370                GL_CALL(DeleteBuffers(1, &desc.fID));
1371                this->notifyIndexBufferDelete(desc.fID);
1372                return NULL;
1373            }
1374            GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc));
1375            return indexBuffer;
1376        }
1377        return NULL;
1378    }
1379}
1380
1381void GrGLGpu::flushScissor(const GrScissorState& scissorState,
1382                           const GrGLIRect& rtViewport,
1383                           GrSurfaceOrigin rtOrigin) {
1384    if (scissorState.enabled()) {
1385        GrGLIRect scissor;
1386        scissor.setRelativeTo(rtViewport,
1387                              scissorState.rect().fLeft,
1388                              scissorState.rect().fTop,
1389                              scissorState.rect().width(),
1390                              scissorState.rect().height(),
1391                              rtOrigin);
1392        // if the scissor fully contains the viewport then we fall through and
1393        // disable the scissor test.
1394        if (!scissor.contains(rtViewport)) {
1395            if (fHWScissorSettings.fRect != scissor) {
1396                scissor.pushToGLScissor(this->glInterface());
1397                fHWScissorSettings.fRect = scissor;
1398            }
1399            if (kYes_TriState != fHWScissorSettings.fEnabled) {
1400                GL_CALL(Enable(GR_GL_SCISSOR_TEST));
1401                fHWScissorSettings.fEnabled = kYes_TriState;
1402            }
1403            return;
1404        }
1405    }
1406
1407    // See fall through note above
1408    this->disableScissor();
1409}
1410
1411bool GrGLGpu::flushGLState(const DrawArgs& args) {
1412    GrXferProcessor::BlendInfo blendInfo;
1413    const GrPipeline& pipeline = *args.fPipeline;
1414    args.fPipeline->getXferProcessor()->getBlendInfo(&blendInfo);
1415
1416    this->flushDither(pipeline.isDitherState());
1417    this->flushColorWrite(blendInfo.fWriteColor);
1418    this->flushDrawFace(pipeline.getDrawFace());
1419
1420    fCurrentProgram.reset(fProgramCache->getProgram(args));
1421    if (NULL == fCurrentProgram.get()) {
1422        GrContextDebugf(this->getContext(), "Failed to create program!\n");
1423        return false;
1424    }
1425
1426    fCurrentProgram.get()->ref();
1427
1428    GrGLuint programID = fCurrentProgram->programID();
1429    if (fHWProgramID != programID) {
1430        GL_CALL(UseProgram(programID));
1431        fHWProgramID = programID;
1432    }
1433
1434    if (blendInfo.fWriteColor) {
1435        this->flushBlend(blendInfo);
1436    }
1437
1438    fCurrentProgram->setData(*args.fPrimitiveProcessor, pipeline, *args.fBatchTracker);
1439
1440    GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget());
1441    this->flushStencil(pipeline.getStencil());
1442    this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin());
1443    this->flushHWAAState(glRT, pipeline.isHWAntialiasState());
1444
1445    // This must come after textures are flushed because a texture may need
1446    // to be msaa-resolved (which will modify bound FBO state).
1447    this->flushRenderTarget(glRT, NULL);
1448
1449    return true;
1450}
1451
1452void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc,
1453                            const GrNonInstancedVertices& vertices,
1454                            size_t* indexOffsetInBytes) {
1455    GrGLVertexBuffer* vbuf;
1456    vbuf = (GrGLVertexBuffer*) vertices.vertexBuffer();
1457
1458    SkASSERT(vbuf);
1459    SkASSERT(!vbuf->isMapped());
1460
1461    GrGLIndexBuffer* ibuf = NULL;
1462    if (vertices.isIndexed()) {
1463        SkASSERT(indexOffsetInBytes);
1464
1465        *indexOffsetInBytes = 0;
1466        ibuf = (GrGLIndexBuffer*)vertices.indexBuffer();
1467
1468        SkASSERT(ibuf);
1469        SkASSERT(!ibuf->isMapped());
1470        *indexOffsetInBytes += ibuf->baseOffset();
1471    }
1472    GrGLAttribArrayState* attribState =
1473        fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf);
1474
1475    int vaCount = primProc.numAttribs();
1476    if (vaCount > 0) {
1477
1478        GrGLsizei stride = static_cast<GrGLsizei>(primProc.getVertexStride());
1479
1480        size_t vertexOffsetInBytes = stride * vertices.startVertex();
1481
1482        vertexOffsetInBytes += vbuf->baseOffset();
1483
1484        uint32_t usedAttribArraysMask = 0;
1485        size_t offset = 0;
1486
1487        for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) {
1488            const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex);
1489            usedAttribArraysMask |= (1 << attribIndex);
1490            GrVertexAttribType attribType = attrib.fType;
1491            attribState->set(this,
1492                             attribIndex,
1493                             vbuf,
1494                             GrGLAttribTypeToLayout(attribType).fCount,
1495                             GrGLAttribTypeToLayout(attribType).fType,
1496                             GrGLAttribTypeToLayout(attribType).fNormalized,
1497                             stride,
1498                             reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset));
1499            offset += attrib.fOffset;
1500        }
1501        attribState->disableUnusedArrays(this, usedAttribArraysMask);
1502    }
1503}
1504
1505void GrGLGpu::buildProgramDesc(GrProgramDesc* desc,
1506                               const GrPrimitiveProcessor& primProc,
1507                               const GrPipeline& pipeline,
1508                               const GrBatchTracker& batchTracker) const {
1509    if (!GrGLProgramDescBuilder::Build(desc, primProc, pipeline, this, batchTracker)) {
1510        SkDEBUGFAIL("Failed to generate GL program descriptor");
1511    }
1512}
1513
1514void GrGLGpu::disableScissor() {
1515    if (kNo_TriState != fHWScissorSettings.fEnabled) {
1516        GL_CALL(Disable(GR_GL_SCISSOR_TEST));
1517        fHWScissorSettings.fEnabled = kNo_TriState;
1518        return;
1519    }
1520}
1521
1522void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect* rect, GrColor color,
1523                      bool canIgnoreRect) {
1524    // parent class should never let us get here with no RT
1525    SkASSERT(target);
1526    GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
1527
1528    if (canIgnoreRect && this->glCaps().fullClearIsFree()) {
1529        rect = NULL;
1530    }
1531
1532    SkIRect clippedRect;
1533    if (rect) {
1534        // flushScissor expects rect to be clipped to the target.
1535        clippedRect = *rect;
1536        SkIRect rtRect = SkIRect::MakeWH(target->width(), target->height());
1537        if (clippedRect.intersect(rtRect)) {
1538            rect = &clippedRect;
1539        } else {
1540            return;
1541        }
1542    }
1543
1544    this->flushRenderTarget(glRT, rect);
1545    GrScissorState scissorState;
1546    if (rect) {
1547        scissorState.set(*rect);
1548    }
1549    this->flushScissor(scissorState, glRT->getViewport(), glRT->origin());
1550
1551    GrGLfloat r, g, b, a;
1552    static const GrGLfloat scale255 = 1.f / 255.f;
1553    a = GrColorUnpackA(color) * scale255;
1554    GrGLfloat scaleRGB = scale255;
1555    r = GrColorUnpackR(color) * scaleRGB;
1556    g = GrColorUnpackG(color) * scaleRGB;
1557    b = GrColorUnpackB(color) * scaleRGB;
1558
1559    GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
1560    fHWWriteToColor = kYes_TriState;
1561    GL_CALL(ClearColor(r, g, b, a));
1562    GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
1563}
1564
1565void GrGLGpu::discard(GrRenderTarget* renderTarget) {
1566    SkASSERT(renderTarget);
1567    if (!this->caps()->discardRenderTargetSupport()) {
1568        return;
1569    }
1570
1571    GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget);
1572    if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) {
1573        fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
1574        fStats.incRenderTargetBinds();
1575        GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID()));
1576    }
1577    switch (this->glCaps().invalidateFBType()) {
1578        case GrGLCaps::kNone_InvalidateFBType:
1579            SkFAIL("Should never get here.");
1580            break;
1581        case GrGLCaps::kInvalidate_InvalidateFBType:
1582            if (0 == glRT->renderFBOID()) {
1583                //  When rendering to the default framebuffer the legal values for attachments
1584                //  are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
1585                //  types.
1586                static const GrGLenum attachments[] = { GR_GL_COLOR };
1587                GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
1588                        attachments));
1589            } else {
1590                static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
1591                GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
1592                        attachments));
1593            }
1594            break;
1595        case GrGLCaps::kDiscard_InvalidateFBType: {
1596            if (0 == glRT->renderFBOID()) {
1597                //  When rendering to the default framebuffer the legal values for attachments
1598                //  are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
1599                //  types. See glDiscardFramebuffer() spec.
1600                static const GrGLenum attachments[] = { GR_GL_COLOR };
1601                GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
1602                        attachments));
1603            } else {
1604                static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
1605                GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
1606                        attachments));
1607            }
1608            break;
1609        }
1610    }
1611    renderTarget->flagAsResolved();
1612}
1613
1614
1615void GrGLGpu::clearStencil(GrRenderTarget* target) {
1616    if (NULL == target) {
1617        return;
1618    }
1619    GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
1620    this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
1621
1622    this->disableScissor();
1623
1624    GL_CALL(StencilMask(0xffffffff));
1625    GL_CALL(ClearStencil(0));
1626    GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
1627    fHWStencilSettings.invalidate();
1628}
1629
1630void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) {
1631    SkASSERT(target);
1632
1633    GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment();
1634    // this should only be called internally when we know we have a
1635    // stencil buffer.
1636    SkASSERT(sb);
1637    GrGLint stencilBitCount =  sb->bits();
1638#if 0
1639    SkASSERT(stencilBitCount > 0);
1640    GrGLint clipStencilMask  = (1 << (stencilBitCount - 1));
1641#else
1642    // we could just clear the clip bit but when we go through
1643    // ANGLE a partial stencil mask will cause clears to be
1644    // turned into draws. Our contract on GrDrawTarget says that
1645    // changing the clip between stencil passes may or may not
1646    // zero the client's clip bits. So we just clear the whole thing.
1647    static const GrGLint clipStencilMask  = ~0;
1648#endif
1649    GrGLint value;
1650    if (insideClip) {
1651        value = (1 << (stencilBitCount - 1));
1652    } else {
1653        value = 0;
1654    }
1655    GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
1656    this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
1657
1658    GrScissorState scissorState;
1659    scissorState.set(rect);
1660    this->flushScissor(scissorState, glRT->getViewport(), glRT->origin());
1661
1662    GL_CALL(StencilMask((uint32_t) clipStencilMask));
1663    GL_CALL(ClearStencil(value));
1664    GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
1665    fHWStencilSettings.invalidate();
1666}
1667
1668bool GrGLGpu::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
1669                                        int left, int top,
1670                                        int width, int height,
1671                                        GrPixelConfig config,
1672                                        size_t rowBytes) const {
1673    // If this rendertarget is aready TopLeft, we don't need to flip.
1674    if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) {
1675        return false;
1676    }
1677
1678    // if GL can do the flip then we'll never pay for it.
1679    if (this->glCaps().packFlipYSupport()) {
1680        return false;
1681    }
1682
1683    // If we have to do memcpy to handle non-trim rowBytes then we
1684    // get the flip for free. Otherwise it costs.
1685    if (this->glCaps().packRowLengthSupport()) {
1686        return true;
1687    }
1688    // If we have to do memcpys to handle rowBytes then y-flip is free
1689    // Note the rowBytes might be tight to the passed in data, but if data
1690    // gets clipped in x to the target the rowBytes will no longer be tight.
1691    if (left >= 0 && (left + width) < renderTarget->width()) {
1692           return 0 == rowBytes ||
1693                  GrBytesPerPixel(config) * width == rowBytes;
1694    } else {
1695        return false;
1696    }
1697}
1698
1699bool GrGLGpu::onReadPixels(GrRenderTarget* target,
1700                           int left, int top,
1701                           int width, int height,
1702                           GrPixelConfig config,
1703                           void* buffer,
1704                           size_t rowBytes) {
1705    // We cannot read pixels into a compressed buffer
1706    if (GrPixelConfigIsCompressed(config)) {
1707        return false;
1708    }
1709
1710    GrGLenum format = 0;
1711    GrGLenum type = 0;
1712    bool flipY = kBottomLeft_GrSurfaceOrigin == target->origin();
1713    if (!this->configToGLFormats(config, false, NULL, &format, &type)) {
1714        return false;
1715    }
1716    size_t bpp = GrBytesPerPixel(config);
1717    if (!adjust_pixel_ops_params(target->width(), target->height(), bpp,
1718                                 &left, &top, &width, &height,
1719                                 const_cast<const void**>(&buffer),
1720                                 &rowBytes)) {
1721        return false;
1722    }
1723
1724    // resolve the render target if necessary
1725    GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
1726    switch (tgt->getResolveType()) {
1727        case GrGLRenderTarget::kCantResolve_ResolveType:
1728            return false;
1729        case GrGLRenderTarget::kAutoResolves_ResolveType:
1730            this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect());
1731            break;
1732        case GrGLRenderTarget::kCanResolve_ResolveType:
1733            this->onResolveRenderTarget(tgt);
1734            // we don't track the state of the READ FBO ID.
1735            fStats.incRenderTargetBinds();
1736            GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER,
1737                                    tgt->textureFBOID()));
1738            break;
1739        default:
1740            SkFAIL("Unknown resolve type");
1741    }
1742
1743    const GrGLIRect& glvp = tgt->getViewport();
1744
1745    // the read rect is viewport-relative
1746    GrGLIRect readRect;
1747    readRect.setRelativeTo(glvp, left, top, width, height, target->origin());
1748
1749    size_t tightRowBytes = bpp * width;
1750    if (0 == rowBytes) {
1751        rowBytes = tightRowBytes;
1752    }
1753    size_t readDstRowBytes = tightRowBytes;
1754    void* readDst = buffer;
1755
1756    // determine if GL can read using the passed rowBytes or if we need
1757    // a scratch buffer.
