History log of /external/deqp/framework/opengl/simplereference/sglrReferenceContext.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a97ab3992c6122a4fa325523d1ec4a2f1062c45c 23-May-2015 Jarkko Pöyry <jpoyry@google.com> Remove functions overloading cmath functions from VecUtil.

Change-Id: Ie29b3fb393ae6f2693a77a4fba01bad4f1c39a58
/external/deqp/framework/opengl/simplereference/sglrReferenceContext.cpp
b0a384bf9b6816d4e3e594b37955d220d66ac7d1 20-May-2015 Jarkko Pöyry <jpoyry@google.com> Fix -Wconversion warnings in rr and sglr.

Bug: 21161908
Change-Id: Ic13ea42910019a476ed52e99645cfdbcc9294538
/external/deqp/framework/opengl/simplereference/sglrReferenceContext.cpp
f0ed58441d167a6f524cc9ba2e71d220a20d8384 11-May-2015 Jarkko Pöyry <jpoyry@google.com> Support combined DS formats in rr::Renderer.

- Separate combined formats in rr::RenderTarget.
- Add sanity checks to rr::FragmentProcessor.

Change-Id: I100f0d071662ff8631343d8237f6847f7f7665b2
/external/deqp/framework/opengl/simplereference/sglrReferenceContext.cpp
5a0a3bbda9383ed89e44198619b9564282905865 23-Apr-2015 Jarkko Pöyry <jpoyry@google.com> Avoid handling combined depth-stencil textures as color data.

Change-Id: I151b443e25329b7903870a08a558f1a38e58abe7
/external/deqp/framework/opengl/simplereference/sglrReferenceContext.cpp
b635ce20ea1e5305fe69095f0741916f66f182ae 21-Apr-2015 Jarkko Pöyry <jpoyry@google.com> Simplify sglr depth-stencil related code by using tcu and rr utilities.

Change-Id: Id1996c65e3f58729cf3aa54da8653e249baa704e
/external/deqp/framework/opengl/simplereference/sglrReferenceContext.cpp
2534588f019a2bb28eb7459b07bd549b57185cc3 19-Mar-2015 Jarkko Pöyry <jpoyry@google.com> Merge "Use de::ArrayBuffer, not raw arrays, in sglrReferenceContext."
eeb48fcdd86d0f712cae3b5e0792f4d957fbebf4 13-Mar-2015 Mika Isojärvi <misojarvi@google.com> Fix reference context when clearing empty area.

Reference context clear*() calls were crashing on assert when target rectangle
width or height was zero after applying scissor and viewport. Reference context
now skips clears when target area size is zero.

Bug: 19695755
Change-Id: I10e98fbbb8db0e099c039ecd583d6f5bb81af626
/external/deqp/framework/opengl/simplereference/sglrReferenceContext.cpp
5e334966c020f28d520c1c6bb36193990195fe0e 13-Mar-2015 Jarkko Pöyry <jpoyry@google.com> Use de::ArrayBuffer, not raw arrays, in sglrReferenceContext.

Change-Id: I4b6b86318893441590f420320c201211ba8e269e
/external/deqp/framework/opengl/simplereference/sglrReferenceContext.cpp
89a729134d6a1880d2b59426dfe14d615381e314 06-Mar-2015 Jarkko Pöyry <jpoyry@google.com> Expose isSRGB publicly to avoid duplication.

Change-Id: I4244748cdd043a6c6b395a7b9a2e07200a9c6139
/external/deqp/framework/opengl/simplereference/sglrReferenceContext.cpp
8852c82a1ffa4760985c17cc6875d5d521daf343 11-Sep-2014 Jarkko Poyry <jpoyry@google.com> Update dEQP.

Migrate drawElements Quality Program changes from an internal repository.

Bug: 17388917

Change-Id: I21e3f7bc75813f0510025d697d91a2554dc995d4
/external/deqp/framework/opengl/simplereference/sglrReferenceContext.cpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/framework/opengl/simplereference/sglrReferenceContext.cpp