d253797588f6847d582078bc6a4171e3dc5d8405 |
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23-Mar-2016 |
Sergey Vasilinets <sergeyv@google.com> |
Fix NinePatch insets scaling bug:27323867 Change-Id: I33c0007eb9259703c73d2e3672ae1427a2155037
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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28aa456ac8e42e4d5e9d8c20736288b7017eae4d |
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10-Sep-2015 |
Hans Boehm <hboehm@google.com> |
am 1d815272: am 58c27e3e: am c0ce6c42: Merge "Reduce risk of memory corruption due to finalization." * commit '1d8152726b7ef2094f2e99619581c2abd2117381': Reduce risk of memory corruption due to finalization.
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58c27e3e53ef64072412515792433e570a176f15 |
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10-Sep-2015 |
Hans Boehm <hboehm@google.com> |
am c0ce6c42: Merge "Reduce risk of memory corruption due to finalization." * commit 'c0ce6c422cfe089e7a8e209ac924e37bed3ca770': Reduce risk of memory corruption due to finalization.
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ffa84e008c712ceffa09d6b89a49882c88b3cca5 |
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12-Nov-2014 |
Hans Boehm <hboehm@google.com> |
Reduce risk of memory corruption due to finalization. Many classes in graphics/java and elsewhere deallocate native memory in a finalizer on the assumption that instance methods can no longer be called once the finalizer has been called. This is incorrect if the object can be used, possibly indirectly, from another finalizer, possibly one in the application. This is the initial installment of a patch to cause such post-finalization uses to at least see a null pointer rather than causing memory corruption by accessing deallocated native memory. This should make it possible to identify and fix such finalization ordering issues. There are more graphics classes that need this treatment, and probably many more in other subsystems. This solution is < 100% effective if finalizers can be invoked concurrently. We currently promise that they aren't. (In my opinion, the real cause here is a language spec bug. But that ship has sailed.) Bug: 18178237 Change-Id: I844cf1e0fbb190407389c4f8e8f072752cca6198
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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4c5efe9290543b723b76a8bd48518da1ae1dcb26 |
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10-Jul-2015 |
Derek Sollenberger <djsollen@google.com> |
Add ninePatch support to Canvas.h Change-Id: Ic095291fe55911c6501c1bdefa4b8da973c77319
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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773bbe0357b17a16d095ce57c30980992a9c977f |
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18-Aug-2015 |
John Reck <jreck@google.com> |
Revert "Add ninePatch support to Canvas.h" This reverts commit edca320a2b42011f98c308fdf25fc0494c6a5454. Change-Id: I30ee93cfc1cac391ce152f03e9e13a1ad24dc91b
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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edca320a2b42011f98c308fdf25fc0494c6a5454 |
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10-Jul-2015 |
Derek Sollenberger <djsollen@google.com> |
Add ninePatch support to Canvas.h Change-Id: Ib3202fd7c5b9f35853f286abe84b3ed009df1a81
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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7c103a36f60b690e3fe83c40210e1cb0c76bba43 |
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16-Apr-2015 |
John Reck <jreck@google.com> |
Remove Bitmap#getSkBitmap Change-Id: Ifb9047b426122d3e5a445eb7a0eb3fce38dedf27
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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1ff961dd6d51247e82e41de052f04fd0b577f09b |
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17-Apr-2015 |
John Reck <jreck@google.com> |
Revert "Remove Bitmap#getSkBitmap" This reverts commit 4bd981ec533a65e8dee053a0a709b484770b0a76. Change-Id: I5c92cd955c6e70e197dc5cbc5dfeed8369a24a31
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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4bd981ec533a65e8dee053a0a709b484770b0a76 |
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16-Apr-2015 |
John Reck <jreck@google.com> |
Remove Bitmap#getSkBitmap Change-Id: Ifb9047b426122d3e5a445eb7a0eb3fce38dedf27
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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f4faeac3525fe1ce3707ab785a1651aec367589d |
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05-Mar-2015 |
John Reck <jreck@google.com> |
Cleanup Bitmap JNI attempt #2 Original version missed a spot This reverts commit c02977e3bbfaaedcb1b1d67e1692becc7dddd59b. Change-Id: I56244ce10d709fcdef42a001fe4c6ba7b6bbb04d
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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c02977e3bbfaaedcb1b1d67e1692becc7dddd59b |
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05-Mar-2015 |
Chad Jones <chadj@google.com> |
Revert "Cleanup Bitmap JNI" This reverts commit b2915245b74b3b5541b123e38403f8e26426b4b7. Change-Id: Idd7d7f33eec4ea5024c83de6b10d3d1a6ab2b17a
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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b2915245b74b3b5541b123e38403f8e26426b4b7 |