1758    GrAutoMalloc<32 * sizeof(GrColor)> scratch;
1759    if (rowBytes != tightRowBytes) {
1760        if (this->glCaps().packRowLengthSupport()) {
1761            SkASSERT(!(rowBytes % sizeof(GrColor)));
1762            GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH,
1763                                static_cast<GrGLint>(rowBytes / sizeof(GrColor))));
1764            readDstRowBytes = rowBytes;
1765        } else {
1766            scratch.reset(tightRowBytes * height);
1767            readDst = scratch.get();
1768        }
1769    }
1770    if (flipY && this->glCaps().packFlipYSupport()) {
1771        GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1));
1772    }
1773    GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom,
1774                       readRect.fWidth, readRect.fHeight,
1775                       format, type, readDst));
1776    if (readDstRowBytes != tightRowBytes) {
1777        SkASSERT(this->glCaps().packRowLengthSupport());
1778        GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
1779    }
1780    if (flipY && this->glCaps().packFlipYSupport()) {
1781        GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0));
1782        flipY = false;
1783    }
1784
1785    // now reverse the order of the rows, since GL's are bottom-to-top, but our
1786    // API presents top-to-bottom. We must preserve the padding contents. Note
1787    // that the above readPixels did not overwrite the padding.
1788    if (readDst == buffer) {
1789        SkASSERT(rowBytes == readDstRowBytes);
1790        if (flipY) {
1791            scratch.reset(tightRowBytes);
1792            void* tmpRow = scratch.get();
1793            // flip y in-place by rows
1794            const int halfY = height >> 1;
1795            char* top = reinterpret_cast<char*>(buffer);
1796            char* bottom = top + (height - 1) * rowBytes;
1797            for (int y = 0; y < halfY; y++) {
1798                memcpy(tmpRow, top, tightRowBytes);
1799                memcpy(top, bottom, tightRowBytes);
1800                memcpy(bottom, tmpRow, tightRowBytes);
1801                top += rowBytes;
1802                bottom -= rowBytes;
1803            }
1804        }
1805    } else {
1806        SkASSERT(readDst != buffer);        SkASSERT(rowBytes != tightRowBytes);
1807        // copy from readDst to buffer while flipping y
1808        // const int halfY = height >> 1;
1809        const char* src = reinterpret_cast<const char*>(readDst);
1810        char* dst = reinterpret_cast<char*>(buffer);
1811        if (flipY) {
1812            dst += (height-1) * rowBytes;
1813        }
1814        for (int y = 0; y < height; y++) {
1815            memcpy(dst, src, tightRowBytes);
1816            src += readDstRowBytes;
1817            if (!flipY) {
1818                dst += rowBytes;
1819            } else {
1820                dst -= rowBytes;
1821            }
1822        }
1823    }
1824    return true;
1825}
1826
1827void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
1828
1829    SkASSERT(target);
1830
1831    uint32_t rtID = target->getUniqueID();
1832    if (fHWBoundRenderTargetUniqueID != rtID) {
1833        fStats.incRenderTargetBinds();
1834        GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
1835#ifdef SK_DEBUG
1836        // don't do this check in Chromium -- this is causing
1837        // lots of repeated command buffer flushes when the compositor is
1838        // rendering with Ganesh, which is really slow; even too slow for
1839        // Debug mode.
1840        if (!this->glContext().isChromium()) {
1841            GrGLenum status;
1842            GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1843            if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
1844                SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
1845            }
1846        }
1847#endif
1848        fHWBoundRenderTargetUniqueID = rtID;
1849        const GrGLIRect& vp = target->getViewport();
1850        if (fHWViewport != vp) {
1851            vp.pushToGLViewport(this->glInterface());
1852            fHWViewport = vp;
1853        }
1854    }
1855    if (NULL == bound || !bound->isEmpty()) {
1856        target->flagAsNeedingResolve(bound);
1857    }
1858
1859    GrTexture *texture = target->asTexture();
1860    if (texture) {
1861        texture->texturePriv().dirtyMipMaps(true);
1862    }
1863}
1864
1865GrGLenum gPrimitiveType2GLMode[] = {
1866    GR_GL_TRIANGLES,
1867    GR_GL_TRIANGLE_STRIP,
1868    GR_GL_TRIANGLE_FAN,
1869    GR_GL_POINTS,
1870    GR_GL_LINES,
1871    GR_GL_LINE_STRIP
1872};
1873
1874#define SWAP_PER_DRAW 0
1875
1876#if SWAP_PER_DRAW
1877    #if defined(SK_BUILD_FOR_MAC)
1878        #include <AGL/agl.h>
1879    #elif defined(SK_BUILD_FOR_WIN32)
1880        #include <gl/GL.h>
1881        void SwapBuf() {
1882            DWORD procID = GetCurrentProcessId();
1883            HWND hwnd = GetTopWindow(GetDesktopWindow());
1884            while(hwnd) {
1885                DWORD wndProcID = 0;
1886                GetWindowThreadProcessId(hwnd, &wndProcID);
1887                if(wndProcID == procID) {
1888                    SwapBuffers(GetDC(hwnd));
1889                }
1890                hwnd = GetNextWindow(hwnd, GW_HWNDNEXT);
1891            }
1892         }
1893    #endif
1894#endif
1895
1896void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertices) {
1897    if (!this->flushGLState(args)) {
1898        return;
1899    }
1900
1901    size_t indexOffsetInBytes = 0;
1902    this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes);
1903
1904    SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GLMode));
1905
1906    if (vertices.isIndexed()) {
1907        GrGLvoid* indices =
1908            reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) *
1909                                        vertices.startIndex());
1910        // info.startVertex() was accounted for by setupGeometry.
1911        GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()],
1912                             vertices.indexCount(),
1913                             GR_GL_UNSIGNED_SHORT,
1914                             indices));
1915    } else {
1916        // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for
1917        // startVertex in the DrawElements case. So we always rely on setupGeometry to have
1918        // accounted for startVertex.
1919        GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0,
1920                           vertices.vertexCount()));
1921    }
1922#if SWAP_PER_DRAW
1923    glFlush();
1924    #if defined(SK_BUILD_FOR_MAC)
1925        aglSwapBuffers(aglGetCurrentContext());
1926        int set_a_break_pt_here = 9;
1927        aglSwapBuffers(aglGetCurrentContext());
1928    #elif defined(SK_BUILD_FOR_WIN32)
1929        SwapBuf();
1930        int set_a_break_pt_here = 9;
1931        SwapBuf();
1932    #endif
1933#endif
1934}
1935
1936void GrGLGpu::onStencilPath(const GrPath* path, const StencilPathState& state) {
1937    this->flushColorWrite(false);
1938    this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
1939
1940    GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(state.fRenderTarget);
1941    SkISize size = SkISize::Make(rt->width(), rt->height());
1942    this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->origin());
1943    this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin());
1944    this->flushHWAAState(rt, state.fUseHWAA);
1945    this->flushRenderTarget(rt, NULL);
1946
1947    fPathRendering->stencilPath(path, *state.fStencil);
1948}
1949
1950void GrGLGpu::onDrawPath(const DrawArgs& args, const GrPath* path,
1951                         const GrStencilSettings& stencil) {
1952    if (!this->flushGLState(args)) {
1953        return;
1954    }
1955    fPathRendering->drawPath(path, stencil);
1956}
1957
1958void GrGLGpu::onDrawPaths(const DrawArgs& args,
1959                          const GrPathRange* pathRange,
1960                          const void* indices,
1961                          GrDrawTarget::PathIndexType indexType,
1962                          const float transformValues[],
1963                          GrDrawTarget::PathTransformType transformType,
1964                           int count,
1965                           const GrStencilSettings& stencil) {
1966    if (!this->flushGLState(args)) {
1967        return;
1968    }
1969    fPathRendering->drawPaths(pathRange, indices, indexType, transformValues,
1970                              transformType, count, stencil);
1971}
1972
1973void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
1974    GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
1975    if (rt->needsResolve()) {
1976        // Some extensions automatically resolves the texture when it is read.
