History log of /external/skia/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
b59d1bc7a8596f346d57a9cfcd461dddc6d75edb 20-Jan-2016 joshualitt <joshualitt@chromium.org> Add ability to wire up sharelist in glcontext creation

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1604993005

Review URL: https://codereview.chromium.org/1604993005
/external/skia/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
1ee76510f5dbf632d30975fc3509ef4f609156d2 02-Nov-2015 mtklein <mtklein@chromium.org> Start making all .cpp files compile-able on all platforms.

I sometimes dream to hone our build process down to something as simple as
$ find src -name '*.cpp' | xargs c++ <some cflags> -c -o skia.o

To start, it helps if we can compile all files on all platforms. Each
non-portable file guards itself with defines provided by SkTypes.h. This does
not convert all non-portable code, but it's a good representative chunk.

E.g. instead of having to remember which SkDebug_*.cpp to compile on which
platform we can just compile all three and let the code itself sort it out.

This has the nice side effect of making non-portable code declare the
conditions under which it can compile explicitly.

I've been testing mostly with the CMake build as it's easiest, but this should
apply equally to BUILD, Gyp, and GN files... to any build system really.

BUG=skia:4269
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac10.9-Clang-x86_64-Release-CMake-Trybot

Review URL: https://codereview.chromium.org/1411283005
/external/skia/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
96fcdcc219d2a0d3579719b84b28bede76efba64 27-Aug-2015 halcanary <halcanary@google.com> Style Change: NULL->nullptr
DOCS_PREVIEW= https://skia.org/?cl=1316233002

Review URL: https://codereview.chromium.org/1316233002
/external/skia/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
385fe4d4b62d7d1dd76116dd570df3290a2f487b 26-Aug-2015 halcanary <halcanary@google.com> Style Change: SkNEW->new; SkDELETE->delete
DOCS_PREVIEW= https://skia.org/?cl=1316123003

Review URL: https://codereview.chromium.org/1316123003
/external/skia/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
d416a5b10ff9e6d4f55a1f5b0419722132d68ff3 23-Jun-2015 cdalton <cdalton@nvidia.com> Implement SkGLContext swapBuffers with fence syncs

Improves the GPU measuring accuracy of nanobench by using fence syncs.
Fence syncs are very widely supported and available on almost every
platform.

NO_MERGE_BUILDS
BUG=skia:

Review URL: https://codereview.chromium.org/1194783003
/external/skia/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
36352bf5e38f45a70ee4f4fc132a38048d38206d 26-Mar-2015 mtklein <mtklein@chromium.org> C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}

NOPRESUBMIT=true

BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002

Review URL: https://codereview.chromium.org/1037793002
/external/skia/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
72c9faab45124e08c85f70ca38536914862d947c 09-Jan-2015 mtklein <mtklein@chromium.org> Fix up all the easy virtual ... SK_OVERRIDE cases.

This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.

for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end

BUG=skia:

Review URL: https://codereview.chromium.org/806653007
/external/skia/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
30bc88ccd524c0372fd2f8f79190ea4b81685beb 16-Oct-2014 kkinnunen <kkinnunen@nvidia.com> Refactor SkGLContext to be actually extendable

Refactor SkGLContext to be actually extendable. Before, non-trivial subclass
would need to destroy the GL connection upon running the destructor. However,
the base class would run GL commands in its own destructor (with destroyed GL
connection)

Refactor so that SkGLContext subclass object creation is completely done by
the factory function. If the factory function returns a non-NULL ptr, it means the context
is usable.

The destruction is done with the destructor instead of virtual function called
upon destruction. Make the destructors not to call virtual functions, for
clarity.

Remove custom 1x1 FBO setup code from the base class. It appears not to be used
anymore.

BUG=skia:2992

Review URL: https://codereview.chromium.org/640283004
/external/skia/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
9e61bb7815b133bc40ea7b00fccc853f4b728e3c 09-Oct-2014 kkinnunen <kkinnunen@nvidia.com> Make the Sk GL context class an abstract base class

Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
it depended on ifdefs to implement the platform dependent polymorphism. Move
the logic to subclasses of the various platform implementations.

This a step to enable Skia embedders to compile dm and bench_pictures. The
concrete goal is to support running these test apps with Chromium command buffer.

With this change, Chromium can implement its own version of SkGLNativeContext
that uses command buffer, and host the implementation in its own repository.

Implements the above by renaming the SkGLContextHelper to SkGLContext and
removing the unneeded SkGLNativeContext. Also removes
SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
no use in Skia code, and no tests.

BUG=skia:2992

Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8

Review URL: https://codereview.chromium.org/630843002
/external/skia/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
10805961ce424868e8315e00f6dbeeaa62d466ac 08-Oct-2014 bsalomon <bsalomon@google.com> Revert of Make the Sk GL context class an abstract base class (patchset #4 id:60001 of https://codereview.chromium.org/630843002/)

Reason for revert:
nanobech failing on Android

Original issue's description:
> Make the Sk GL context class an abstract base class
>
> Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
> it depended on ifdefs to implement the platform dependent polymorphism. Move
> the logic to subclasses of the various platform implementations.
>
> This a step to enable Skia embedders to compile dm and bench_pictures. The
> concrete goal is to support running these test apps with Chromium command buffer.
>
> With this change, Chromium can implement its own version of SkGLNativeContext
> that uses command buffer, and host the implementation in its own repository.
>
> Implements the above by renaming the SkGLContextHelper to SkGLContext and
> removing the unneeded SkGLNativeContext. Also removes
> SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
> no use in Skia code, and no tests.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8

TBR=kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992

Review URL: https://codereview.chromium.org/639793002
/external/skia/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
a90ed4e83897b45d6331ee4c54e1edd4054de9a8 08-Oct-2014 kkinnunen <kkinnunen@nvidia.com> Make the Sk GL context class an abstract base class

Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
it depended on ifdefs to implement the platform dependent polymorphism. Move
the logic to subclasses of the various platform implementations.

This a step to enable Skia embedders to compile dm and bench_pictures. The
concrete goal is to support running these test apps with Chromium command buffer.

With this change, Chromium can implement its own version of SkGLNativeContext
that uses command buffer, and host the implementation in its own repository.

Implements the above by renaming the SkGLContextHelper to SkGLContext and
removing the unneeded SkGLNativeContext. Also removes
SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
no use in Skia code, and no tests.

BUG=skia:2992

Review URL: https://codereview.chromium.org/630843002
/external/skia/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp