138c21fbec12bead3c7ca1f181c3fd35542ccb00 |
|
29-Apr-2016 |
Chris Craik <ccraik@google.com> |
Use LUT for computing final shadow alpha bug:27415250 Significantly reduces shadow fragment shader computation. Change-Id: Ie9b3c712700754b3734d0ae9cda8751c298fc59e
/frameworks/base/libs/hwui/ProgramCache.cpp
|
11718bc17bcfc56dfb9f4362eebf640b025c4415 |
|
22-Sep-2015 |
Chris Craik <ccraik@google.com> |
Remove shader based gamma approach Also fixes some INIT_LOGD logs Change-Id: I212a71a1e7b366aea41f7c3c8cc169d509d6e4a2
/frameworks/base/libs/hwui/ProgramCache.cpp
|
71c10ee8be20be968b19a88f771077933f7cc155 |
|
22-Aug-2015 |
Chris Craik <ccraik@google.com> |
Merge "Switch several enums to enum classes"
|
b9ce116dac378b4cf4490f265dcbd5704a1dd43c |
|
21-Aug-2015 |
Chris Craik <ccraik@google.com> |
Switch several enums to enum classes Change-Id: I00ecd0b61657196b51704f70ca31a9d1c1ac254e
/frameworks/base/libs/hwui/ProgramCache.cpp
|
8bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9ee |
|
20-Aug-2015 |
Chris Craik <ccraik@google.com> |
Define GLSL version bug:21923805 Change-Id: Ie44fb9cf38ef5f19df957e4a639d9c7d47da391e
/frameworks/base/libs/hwui/ProgramCache.cpp
|
5a4690bf26932c0d6940e4af8516d920e09ae81a |
|
14-Jul-2015 |
Chris Craik <ccraik@google.com> |
Clean up unncessary defines LOG_TAG and TRACE_TAG are already defined in the makefile Change-Id: I9e53e3dacbe018441edd74cb7c8c90846defee74
/frameworks/base/libs/hwui/ProgramCache.cpp
|
ecf091e171012831cddea59f1f64a46e87ee8c4f |
|
17-Feb-2015 |
ztenghui <ztenghui@google.com> |
Update the shadow fall off function from cosine to gaussian. Also tune the parameters to match a better look designed by UX team. For ambient part, the acos transformed alpha is not needed any more. b/19370798 Change-Id: I20d2615d1be502eb900942ed756aecd1660dee48
/frameworks/base/libs/hwui/ProgramCache.cpp
|
c0bf700441e1b53f1693d7445dc6f9876f5c9b4f |
|
06-Mar-2015 |
Derek Sollenberger <djsollen@google.com> |
SkPorterDuff Multiply mode maps to SkXfermode modulate. bug:19627342 Change-Id: I97f26ca1bc8abe2768f4a12cc70fb0fa5d905098
/frameworks/base/libs/hwui/ProgramCache.cpp
|
1c1c3fe9ebde8f911da65d49bdb91af583453dc6 |
|
06-Mar-2015 |
Chris Craik <ccraik@google.com> |
Avoid invalid shader creation for certain blend modes bug:19627342 Change-Id: I41e3c1ce8e6fa52f046ec492d19de7cab92b9ec5
/frameworks/base/libs/hwui/ProgramCache.cpp
|
117bdbcfa3e8306dad21e7e01fa71b00cdfa7265 |
|
05-Feb-2015 |
Chris Craik <ccraik@google.com> |
Glop ColorFilter & VertexBuffer support, initial enable Enables Glop rendering for supported Rects and VertexBuffers Also removes unused Query object Change-Id: Ibe227bc362685a153159f75077664f0947764e06
/frameworks/base/libs/hwui/ProgramCache.cpp
|
d41c4d8c732095ae99c955b6b82f7306633004b1 |
|
06-Jan-2015 |
Chris Craik <ccraik@google.com> |
Add overrides and switch to nullptr keyword for all files Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
/frameworks/base/libs/hwui/ProgramCache.cpp
|
51d6a3db97bdd5315f1a17a4b447d10a92217b98 |
|
23-Dec-2014 |
Chris Craik <ccraik@google.com> |
Cleanup various clang warnings, use unique_ptrs in several places Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f
/frameworks/base/libs/hwui/ProgramCache.cpp
|
64bb413a664001c95c8439cf097dc3033f4ed733 |
|