1977        if (this->glCaps().usesMSAARenderBuffers()) {
1978            SkASSERT(rt->textureFBOID() != rt->renderFBOID());
1979            fStats.incRenderTargetBinds();
1980            fStats.incRenderTargetBinds();
1981            GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
1982            GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()));
1983            // make sure we go through flushRenderTarget() since we've modified
1984            // the bound DRAW FBO ID.
1985            fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
1986            const GrGLIRect& vp = rt->getViewport();
1987            const SkIRect dirtyRect = rt->getResolveRect();
1988
1989            if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) {
1990                // Apple's extension uses the scissor as the blit bounds.
1991                GrScissorState scissorState;
1992                scissorState.set(dirtyRect);
1993                this->flushScissor(scissorState, vp, rt->origin());
1994                GL_CALL(ResolveMultisampleFramebuffer());
1995            } else {
1996                GrGLIRect r;
1997                r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop,
1998                                dirtyRect.width(), dirtyRect.height(), target->origin());
1999
2000                int right = r.fLeft + r.fWidth;
2001                int top = r.fBottom + r.fHeight;
2002
2003                // BlitFrameBuffer respects the scissor, so disable it.
2004                this->disableScissor();
2005                GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top,
2006                                        r.fLeft, r.fBottom, right, top,
2007                                        GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
2008            }
2009        }
2010        rt->flagAsResolved();
2011    }
2012}
2013
2014namespace {
2015
2016
2017GrGLenum gr_to_gl_stencil_op(GrStencilOp op) {
2018    static const GrGLenum gTable[] = {
2019        GR_GL_KEEP,        // kKeep_StencilOp
2020        GR_GL_REPLACE,     // kReplace_StencilOp
2021        GR_GL_INCR_WRAP,   // kIncWrap_StencilOp
2022        GR_GL_INCR,        // kIncClamp_StencilOp
2023        GR_GL_DECR_WRAP,   // kDecWrap_StencilOp
2024        GR_GL_DECR,        // kDecClamp_StencilOp
2025        GR_GL_ZERO,        // kZero_StencilOp
2026        GR_GL_INVERT,      // kInvert_StencilOp
2027    };
2028    GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kStencilOpCount);
2029    GR_STATIC_ASSERT(0 == kKeep_StencilOp);
2030    GR_STATIC_ASSERT(1 == kReplace_StencilOp);
2031    GR_STATIC_ASSERT(2 == kIncWrap_StencilOp);
2032    GR_STATIC_ASSERT(3 == kIncClamp_StencilOp);
2033    GR_STATIC_ASSERT(4 == kDecWrap_StencilOp);
2034    GR_STATIC_ASSERT(5 == kDecClamp_StencilOp);
2035    GR_STATIC_ASSERT(6 == kZero_StencilOp);
2036    GR_STATIC_ASSERT(7 == kInvert_StencilOp);
2037    SkASSERT((unsigned) op < kStencilOpCount);
2038    return gTable[op];
2039}
2040
2041void set_gl_stencil(const GrGLInterface* gl,
2042                    const GrStencilSettings& settings,
2043                    GrGLenum glFace,
2044                    GrStencilSettings::Face grFace) {
2045    GrGLenum glFunc = GrToGLStencilFunc(settings.func(grFace));
2046    GrGLenum glFailOp = gr_to_gl_stencil_op(settings.failOp(grFace));
2047    GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace));
2048
2049    GrGLint ref = settings.funcRef(grFace);
2050    GrGLint mask = settings.funcMask(grFace);
2051    GrGLint writeMask = settings.writeMask(grFace);
2052
2053    if (GR_GL_FRONT_AND_BACK == glFace) {
2054        // we call the combined func just in case separate stencil is not
2055        // supported.
2056        GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask));
2057        GR_GL_CALL(gl, StencilMask(writeMask));
2058        GR_GL_CALL(gl, StencilOp(glFailOp, glPassOp, glPassOp));
2059    } else {
2060        GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask));
2061        GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask));
2062        GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, glPassOp, glPassOp));
2063    }
2064}
2065}
2066
2067void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) {
2068    if (fHWStencilSettings != stencilSettings) {
2069        if (stencilSettings.isDisabled()) {
2070            if (kNo_TriState != fHWStencilTestEnabled) {
2071                GL_CALL(Disable(GR_GL_STENCIL_TEST));
2072                fHWStencilTestEnabled = kNo_TriState;
2073            }
2074        } else {
2075            if (kYes_TriState != fHWStencilTestEnabled) {
2076                GL_CALL(Enable(GR_GL_STENCIL_TEST));
2077                fHWStencilTestEnabled = kYes_TriState;
2078            }
2079        }
2080        if (!stencilSettings.isDisabled()) {
2081            if (this->caps()->twoSidedStencilSupport()) {
2082                set_gl_stencil(this->glInterface(),
2083                               stencilSettings,
2084                               GR_GL_FRONT,
2085                               GrStencilSettings::kFront_Face);
2086                set_gl_stencil(this->glInterface(),
2087                               stencilSettings,
2088                               GR_GL_BACK,
2089                               GrStencilSettings::kBack_Face);
2090            } else {
2091                set_gl_stencil(this->glInterface(),
2092                               stencilSettings,
2093                               GR_GL_FRONT_AND_BACK,
2094                               GrStencilSettings::kFront_Face);
2095            }
2096        }
2097        fHWStencilSettings = stencilSettings;
2098    }
2099}
2100
2101void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) {
2102    SkASSERT(!useHWAA || rt->isMultisampled());
2103
2104    if (kGL_GrGLStandard == this->glStandard()) {
2105        if (useHWAA) {
2106            if (kYes_TriState != fMSAAEnabled) {
2107                GL_CALL(Enable(GR_GL_MULTISAMPLE));
2108                fMSAAEnabled = kYes_TriState;
2109            }
2110        } else {
2111            if (kNo_TriState != fMSAAEnabled) {
2112                GL_CALL(Disable(GR_GL_MULTISAMPLE));
2113                fMSAAEnabled = kNo_TriState;
2114            }
2115        }
2116    }
2117}
2118
2119void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo) {
2120    // Any optimization to disable blending should have already been applied and
2121    // tweaked the equation to "add" or "subtract", and the coeffs to (1, 0).
