History log of /external/mesa3d/src/gallium/auxiliary/util/u_format_other.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
b48359184e36ecd11510e9c87e3db535935c99e2 27-Apr-2011 Marek Olšák <maraeo@gmail.com> util: implement R11G11B10_FLOAT pack/unpack functions

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/util/u_format_other.c
1271424615b62544662a606bb23f6d7117a8b0e7 27-Apr-2011 Marek Olšák <maraeo@gmail.com> mesa, util: move RGB9E5 conversion functions to gallium/util

Also use MAX3 and incorporate Ian's suggestion in texformat.c.

I don't think wrapping u_format_rgb9e5.h in another header and thus making it
more complicated is worth it.
/external/mesa3d/src/gallium/auxiliary/util/u_format_other.c
349184be36e59f49309b8c1f371d99efceaf6d5f 26-Apr-2011 Marek Olšák <maraeo@gmail.com> util: implement R9G9B9E5 pack and unpack functions

softpipe and llvmpipe support done (sampler only).

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/util/u_format_other.c
c1f33097f4a6cd33df57dc601ba1733985979a4f 30-Jul-2010 Michal Krol <michal@vmware.com> util: Fix unpacking of R8G8Bx_SNORM format.

Apparently, we must always use integers to perform calculations,
otherwise the results won't match D3D's CxV8U8 definition.
/external/mesa3d/src/gallium/auxiliary/util/u_format_other.c
d3808b1b1f34dbb826b99102786d94e1baf9d667 09-Apr-2010 José Fonseca <jfonseca@vmware.com> util: Add dedicated depth-stencil packing/unpacking functions.

Depth-stencil manually written given that each one is very close to
be a special case.

u_format_zs.c's still untested.
/external/mesa3d/src/gallium/auxiliary/util/u_format_other.c
956b2f74d8048ee9e0cfde4704bb9a5e438c3b03 08-Apr-2010 José Fonseca <jfonseca@vmware.com> util: Describe, implement, and test the new D3D9 color formats.
/external/mesa3d/src/gallium/auxiliary/util/u_format_other.c