22-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Revert "resolved conflicts for merge of 220c3f4f to master" Reverted as hwui doesn't agree. This reverts commit 8a902d9f24e83c87b054adb5836b4a5b8a257be9. Change-Id: I109e7b02bee2921e2155ded6df36f52e6f574b5a
/frameworks/base/libs/hwui/ProgramCache.cpp
|
2ab8298dc37851aab4623ba3f98d71055d653a73 |
|
21-Nov-2014 |
Andreas Gampe <agampe@google.com> |
resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp Change-Id: I3a98f55832ac447b1ed0dd129c7a93d088025943
|
42ddc18d108f789705ad4eb697ce9599ad322507 |
|
21-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Frameworks/base: Unused parameters in hwui Remove Clang cutout for unused parameters. Fix warnings. Remove Clang cutout for deprecated Skia function usage. Has been fixed in the L push. Change-Id: I7ea073ff67127cc1e14e798b655e2c50615fe8e7
/frameworks/base/libs/hwui/ProgramCache.cpp
|
23d307c8d88f4a3849163b9e5b7cd11d0d4f372c |
|
27-Oct-2014 |
John Reck <jreck@google.com> |
Cleanup debug options Bug: 18138852 Bug: 18065434 Change-Id: Ibb07b73b147c2a8b287fe8aee3f6624582f21b00
/frameworks/base/libs/hwui/ProgramCache.cpp
|
73821c8d2bd453de6bf3f516e1f1cdb9a132f4a7 |
|
17-Sep-2014 |
Chris Craik <ccraik@google.com> |
Handle premultiplication correctly for ColorMatrixColorFilters bug:17405627 Previously, the input content to the color matrix computation was left premultiplied. Since the color matrix could reduce the alpha channel, the alpha was re-multiplied, but this was incomplete, and incorrect. Instead, apply the color matrix in unpremultiplied space. Change-Id: I87b8e03d2e228e6ded81f7bbfea952605d7a095c
/frameworks/base/libs/hwui/ProgramCache.cpp
|
e23b8dd58fba275802d48fccb43170845aac0382 |
|
04-Sep-2014 |
Derek Sollenberger <djsollen@google.com> |
Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-dev
|
68a73e8700c3bb30395e4ebf1b6e5a9b81699a5a |
|
30-Aug-2014 |
Chris Craik <ccraik@google.com> |
Fix precision issues for roundrect clipping bug:16984008 Change-Id: I941232d569293717f6bcd249d9e01f72a7409d2e
/frameworks/base/libs/hwui/ProgramCache.cpp
|
79c9f9168919b0fbb26f8ecd5704875dbc6a539b |
|
18-Aug-2014 |
Derek Sollenberger <djsollen@google.com> |
Remove invalid premul step from HWUI's matrix color filter. bug: 16186699 Change-Id: Ia0b828e76ce4831ee9e3b4f54c697e6017f1604d
/frameworks/base/libs/hwui/ProgramCache.cpp
|
91a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0 |
|
12-Aug-2014 |
Chris Craik <ccraik@google.com> |
Switch to cos interpolation of shadow alpha bug:16852257 Updates default shadow opacities to compensate. Also, update variable/constant naming related to vertex alpha. Change-Id: I9055b4ac3c9ac305ca9d515f21b52d6aa6dc9c5c
/frameworks/base/libs/hwui/ProgramCache.cpp
|
bf75945e7a1ae7c1000682716643c942c1e19ba6 |
|
12-Aug-2014 |
Chris Craik <ccraik@google.com> |
Rework shadow interpolation bug:16852257 Use pow(alpha, 1.5) to avoid harsh edges on shadow alpha ramps. Also adjusts shadow constants to compensate. Change-Id: I5869956d7d292db2a8e496bc320084b6d64c3fb7
/frameworks/base/libs/hwui/ProgramCache.cpp
|
f99f320dc79e290a89d668243b6d77c3442b36ab |
|
06-Aug-2014 |
Chris Craik <ccraik@google.com> |
Fix large radius RR clipping issue on certain devices bug:16804363 Since dist can be in the 1000s of pixels, and length() may square it in its current precision, scale the value down significantly first, since final precision isn't very important. Change-Id: Id20f7a49d6171355c8e242442c2b5083f746dca3