2122
2123    GrBlendEquation equation = blendInfo.fEquation;
2124    GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
2125    GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
2126    bool blendOff = (kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) &&
2127                    kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff;
2128    if (blendOff) {
2129        if (kNo_TriState != fHWBlendState.fEnabled) {
2130            GL_CALL(Disable(GR_GL_BLEND));
2131            fHWBlendState.fEnabled = kNo_TriState;
2132        }
2133        return;
2134    }
2135
2136    if (kYes_TriState != fHWBlendState.fEnabled) {
2137        GL_CALL(Enable(GR_GL_BLEND));
2138        fHWBlendState.fEnabled = kYes_TriState;
2139    }
2140
2141    if (fHWBlendState.fEquation != equation) {
2142        GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation]));
2143        fHWBlendState.fEquation = equation;
2144    }
2145
2146    if (GrBlendEquationIsAdvanced(equation)) {
2147        SkASSERT(this->caps()->advancedBlendEquationSupport());
2148        // Advanced equations have no other blend state.
2149        return;
2150    }
2151
2152    if (fHWBlendState.fSrcCoeff != srcCoeff ||
2153        fHWBlendState.fDstCoeff != dstCoeff) {
2154        GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
2155                          gXfermodeCoeff2Blend[dstCoeff]));
2156        fHWBlendState.fSrcCoeff = srcCoeff;
2157        fHWBlendState.fDstCoeff = dstCoeff;
2158    }
2159
2160    GrColor blendConst = blendInfo.fBlendConstant;
2161    if ((BlendCoeffReferencesConstant(srcCoeff) ||
2162         BlendCoeffReferencesConstant(dstCoeff)) &&
2163        (!fHWBlendState.fConstColorValid ||
2164         fHWBlendState.fConstColor != blendConst)) {
2165        GrGLfloat c[4];
2166        GrColorToRGBAFloat(blendConst, c);
2167        GL_CALL(BlendColor(c[0], c[1], c[2], c[3]));
2168        fHWBlendState.fConstColor = blendConst;
2169        fHWBlendState.fConstColorValid = true;
2170    }
2171}
2172
2173static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) {
2174    static const GrGLenum gWrapModes[] = {
2175        GR_GL_CLAMP_TO_EDGE,
2176        GR_GL_REPEAT,
2177        GR_GL_MIRRORED_REPEAT
2178    };
2179    GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes));
2180    GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode);
2181    GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode);
2182    GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode);
2183    return gWrapModes[tm];
2184}
2185
2186void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) {
2187    SkASSERT(texture);
2188
2189    // If we created a rt/tex and rendered to it without using a texture and now we're texturing
2190    // from the rt it will still be the last bound texture, but it needs resolving. So keep this
2191    // out of the "last != next" check.
2192    GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
2193    if (texRT) {
2194        this->onResolveRenderTarget(texRT);
2195    }
2196
2197    uint32_t textureID = texture->getUniqueID();
2198    if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) {
2199        this->setTextureUnit(unitIdx);
2200        GL_CALL(BindTexture(GR_GL_TEXTURE_2D, texture->textureID()));
2201        fHWBoundTextureUniqueIDs[unitIdx] = textureID;
2202    }
2203
2204    ResetTimestamp timestamp;
2205    const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(&timestamp);
2206    bool setAll = timestamp < this->getResetTimestamp();
2207    GrGLTexture::TexParams newTexParams;
2208
2209    static GrGLenum glMinFilterModes[] = {
2210        GR_GL_NEAREST,
2211        GR_GL_LINEAR,
2212        GR_GL_LINEAR_MIPMAP_LINEAR
2213    };
2214    static GrGLenum glMagFilterModes[] = {
2215        GR_GL_NEAREST,
2216        GR_GL_LINEAR,
2217        GR_GL_LINEAR
2218    };
2219    GrTextureParams::FilterMode filterMode = params.filterMode();
2220
2221    if (GrTextureParams::kMipMap_FilterMode == filterMode) {
2222        if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) {
2223            filterMode = GrTextureParams::kBilerp_FilterMode;
2224        }
2225    }
2226
2227    newTexParams.fMinFilter = glMinFilterModes[filterMode];
2228    newTexParams.fMagFilter = glMagFilterModes[filterMode];
2229
2230    if (GrTextureParams::kMipMap_FilterMode == filterMode &&
2231        texture->texturePriv().mipMapsAreDirty()) {
2232        GL_CALL(GenerateMipmap(GR_GL_TEXTURE_2D));
2233        texture->texturePriv().dirtyMipMaps(false);
2234    }
2235
2236    newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX());
2237    newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY());
2238    memcpy(newTexParams.fSwizzleRGBA,
2239           GrGLShaderBuilder::GetTexParamSwizzle(texture->config(), this->glCaps()),
2240           sizeof(newTexParams.fSwizzleRGBA));
2241    if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) {
2242        this->setTextureUnit(unitIdx);
2243        GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
2244                              GR_GL_TEXTURE_MAG_FILTER,
2245                              newTexParams.fMagFilter));
2246    }
2247    if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) {
2248        this->setTextureUnit(unitIdx);
2249        GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
2250                              GR_GL_TEXTURE_MIN_FILTER,
2251                              newTexParams.fMinFilter));
2252    }
2253    if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) {
2254        this->setTextureUnit(unitIdx);
2255        GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
2256                              GR_GL_TEXTURE_WRAP_S,
2257                              newTexParams.fWrapS));
2258    }
2259    if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) {
2260        this->setTextureUnit(unitIdx);
2261        GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
2262                              GR_GL_TEXTURE_WRAP_T,
2263                              newTexParams.fWrapT));
2264    }
2265    if (this->glCaps().textureSwizzleSupport() &&
2266        (setAll || memcmp(newTexParams.fSwizzleRGBA,
2267                          oldTexParams.fSwizzleRGBA,
2268                          sizeof(newTexParams.fSwizzleRGBA)))) {
2269        this->setTextureUnit(unitIdx);
2270        if (this->glStandard() == kGLES_GrGLStandard) {
2271            // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA.
