c215aaa83047ebbaabafef7acd71275a256da6ab |
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06-Nov-2015 |
Dejan Mircevski <deki@google.com> |
Make RGBA constants methods. Without this, other global variables that are initialized with values like RGBA::white will have a race condition with the RGBA::white initialization. We have seen a bug where a global array of RGBA constants was being initialized before the constants themselves, so all elements were (0, 0, 0, 0). Change-Id: Idd6a88efda8375e52f15ed285afe38631b9c464a
/external/deqp/modules/gles3/functional/es3fDepthStencilClearTests.cpp
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6ba9faf025982c9eeab3f469a1581a047f20465a |
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22-May-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Fix -Wconversion warnings in depth stencil tests. Bug: 21161908 Change-Id: I116367e2801446f9a350499ed8f04d20e5fbe565
/external/deqp/modules/gles3/functional/es3fDepthStencilClearTests.cpp
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09037a4653649d707449463dfe9817a78ccf7d2f |
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01-Apr-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Handle stencil textures as one-channel int textures. - Make sampling from stencil texture return stencil value in R channel. This makes stencil textures behave as in GL. - Fix tests assuming component w is always stencil. Change-Id: Ibc12949435330e0ac52a469b2fe8f3eab57d9e67
/external/deqp/modules/gles3/functional/es3fDepthStencilClearTests.cpp
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db6ba452c1213fd1c2b03369fdf4c1d23f07cfad |
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20-Apr-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Add UNSIGNED_INT24 channel format. - Add UINT24 format to tcuTexture. - Use UINT24 format instead of a combined format in depth-stencil clear tests. Change-Id: Ib1ec54edd0c6ed114130fcfc63436298c4bb70c3
/external/deqp/modules/gles3/functional/es3fDepthStencilClearTests.cpp
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3c827367444ee418f129b2c238299f49d3264554 |
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02-Sep-2014 |
Jarkko Poyry <jpoyry@google.com> |
Import dEQP. Import drawElements Quality Program from an internal repository. Bug: 17388917 Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/modules/gles3/functional/es3fDepthStencilClearTests.cpp
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