/frameworks/base/libs/hwui/ProgramCache.cpp
|
deeda3d337aed1eee218b89a7aba5992ced371f0 |
|
06-May-2014 |
Chris Craik <ccraik@google.com> |
Round rect outline clipping Change-Id: Iee9cf4f719f6f1917507b69189ad114fa365917b
/frameworks/base/libs/hwui/ProgramCache.cpp
|
76d3a1b8d035d27bc80b0f2fc480a903bd001514 |
|
10-Dec-2013 |
Derek Sollenberger <djsollen@google.com> |
Removing SkiaColorFilter and inspecting the native object directly. bug: 10650594 Change-Id: I4fcf66d008765afa0e35d011f58bc792183cb74f
/frameworks/base/libs/hwui/ProgramCache.cpp
|
6d29c8d5218cac0fb35f3b7c253f2bdebd44f15a |
|
09-May-2013 |
Chris Craik <ccraik@google.com> |
Add tessellation path for points bug:4351353 bug:8185479 Point tessellation is similar to line special case, except that we only tessellate one point (as a circle or rect) and duplicate it across other instances. Additionally: Fixes square caps for AA=false lines Cleanup in CanvasCompare, disabling interpolation on zoomed-in comparison view Change-Id: I0756fcc4b20f77878fed0d8057297c80e82ed9dc
/frameworks/base/libs/hwui/ProgramCache.cpp
|
78dd96d5af20f489f0e8b288617d57774ec284f7 |
|
03-May-2013 |
Romain Guy <romainguy@google.com> |
Add an on-screen overdraw counter The counter can be enabled by setting the system property called debug.hwui.overdraw to the string "count". If the string is set to "show", overdraw will be highlighted on screen instead of printing out a simple counter. Change-Id: I9a9c970d54bffab43138bbb7682f6c04bc2c40bd
/frameworks/base/libs/hwui/ProgramCache.cpp
|
032d47af737d803e841ab79f38ac9068a46c9aeb |
|
09-Apr-2013 |
Romain Guy <romainguy@google.com> |
Change the dither texture's swizzling This is a more elegant way to sample from a float alpha texture. Instead of sampling from the red channel in the fragment shader we can set the alpha channel swizzle to redirect it to the red channel. This lets us sample from the alpha channel in the fragment shader and get the correct value. Change-Id: I95bbf7a82964e1bf42c0fee1b782b6bdbbcef618
/frameworks/base/libs/hwui/ProgramCache.cpp
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b48800428906ae455c2b63acacd44e390e1fee49 |
|
05-Apr-2013 |
Romain Guy <romainguy@google.com> |
Use float textures to render gradients when possible Float textures offer better precision for dithering. In addition this change removes two uniforms from gradient shaders. These uniforms were used to dither gradients but their value is a build time constant. Instead we hardcode the value directly in the shader source at compile time. Change-Id: I05e9fd3eef93771843bbd91b453274452dfaefee
/frameworks/base/libs/hwui/ProgramCache.cpp
|
096b8d96d539429de5e67b2821ef3f9ee0300842 |
|
01-Mar-2013 |
Chris Craik <ccraik@google.com> |
Add shader program selection shortcut Add a key manipulation that makes black text/paths use the standard simple bitmap/patch shader, since they are the same. Previously we'd create a separate shader for each because the keys differed, even though the shaders were functionally equivalent. Also fixes some issues around setting DEBUG_PROGRAM Change-Id: I0c77c684d58da03501ee9ab8239c7d4a70fd6b5c
/frameworks/base/libs/hwui/ProgramCache.cpp
|
3ff0bfdd144bba3b023eda8c49b25fb0d0de8653 |