2272            const GrGLenum* swizzle = newTexParams.fSwizzleRGBA;
2273            GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0]));
2274            GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1]));
2275            GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2]));
2276            GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3]));
2277        } else {
2278            GR_STATIC_ASSERT(sizeof(newTexParams.fSwizzleRGBA[0]) == sizeof(GrGLint));
2279            const GrGLint* swizzle = reinterpret_cast<const GrGLint*>(newTexParams.fSwizzleRGBA);
2280            GL_CALL(TexParameteriv(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_RGBA, swizzle));
2281        }
2282    }
2283    texture->setCachedTexParams(newTexParams, this->getResetTimestamp());
2284}
2285
2286void GrGLGpu::flushDither(bool dither) {
2287    if (dither) {
2288        if (kYes_TriState != fHWDitherEnabled) {
2289            GL_CALL(Enable(GR_GL_DITHER));
2290            fHWDitherEnabled = kYes_TriState;
2291        }
2292    } else {
2293        if (kNo_TriState != fHWDitherEnabled) {
2294            GL_CALL(Disable(GR_GL_DITHER));
2295            fHWDitherEnabled = kNo_TriState;
2296        }
2297    }
2298}
2299
2300void GrGLGpu::flushColorWrite(bool writeColor) {
2301    if (!writeColor) {
2302        if (kNo_TriState != fHWWriteToColor) {
2303            GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE,
2304                              GR_GL_FALSE, GR_GL_FALSE));
2305            fHWWriteToColor = kNo_TriState;
2306        }
2307    } else {
2308        if (kYes_TriState != fHWWriteToColor) {
2309            GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
2310            fHWWriteToColor = kYes_TriState;
2311        }
2312    }
2313}
2314
2315void GrGLGpu::flushDrawFace(GrPipelineBuilder::DrawFace face) {
2316    if (fHWDrawFace != face) {
2317        switch (face) {
2318            case GrPipelineBuilder::kCCW_DrawFace:
2319                GL_CALL(Enable(GR_GL_CULL_FACE));
2320                GL_CALL(CullFace(GR_GL_BACK));
2321                break;
2322            case GrPipelineBuilder::kCW_DrawFace:
2323                GL_CALL(Enable(GR_GL_CULL_FACE));
2324                GL_CALL(CullFace(GR_GL_FRONT));
2325                break;
2326            case GrPipelineBuilder::kBoth_DrawFace:
2327                GL_CALL(Disable(GR_GL_CULL_FACE));
2328                break;
2329            default:
2330                SkFAIL("Unknown draw face.");
2331        }
2332        fHWDrawFace = face;
2333    }
2334}
2335
2336bool GrGLGpu::configToGLFormats(GrPixelConfig config,
2337                                bool getSizedInternalFormat,
2338                                GrGLenum* internalFormat,
2339                                GrGLenum* externalFormat,
2340                                GrGLenum* externalType) {
2341    GrGLenum dontCare;
2342    if (NULL == internalFormat) {
2343        internalFormat = &dontCare;
2344    }
2345    if (NULL == externalFormat) {
2346        externalFormat = &dontCare;
2347    }
2348    if (NULL == externalType) {
2349        externalType = &dontCare;
2350    }
2351
2352    if(!this->glCaps().isConfigTexturable(config)) {
2353        return false;
2354    }
2355
2356    switch (config) {
2357        case kRGBA_8888_GrPixelConfig:
2358            *internalFormat = GR_GL_RGBA;
2359            *externalFormat = GR_GL_RGBA;
2360            if (getSizedInternalFormat) {
2361                *internalFormat = GR_GL_RGBA8;
2362            } else {
2363                *internalFormat = GR_GL_RGBA;
2364            }
2365            *externalType = GR_GL_UNSIGNED_BYTE;
2366            break;
2367        case kBGRA_8888_GrPixelConfig:
2368            if (this->glCaps().bgraIsInternalFormat()) {
2369                if (getSizedInternalFormat) {
2370                    *internalFormat = GR_GL_BGRA8;
2371                } else {
2372                    *internalFormat = GR_GL_BGRA;
2373                }
2374            } else {
2375                if (getSizedInternalFormat) {
2376                    *internalFormat = GR_GL_RGBA8;
2377                } else {
2378                    *internalFormat = GR_GL_RGBA;
2379                }
2380            }
2381            *externalFormat = GR_GL_BGRA;
2382            *externalType = GR_GL_UNSIGNED_BYTE;
2383            break;
2384        case kSRGBA_8888_GrPixelConfig:
2385            *internalFormat = GR_GL_SRGB_ALPHA;
2386            *externalFormat = GR_GL_SRGB_ALPHA;
2387            if (getSizedInternalFormat) {
2388                *internalFormat = GR_GL_SRGB8_ALPHA8;
2389            } else {
2390                *internalFormat = GR_GL_SRGB_ALPHA;
2391            }
2392            *externalType = GR_GL_UNSIGNED_BYTE;
2393            break;
2394        case kRGB_565_GrPixelConfig:
2395            *internalFormat = GR_GL_RGB;
2396            *externalFormat = GR_GL_RGB;
2397            if (getSizedInternalFormat) {
2398                if (!this->glCaps().ES2CompatibilitySupport()) {
2399                    *internalFormat = GR_GL_RGB5;
2400                } else {
2401                    *internalFormat = GR_GL_RGB565;
2402                }
2403            } else {
2404                *internalFormat = GR_GL_RGB;
2405            }
2406            *externalType = GR_GL_UNSIGNED_SHORT_5_6_5;
2407            break;
2408        case kRGBA_4444_GrPixelConfig:
2409            *internalFormat = GR_GL_RGBA;
2410            *externalFormat = GR_GL_RGBA;
2411            if (getSizedInternalFormat) {
2412                *internalFormat = GR_GL_RGBA4;
2413            } else {
2414                *internalFormat = GR_GL_RGBA;
2415            }
2416            *externalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
2417            break;
2418        case kIndex_8_GrPixelConfig:
2419            // no sized/unsized internal format distinction here
2420            *internalFormat = GR_GL_PALETTE8_RGBA8;
2421            break;
2422        case kAlpha_8_GrPixelConfig:
2423            if (this->glCaps().textureRedSupport()) {
2424                *internalFormat = GR_GL_RED;
2425                *externalFormat = GR_GL_RED;
2426                if (getSizedInternalFormat) {
2427                    *internalFormat = GR_GL_R8;
2428                } else {
2429                    *internalFormat = GR_GL_RED;
2430                }
2431                *externalType = GR_GL_UNSIGNED_BYTE;
2432            } else {
2433                *internalFormat = GR_GL_ALPHA;
2434                *externalFormat = GR_GL_ALPHA;
2435                if (getSizedInternalFormat) {
2436                    *internalFormat = GR_GL_ALPHA8;
2437                } else {
2438                    *internalFormat = GR_GL_ALPHA;
2439                }
2440                *externalType = GR_GL_UNSIGNED_BYTE;
2441            }
2442            break;
2443        case kETC1_GrPixelConfig:
2444            *internalFormat = GR_GL_COMPRESSED_ETC1_RGB8;
2445            break;
2446        case kLATC_GrPixelConfig:
2447            switch(this->glCaps().latcAlias()) {
2448                case GrGLCaps::kLATC_LATCAlias:
2449                    *internalFormat = GR_GL_COMPRESSED_LUMINANCE_LATC1;
2450                    break;
2451                case GrGLCaps::kRGTC_LATCAlias:
2452                    *internalFormat = GR_GL_COMPRESSED_RED_RGTC1;
2453                    break;
2454                case GrGLCaps::k3DC_LATCAlias:
2455                    *internalFormat = GR_GL_COMPRESSED_3DC_X;
2456                    break;
2457            }
2458            break;
2459        case kR11_EAC_GrPixelConfig:
2460            *internalFormat = GR_GL_COMPRESSED_R11_EAC;
2461            break;
2462
2463        case kASTC_12x12_GrPixelConfig:
2464            *internalFormat = GR_GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
2465            break;
2466
2467        case kRGBA_float_GrPixelConfig:
2468            *internalFormat = GR_GL_RGBA32F;
2469            *externalFormat = GR_GL_RGBA;
2470            *externalType = GR_GL_FLOAT;
2471            break;
2472
2473        case kAlpha_half_GrPixelConfig:
2474            if (this->glCaps().textureRedSupport()) {
2475                if (getSizedInternalFormat) {
2476                    *internalFormat = GR_GL_R16F;
2477                } else {
2478                    *internalFormat = GR_GL_RED;
2479                }
2480                *externalFormat = GR_GL_RED;
2481            } else {
2482                if (getSizedInternalFormat) {
2483                    *internalFormat = GR_GL_ALPHA16F;
2484                } else {
2485                    *internalFormat = GR_GL_ALPHA;
2486                }
2487                *externalFormat = GR_GL_ALPHA;
2488            }
2489            if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= GR_GL_VER(3, 0)) {
2490                *externalType = GR_GL_HALF_FLOAT;
2491            } else {
2492                *externalType = GR_GL_HALF_FLOAT_OES;
2493            }
2494            break;
2495
2496        default:
2497            return false;
2498    }
2499    return true;
2500}
2501
2502void GrGLGpu::setTextureUnit(int unit) {
2503    SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count());
2504    if (unit != fHWActiveTextureUnitIdx) {
2505        GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit));
2506        fHWActiveTextureUnitIdx = unit;
2507    }
2508}
2509
2510void GrGLGpu::setScratchTextureUnit() {
2511    // Bind the last texture unit since it is the least likely to be used by GrGLProgram.