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04-Mar-2015 |
John Reck <jreck@google.com> |
Cleanup Bitmap JNI Fix a bunch of places where mNativeBitmap was being poked at directly, switch them either to the NDK API or to GraphicsJNI where it made sense Change-Id: I6b3df3712d6497cba828c2d3012e725cb4ebb64d
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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dfba4d3d11bbf47dff45f94d61d4d97510b3034a |
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02-Sep-2014 |
Derek Sollenberger <djsollen@google.com> |
Mutable Java Shaders with Immutable Native Shaders bug: 17641888 Change-Id: I0f05387423cde185dab1a1453f89d5251ca1a4f9
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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01af516a8768cf3c544afb02283c9d8f1dba786c |
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06-Aug-2014 |
Chris Craik <ccraik@google.com> |
Fix nine patch crash bug:15598400 Prevent destroying a NULL chunk Change-Id: Iea0ac5311ca8061f60c02669cd9b87eededf1b1d
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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77b5cad3efedd20f2b7cc14d87ccce1b0261960a |
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31-Jul-2014 |
Chris Craik <ccraik@google.com> |
Add outline alpha bug:16140822 bug:16566746 This allows background drawables to alter the opacity of a shadow being cast with their own alpha values. Change-Id: I49698cc7c1bf4b2b55ffe2f82899543ca62bc61c
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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47cd8e921db73e894f94ec4729ade90da50996f5 |
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09-Jul-2014 |
Chris Craik <ccraik@google.com> |
Implement outline support for nine patches b/15856895 Nine patches now have outline round rect metadata stored as optional png tags. aapt generates these automatically by inspecting the bitmap pixels to estimate outline bounds and round rect radius, based on opacity. Change-Id: I226e328a97873010d9e1adb797ac48f93a31183c
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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5c3d927e17e98e8fd4a9f3c86f7f4def0bcfa816 |
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08-May-2014 |
Florin Malita <fmalita@google.com> |
Add a native Canvas wrapper. Instead of storing a direct SkCanvas reference, Canvas now tracks an opaque native wrapper class. The native wrapper can be used to store additional info for emulating deprecated Skia features (at this point it only stores a canvas). Some notes: * all native handle -> SkCanvas conversions are routed through a handful of native utility methods. * safeCanvasSwap() refactored as a lower level setNativeBitmp() - which is what clients need. * removed unused get_thread_msec() (Canvas.cpp) Change-Id: I715a5a6f1e1621c1cfc1e510ae4f2ea15cf11114
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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c677675e9c465dc1de21ecf2e0421835c7eb55b4 |
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07-May-2014 |
Florin Malita <fmalita@google.com> |
Encapsulate Canvas.mNativeCanvas Currently, the native canvas is accessed/manipulated from several unrelated classes. In order to facilitate SaveFlags emulation, this CL encapsulates the field and refactors its external users. Two main changes: * new getNativeCanvas() getter for use in Java-level clients. * JNI canvas swappers (GraphicsBuffers, Surface, TextureView & AssetAtlasService) are refactored based on the exising/equivalent safeCanvasSwap() Canvas method. Change-Id: I966bd4898f0838fb3699e226d3d3d51e0224ea97
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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36bef0bf30d6bae48cf3837df351075ca4fce654 |
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20-Jan-2014 |
Ashok Bhat <ashok.bhat@arm.com> |
AArch64: Make graphics classes 64-bit compatible This a merger of two commits submitted to AOSP by the following authors: ashok.bhat@arm.com, david.butcher@arm.coma craig.barber@arm.com, kevin.petit@arm.com and marcus.oakland@arm.com Due to the very large number of internal conflicts, I have chosen to cherry-pick this change instead of letting it merge through AOSP because the merge conflict resolution would be very hard to review. Commit messages below: ================================================ AArch64: Make graphics classes 64-bit compatible Changes in this patch include [x] Long is used to store native pointers as they can be 64-bit. [x] Some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) [x] AssetAtlasManager is not completely 64-bit compatible yet. Specifically mAtlasMap member has to be converted to hold native pointer using long. Added a TODO to AssetAtlasManager.java to indicate the change required. Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Craig Barber <craig.barber@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> ================================================================== AArch64: Use long for pointers in graphics/Camera For storing pointers, long is used in android/graphics/Camera class, as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> =================================================================== Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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7023df08f14ec5dee76ac54c03e870f84e297636 |