|
25-Feb-2013 |
Romain Guy <romainguy@google.com> |
Add new property to debug non-rectangular clip operations This change adds a new property called "debug.hwui.show_stencil_clip" that accepts the following values: - "highlight", colorizes in green any drawing command that's tested against a non-rectangular clip region - "region", shows the non-rectangular clip region in blue every time it is used - "hide", default value, nothing is shown Change-Id: I83c8602310edc4aaeb8b905371cdd185b17d32b5
/frameworks/base/libs/hwui/ProgramCache.cpp
|
ff316ec7a76e52572a2e89b691e6b3bba0cafba3 |
|
14-Feb-2013 |
Romain Guy <romainguy@google.com> |
Implement support for drawBitmapMesh's colors array Change-Id: I3d901f6267c2918771ac30ff55c8d80c3ab5b725
/frameworks/base/libs/hwui/ProgramCache.cpp
|
65cd612face362d054a85d0f7e5881c59cd523be |
|
11-Dec-2012 |
Chris Craik <ccraik@google.com> |
Add cap tessellation support bug:7117155 bug:8114304 Currently used for lines (with and without AA) and arcs with useCenter=false Also removes 0.375, 0.375 offset for AA lines Change-Id: Ic8ace418739344db1e2814edf65253fe7448b0b0
/frameworks/base/libs/hwui/ProgramCache.cpp
|
39284b763a09688468ed3799ebd2ebb76ea5dfd5 |
|
27-Sep-2012 |
Romain Guy <romainguy@google.com> |
Make gradients beautiful again Bug #7239634 This change passes two matrices to the vertex shader instead of one. We used to compute the final MVP matrix on the CPU to minimize the number of operations in the vertex shaders. Shader compilers are however smart enough to perform this optimization for us. Since we need the MV matrix to properly compute gradients dithering, this change splits the MVP matrix into two. This has the advantage of removing one matrix multiplication per drawing operation on the CPU. The SGX 540 shader compiler produces the same number of instructions in both cases. There is no penalty hit with having two matrices instead of one. We also send so few vertices per frame that it does not matter very much. Change-Id: I17d47ac4772615418e0e1885b97493d31435a936
/frameworks/base/libs/hwui/ProgramCache.cpp
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e83221c547cf2038752e5378e72e49a62cfd9954 |
|
25-Sep-2012 |
Romain Guy <romainguy@google.com> |
Fix alpha channel computation with ColorMatrixColorFilter Bug #7222476 There were two issues: - Blending was ignored with color filters - The addition vector of a color filter was treated as integer values instead of float values Change-Id: Id94065704a30ee8aaaa5724a9f3a3cff7c50ced7
/frameworks/base/libs/hwui/ProgramCache.cpp
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dbb261455b1b8d2fdf4f0f8ad84ddb09dda1ed9b |
|
22-Sep-2012 |
Chet Haase <chet@google.com> |
Merge "Optimize shaders for dithered gradients" into jb-mr1-dev
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a1d12dd619c86c9ac121a3095ff5e5633c11e876 |
|
21-Sep-2012 |
Chet Haase <chet@google.com> |
Optimize shaders for dithered gradients It's faster to compute a dither calculation in the vertex shader and use a varying (letting the GPU interpolate the fragment values) than to perform that calculation in the fragment shader as part of a texture lookup. Issue #7207600 Prime mr1 shader performance issues Issue #7158326 Bad framerates on MR1 (Mako, Manta, Prime) Change-Id: I15789582a6e9e2d8b9dd22aa5b0f72f0ba1cce7f