2512    int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1;
2513    if (lastUnitIdx != fHWActiveTextureUnitIdx) {
2514        GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx));
2515        fHWActiveTextureUnitIdx = lastUnitIdx;
2516    }
2517    // clear out the this field so that if a program does use this unit it will rebind the correct
2518    // texture.
2519    fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID;
2520}
2521
2522namespace {
2523// Determines whether glBlitFramebuffer could be used between src and dst.
2524inline bool can_blit_framebuffer(const GrSurface* dst,
2525                                 const GrSurface* src,
2526                                 const GrGLGpu* gpu) {
2527    if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) &&
2528        gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
2529        gpu->glCaps().usesMSAARenderBuffers()) {
2530        // ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match
2531        // or the rects are not the same (not just the same size but have the same edges).
2532        if (GrGLCaps::kES_3_0_MSFBOType == gpu->glCaps().msFBOType() &&
2533            (src->desc().fSampleCnt > 0 || src->config() != dst->config())) {
2534           return false;
2535        }
2536        return true;
2537    } else {
2538        return false;
2539    }
2540}
2541
2542inline bool can_copy_texsubimage(const GrSurface* dst,
2543                                 const GrSurface* src,
2544                                 const GrGLGpu* gpu) {
2545    // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage
2546    // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps
2547    // many drivers would allow it to work, but ANGLE does not.
2548    if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() &&
2549        (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) {
2550        return false;
2551    }
2552    const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget());
2553    // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
2554    // then we don't want to copy to the texture but to the MSAA buffer.
2555    if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) {
2556        return false;
2557    }
2558    const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
2559    // If the src is multisampled (and uses an extension where there is a separate MSAA
2560    // renderbuffer) then it is an invalid operation to call CopyTexSubImage
2561    if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
2562        return false;
2563    }
2564    if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
2565        dst->asTexture() &&
2566        dst->origin() == src->origin() &&
2567        !GrPixelConfigIsCompressed(src->config())) {
2568        return true;
2569    } else {
2570        return false;
2571    }
2572}
2573
2574}
2575
2576// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is
2577// relative to is output.
2578GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
2579                                   TempFBOTarget tempFBOTarget) {
2580    GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
2581    if (NULL == rt) {
2582        SkASSERT(surface->asTexture());
2583        GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
2584        GrGLuint* tempFBOID;
2585        tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID;
2586
2587        if (0 == *tempFBOID) {
2588            GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID));
2589        }
2590
2591        fStats.incRenderTargetBinds();
2592        GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID));
2593        GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
2594                                                             GR_GL_COLOR_ATTACHMENT0,
2595                                                             GR_GL_TEXTURE_2D,
2596                                                             texID,
2597                                                             0));
2598        viewport->fLeft = 0;
2599        viewport->fBottom = 0;
2600        viewport->fWidth = surface->width();
2601        viewport->fHeight = surface->height();
2602        return *tempFBOID;
2603    } else {
2604        GrGLuint tempFBOID = 0;
2605        fStats.incRenderTargetBinds();
2606        GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID()));
2607        *viewport = rt->getViewport();
2608        return tempFBOID;
2609    }
2610}
2611
2612void GrGLGpu::unbindTextureFromFBO(GrGLenum fboTarget) {
2613    GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
2614                                                         GR_GL_COLOR_ATTACHMENT0,
2615                                                         GR_GL_TEXTURE_2D,
2616                                                         0,
2617                                                         0));
2618}
2619
2620bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) {
2621    // In here we look for opportunities to use CopyTexSubImage, or fbo blit. If neither are
2622    // possible and we return false to fallback to creating a render target dst for render-to-
2623    // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo
2624    // creation. It isn't clear that avoiding temporary fbo creation is actually optimal.
2625
2626    // Check for format issues with glCopyTexSubImage2D
2627    if (kGLES_GrGLStandard == this->glStandard() && this->glCaps().bgraIsInternalFormat() &&
2628        kBGRA_8888_GrPixelConfig == src->config()) {
2629        // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit
2630        // then we set up for that, otherwise fail.
2631        if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) {
2632            desc->fOrigin = kDefault_GrSurfaceOrigin;
2633            desc->fFlags = kRenderTarget_GrSurfaceFlag;
2634            desc->fConfig = kBGRA_8888_GrPixelConfig;
2635            return true;
2636        }
2637        return false;
2638    } else if (NULL == src->asRenderTarget()) {
2639        // CopyTexSubImage2D or fbo blit would require creating a temp fbo for the src.
2640        return false;
2641    }
2642
2643    const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
2644    if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
2645        // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or
2646        // fail.
2647        if (this->caps()->isConfigRenderable(src->config(), false)) {
2648            desc->fOrigin = kDefault_GrSurfaceOrigin;
2649            desc->fFlags = kRenderTarget_GrSurfaceFlag;
2650            desc->fConfig = src->config();
2651            return true;
2652        }
2653        return false;
2654    }
2655
2656    // We'll do a CopyTexSubImage. Make the dst a plain old texture.
