History log of /external/skia/src/gpu/gl/GrGLVaryingHandler.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
c08f196648463d44eb85e17c5815dbf8f709a42a 12-Feb-2016 cdalton <cdalton@nvidia.com> Use noperspective interpolation for 2D draws

Adds a mechanism to notify GrGLSLVaryingHandler that a shader will not
emit geometry in perspective. This gives it a chance to use the
noperspective keyword if it is supported.

Updates the existing processors to notify the varying handler when
there is no perspective.

Begins using the noperspective keyword in GrGLGpu internal shaders.

Web scenes with observable benefit (Pixel C, gpu config):

tabl_nofolo.skp 4.62 -> 3.33 ms 28%
desk_tigersvg.skp 26.5 -> 24 ms 9%
desk_pokemonwiki.skp 16.1 -> 14.9 ms 7%
tabl_deviantart.skp 3.97 -> 3.7 ms 7%
desk_gws.skp 3.85 -> 3.65 ms 5%

Also adds new methods for creating varyings with flat interpolation.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1673093002

Review URL: https://codereview.chromium.org/1673093002
/external/skia/src/gpu/gl/GrGLVaryingHandler.cpp
0eafe79f42e3c675f3c504aed4a41abf511df2b7 20-Nov-2015 egdaniel <egdaniel@google.com> Create GrGLSLVaryingHandler class for program building

BUG=skia:

Review URL: https://codereview.chromium.org/1462123003
/external/skia/src/gpu/gl/GrGLVaryingHandler.cpp