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27-Jan-2014 |
Narayan Kamath <narayan@google.com> |
Revert "AArch64: Make graphics classes 64-bit compatible" This reverts commit 18b4cbeedef21c1fa666a110a157bab66edff976. Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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18b4cbeedef21c1fa666a110a157bab66edff976 |
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20-Jan-2014 |
Ashok Bhat <ashok.bhat@arm.com> |
AArch64: Make graphics classes 64-bit compatible This a merger of two commits submitted to AOSP by the following authors: ashok.bhat@arm.com, david.butcher@arm.coma craig.barber@arm.com, kevin.petit@arm.com and marcus.oakland@arm.com Due to the very large number of internal conflicts, I have chosen to cherry-pick this change instead of letting it merge through AOSP because the merge conflict resolution would be very hard to review. Commit messages below: ================================================ AArch64: Make graphics classes 64-bit compatible Changes in this patch include [x] Long is used to store native pointers as they can be 64-bit. [x] Some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) [x] AssetAtlasManager is not completely 64-bit compatible yet. Specifically mAtlasMap member has to be converted to hold native pointer using long. Added a TODO to AssetAtlasManager.java to indicate the change required. Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Craig Barber <craig.barber@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> ================================================================== AArch64: Use long for pointers in graphics/Camera For storing pointers, long is used in android/graphics/Camera class, as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> =================================================================== Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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e3b0a0117a2ab4118f868a731b238fe8f2430276 |
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27-Jun-2013 |
Romain Guy <romainguy@google.com> |
Refcount 9-patches and properly handle GC events This change adds refcounting of Res_png_9patch instances, the native data structure used to represent 9-patches. The Dalvik NinePatch class now holds a native pointer instead of a Dalvik byte[]. This pointer is used whenever we need to draw the 9-patch (software or hardware.) Since we are now tracking garbage collection of NinePatch objects libhwui's PatchCache must keep a list of free blocks in the VBO used to store the meshes. This change also removes unnecessary instances tracking from GLES20DisplayList. Bitmaps and 9-patches are refcounted at the native level and do not need to be tracked by the Dalvik layer. Change-Id: Ib8682d573a538aaf1945f8ec5a9bd5da5d16f74b
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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f296dca95f09be9832b5dcc79717986525d2b6cb |
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24-Jun-2013 |
Romain Guy <romainguy@google.com> |
(Small) 9patch drawing improvements Save a bit of memory in meshs generated from native code Avoid an extra if/else when drawing with hardware accelration on Change-Id: I31a4550bde4d2c27961710ebcc92b66cd71153cc
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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f3187b7df158d2de36955ddcc666ba4b8544a2ce |
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07-Jun-2013 |
Romain Guy <romainguy@google.com> |
Remove unnecessary Rect, better reuse of NinePatch objects Cloning drawables (which happens a lot) was creating copies of NinePatch objects, which would cause the hardware renderer to generate more meshes than necessary. Also avoid keeping a String we don't need (it was interned but still.) Last but not least, remove 1 RectF per NinePatch in the system. Change-Id: If4dbfa0c30892c9b00d68875e334fd5c2bde8b94
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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3b748a44c6bd2ea05fe16839caf73dbe50bd7ae9 |
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18-Apr-2013 |
Romain Guy <romainguy@google.com> |
Pack preloaded framework assets in a texture atlas When the Android runtime starts, the system preloads a series of assets in the Zygote process. These assets are shared across all processes. Unfortunately, each one of these assets is later uploaded in its own OpenGL texture, once per process. This wastes memory and generates unnecessary OpenGL state changes. This CL introduces an asset server that provides an atlas to all processes. Note: bitmaps used by skia shaders are *not* sampled from the atlas. It's an uncommon use case and would require extra texture transforms in the GL shaders. WHAT IS THE ASSETS ATLAS The "assets atlas" is a single, shareable graphic buffer that contains all the system's preloaded bitmap drawables (this includes 9-patches.) The atlas is made of two distinct objects: the graphic buffer that contains the actual pixels and the map which indicates where each preloaded bitmap can be found