2657    desc->fConfig = src->config();
2658    desc->fOrigin = src->origin();
2659    desc->fFlags = kNone_GrSurfaceFlags;
2660    return true;
2661}
2662
2663bool GrGLGpu::copySurface(GrSurface* dst,
2664                          GrSurface* src,
2665                          const SkIRect& srcRect,
2666                          const SkIPoint& dstPoint) {
2667    bool copied = false;
2668    if (can_copy_texsubimage(dst, src, this)) {
2669        GrGLuint srcFBO;
2670        GrGLIRect srcVP;
2671        srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
2672        GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
2673        SkASSERT(dstTex);
2674        // We modified the bound FBO
2675        fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
2676        GrGLIRect srcGLRect;
2677        srcGLRect.setRelativeTo(srcVP,
2678                                srcRect.fLeft,
2679                                srcRect.fTop,
2680                                srcRect.width(),
2681                                srcRect.height(),
2682                                src->origin());
2683
2684        this->setScratchTextureUnit();
2685        GL_CALL(BindTexture(GR_GL_TEXTURE_2D, dstTex->textureID()));
2686        GrGLint dstY;
2687        if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
2688            dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight);
2689        } else {
2690            dstY = dstPoint.fY;
2691        }
2692        GL_CALL(CopyTexSubImage2D(GR_GL_TEXTURE_2D, 0,
2693                                  dstPoint.fX, dstY,
2694                                  srcGLRect.fLeft, srcGLRect.fBottom,
2695                                  srcGLRect.fWidth, srcGLRect.fHeight));
2696        copied = true;
2697        if (srcFBO) {
2698            this->unbindTextureFromFBO(GR_GL_FRAMEBUFFER);
2699        }
2700    } else if (can_blit_framebuffer(dst, src, this)) {
2701        SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
2702                                            srcRect.width(), srcRect.height());
2703        bool selfOverlap = false;
2704        if (dst == src) {
2705            selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect);
2706        }
2707
2708        if (!selfOverlap) {
2709            GrGLuint dstFBO;
2710            GrGLuint srcFBO;
2711            GrGLIRect dstVP;
2712            GrGLIRect srcVP;
2713            dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP,
2714                                            kDst_TempFBOTarget);
2715            srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP,
2716                                            kSrc_TempFBOTarget);
2717            // We modified the bound FBO
2718            fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
2719            GrGLIRect srcGLRect;
2720            GrGLIRect dstGLRect;
2721            srcGLRect.setRelativeTo(srcVP,
2722                                    srcRect.fLeft,
2723                                    srcRect.fTop,
2724                                    srcRect.width(),
2725                                    srcRect.height(),
2726                                    src->origin());
2727            dstGLRect.setRelativeTo(dstVP,
2728                                    dstRect.fLeft,
2729                                    dstRect.fTop,
2730                                    dstRect.width(),
2731                                    dstRect.height(),
2732                                    dst->origin());
2733
2734            // BlitFrameBuffer respects the scissor, so disable it.
2735            this->disableScissor();
2736
2737            GrGLint srcY0;
2738            GrGLint srcY1;
2739            // Does the blit need to y-mirror or not?
2740            if (src->origin() == dst->origin()) {
2741                srcY0 = srcGLRect.fBottom;
2742                srcY1 = srcGLRect.fBottom + srcGLRect.fHeight;
2743            } else {
2744                srcY0 = srcGLRect.fBottom + srcGLRect.fHeight;
2745                srcY1 = srcGLRect.fBottom;
2746            }
2747            GL_CALL(BlitFramebuffer(srcGLRect.fLeft,
2748                                    srcY0,
2749                                    srcGLRect.fLeft + srcGLRect.fWidth,
2750                                    srcY1,
2751                                    dstGLRect.fLeft,
2752                                    dstGLRect.fBottom,
2753                                    dstGLRect.fLeft + dstGLRect.fWidth,
2754                                    dstGLRect.fBottom + dstGLRect.fHeight,
2755                                    GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
2756            if (dstFBO) {
2757                this->unbindTextureFromFBO(GR_GL_DRAW_FRAMEBUFFER);
2758            }
2759            if (srcFBO) {
2760                this->unbindTextureFromFBO(GR_GL_READ_FRAMEBUFFER);
2761            }
2762            copied = true;
2763        }
2764    }
2765    return copied;
2766}
2767
2768bool GrGLGpu::canCopySurface(const GrSurface* dst,
2769                             const GrSurface* src,
2770                             const SkIRect& srcRect,
2771                             const SkIPoint& dstPoint) {
2772    // This mirrors the logic in onCopySurface.
2773    if (can_copy_texsubimage(dst, src, this)) {
2774        return true;
2775    }
2776    if (can_blit_framebuffer(dst, src, this)) {
2777        if (dst == src) {
2778            SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
2779                                                srcRect.width(), srcRect.height());
2780            if(!SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) {
2781                return true;
2782            }
2783        } else {
2784            return true;
2785        }
2786    }
2787    return false;
2788}
2789
2790void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) {
2791    switch (type) {
2792        case kTexture_GrXferBarrierType: {
2793            GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
2794            if (glrt->textureFBOID() != glrt->renderFBOID()) {
2795                // The render target uses separate storage so no need for glTextureBarrier.
2796                // FIXME: The render target will resolve automatically when its texture is bound,
2797                // but we could resolve only the bounds that will be read if we do it here instead.
2798                return;
2799            }
2800            SkASSERT(this->caps()->textureBarrierSupport());
2801            GL_CALL(TextureBarrier());
2802            return;
2803        }
2804        case kBlend_GrXferBarrierType:
2805            SkASSERT(GrDrawTargetCaps::kAdvanced_BlendEquationSupport ==
2806                     this->caps()->blendEquationSupport());
2807            GL_CALL(BlendBarrier());
2808            return;
2809    }
2810}
2811
2812void GrGLGpu::didAddGpuTraceMarker() {
2813    if (this->caps()->gpuTracingSupport()) {
2814        const GrTraceMarkerSet& markerArray = this->getActiveTraceMarkers();
2815        SkString markerString = markerArray.toStringLast();
2816#if GR_FORCE_GPU_TRACE_DEBUGGING
2817        SkDebugf("%s\n", markerString.c_str());
2818#else
2819        GL_CALL(PushGroupMarker(0, markerString.c_str()));
2820#endif
2821    }
2822}
2823
2824void GrGLGpu::didRemoveGpuTraceMarker() {
2825    if (this->caps()->gpuTracingSupport()) {
2826#if GR_FORCE_GPU_TRACE_DEBUGGING
2827        SkDebugf("Pop trace marker.\n");
2828#else
2829        GL_CALL(PopGroupMarker());
2830#endif
2831    }
2832}
2833
2834///////////////////////////////////////////////////////////////////////////////
2835
2836GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw(
2837                                                GrGLGpu* gpu,
2838                                                const GrGLVertexBuffer* vbuffer,
2839                                                const GrGLIndexBuffer* ibuffer) {
2840    SkASSERT(vbuffer);
2841    GrGLAttribArrayState* attribState;
2842
2843    // We use a vertex array if we're on a core profile and the verts are in a VBO.
2844    if (gpu->glCaps().isCoreProfile() && !vbuffer->isCPUBacked()) {
2845        if (!fVBOVertexArray) {
2846            GrGLuint arrayID;
2847            GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID));
2848            int attrCount = gpu->glCaps().maxVertexAttributes();
2849            fVBOVertexArray = SkNEW_ARGS(GrGLVertexArray, (arrayID, attrCount));
2850        }
2851        attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, ibuffer);
2852    } else {
2853        if (ibuffer) {
2854            this->setIndexBufferIDOnDefaultVertexArray(gpu, ibuffer->bufferID());
2855        } else {
2856            this->setVertexArrayID(gpu, 0);
2857        }
2858        int attrCount = gpu->glCaps().maxVertexAttributes();
2859        if (fDefaultVertexArrayAttribState.count() != attrCount) {
2860            fDefaultVertexArrayAttribState.resize(attrCount);
2861        }
2862        attribState = &fDefaultVertexArrayAttribState;
2863    }
2864    return attribState;
2865}
2866