98afd8ab2a6a942c84da360534fe9a8e1ca1ecc7 |
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26-Feb-2016 |
Prathmesh Prabhu <pprabhu@google.com> |
[Emulator] Add comment about including AOSP messaging on AOSP images. We've gone back and forth on this a few times. Just state clearly why we're including the AOSP messaging APP here. BUG:22097835 Change-Id: I26864ba033f0a211d038fa3526241c869d677217
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d2cd53a41b29b9ae4e7ded805a5d5f781c5e1787 |
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18-Nov-2015 |
Bjoern Johansson <bjoernj@google.com> |
Explicitly use messaging app in SDK phone builds This change explicitly includes only the messaging app instead of all of aosp_base_telephony. This fixes the issue where on initial boot the user was prompted to select a Home app. This happened because the aosp_base_telephony makefile includes other makefiles that in turn add the package Provision which has an activity with an intent filter for handling HOME. SdkSetup already had such an activity so with two choices it was left to the user to decide which one to use. BUG=27273457 Change-Id: I42e77b892ce235a5fa858561325ae37973cfb0cd (cherry picked from commit 12de252f451b34cfa67f7256027dad84dcfd984d)
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5806531f92a3670362ec8dceafd0079d51afbd18 |
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29-Oct-2015 |
Vince Harron <vharron@google.com> |
Shorten TARGET_BRAND from generic_<arch> to Android Switching to userdebug emulator images increased ro.build.fingerprint Past the 91 character limit. This should bring the build server builds under this limit. Fixing it for local builds will be a bit more difficult. Bug: 25829506 Change-Id: I7daee3478716adcb860cced1b770a2d00a72f1a2 (cherry picked from commit efbeab78d3581009b3da20991a3a83d733393f45)
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1f371a1f98b48b4c093e9e1b7a9492bd3688d86f |
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19-Jul-2014 |
Ying Wang <wangying@google.com> |
Normalize SDK product name to sdk_<device_type>_<arch_name> Put the common pieces in sdk_base.mk. Still keep the old names as aliases. Bug: 16216170 Change-Id: I39a438843c8b09df1aafff142bd9987962f11ef8
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