in the atlas (essentially a pair of x and y coordinates.) HOW IS THE ASSETS ATLAS GENERATED Because we need to support a wide variety of devices and because it is easy to change the list of preloaded drawables, the atlas is generated at runtime, during the startup phase of the system process. There are several steps that lead to the atlas generation: 1. If the device is booting for the first time, or if the device was updated, we need to find the best atlas configuration. To do so, the atlas service tries a number of width, height and algorithm variations that allows us to pack as many assets as possible while using as little memory as possible. Once a best configuration is found, it gets written to disk in /data/system/framework_atlas 2. Given a best configuration (algorithm variant, dimensions and number of bitmaps that can be packed in the atlas), the atlas service packs all the preloaded bitmaps into a single graphic buffer object. 3. The packing is done using Skia in a temporary native bitmap. The Skia bitmap is then copied into the graphic buffer using OpenGL ES to benefit from texture swizzling. HOW PROCESSES USE THE ATLAS Whenever a process' hardware renderer initializes its EGL context, it queries the atlas service for the graphic buffer and the map. It is important to remember that both the context and the map will be valid for the lifetime of the hardware renderer (if the system process goes down, all apps get killed as well.) Every time the hardware renderer needs to render a bitmap, it first checks whether the bitmap can be found in the assets atlas. When the bitmap is part of the atlas, texture coordinates are remapped appropriately before rendering. Change-Id: I8eaecf53e7f6a33d90da3d0047c5ceec89ea3af0
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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4bb942083a0d4db746adf95349108dd8ef842e32 |
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13-Oct-2010 |
Romain Guy <romainguy@google.com> |
Optimize 9patch rendering. This change detects empty quads in 9patches and removes them from the mesh to avoid unnecessary blending. Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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deba785f122a47915756ffd991f5540d952cf937 |
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08-Jul-2010 |
Romain Guy <romainguy@google.com> |
Add support to draw 9patches in OpenGL. This change only adds the necessary API and stubs. The implementation will be added in another change. Change-Id: Ie50b8aff5868e78796cee331df15bdbf990d2ea1
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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11ea33471e1a14a8594f0b2cd012d86340dd3bd8 |
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23-Jul-2009 |
Dianne Hackborn <hackbod@google.com> |
Allow for screen density drawables in compatibility mode. This change allows us to use drawables that match the current screen density even when being loaded in compatibility mode. In this case, the bitmap is loaded in the screen density, and the bitmap and nine-patch drawables take care of accounting for the density difference. This should be safe for existing applications, for the most part, since they shouldn't really be pulling the bitmap out of the drawable. For the small rare chance of them breaking, it worth getting the correct graphics. Also this will only happen when there is actually a resource of the matching density, and no existing apps should have resources for anything besides the default density (though of course all of the framework resources will be available in the native density). As part of this, the bitmap density API has been changed to a single integer provider the DPI unit density.
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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54285f2cbfb6e307d594ca264f7230b4e1e3cdce |
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30-Jun-2009 |
Phil Dubach <phillipd@google.com> |
Fix NullPointerException in NinePatch constructor NinePatch.mPaint may be null and most methods in this class handle that case properly. However, the constructor which derives a new NinePatch from an existing instance assumes that mPaint is non-null. This results in an unexpected NullPointerException, for example when attempting to call NinePatchDrawable.mutate() on an instance that was created from a resource. Small unrelated fix in same file: Remove unused private mRect member.
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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9066cfe9886ac131c34d59ed0e2d287b0e3c0087 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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d24b8183b93e781080b2c16c487e60d51c12da31 |
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11-Feb-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //branches/cupcake/...@130745
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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54b6cfa9a9e5b861a9930af873580d6dc20f773c |
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21-Oct-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Initial Contribution
/frameworks/base/graphics/java/android/graphics/NinePatch.java
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