/frameworks/base/libs/hwui/ProgramCache.cpp
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710f46d9d6a5bf9ea1c1833384caf61e1934124f |
|
18-Sep-2012 |
Chris Craik <ccraik@google.com> |
Polygonal rendering of simple fill shapes bug:4419017 Change-Id: If0428e1732139786cba15f54b285d880e4a56b89
/frameworks/base/libs/hwui/ProgramCache.cpp
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0990ffbc4d407e174423a4a04b5902ed83f71db5 |
|
18-Sep-2012 |
Chet Haase <chet@google.com> |
Fix GL shader bugs Fixing errors in emitted shader code that caused GL errors at runtime Change-Id: I267a84398a81329a6688b292505f8779bd750ad1
/frameworks/base/libs/hwui/ProgramCache.cpp
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1c5c206953d673f8424908c77c974c06d5b99a9c |
|
18-Sep-2012 |
Chet Haase <chet@google.com> |
Fix bad shader code Shader code missing "=" in a couple of cases. Change-Id: Iff8a99a0ccb2903c30e2bdb2f698ef9b2e03d5d1
/frameworks/base/libs/hwui/ProgramCache.cpp
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a938f569ce206c1ed68d736181016b5b708c0084 |
|
14-Sep-2012 |
Romain Guy <romainguy@google.com> |
Fix modulation and gamma correction issues Modulation is normally enabled in a shader when drawing with an alpha mask (A8 texture.) Modulation is used to do one of two things: - Colorize the primitive (to draw text in red for instance) - Apply extra translucency (50% translucent circle filled with a bitmap) The current implementation has four issues: 1. Unnecessary work is performed by assigning the modulation color to vec4 fragColor early in the shader 2. The modulation color's alpha is applied twice when the primitive is drawn with an SkShader 3. The decision to modulate is wrong and triggers when any of the RGB channels is < 1.0. Only the alpha channel needs to be taken into account to make the decision 4. Gamma correction is not applied properly This change addresses all four issues above. Change-Id: I73fcc74efc4b094bf2d1b835f10ffaa2ea4b9eb9
/frameworks/base/libs/hwui/ProgramCache.cpp
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9f44a13a125980fee92cdc76376063129f0eebc9 |
|
14-Sep-2012 |
Chris Craik <ccraik@google.com> |
Multiply alpha for AA as late as possible Should be done after all color computation Change-Id: Iaadd565f7d2263f111f6841a00e7c341025833d3
/frameworks/base/libs/hwui/ProgramCache.cpp
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6ebdc114e0d72137394f02bc8ffe9d7a782a65c4 |
|
01-Sep-2012 |
Chris Craik <ccraik@google.com> |
Varying-based AA rect drawing Instead of calculating opacity from relative position in the shader, use a shader varying to do this computation for us. bug:5045101 Also adds a test to HwAccelerationTest to show incorrect antialiasing in scaled drawAARect / boundarySize calculation. Change-Id: Icdc41acb01dc10ce354834f8389a5aed2f439162
/frameworks/base/libs/hwui/ProgramCache.cpp
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a798b95a9ef328720febec72d01462cd97e3d4c7 |
|
28-Aug-2012 |
Chris Craik <ccraik@google.com> |
Use smoothstep to eliminate branches in AA shader Change-Id: If4ecb1a9446f29b2f8444f5cee551f863c1993e8
/frameworks/base/libs/hwui/ProgramCache.cpp
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320d46bf844b84351cb80c5d4a4768d86447ac81 |
|
09-Aug-2012 |
Romain Guy <romainguy@google.com> |
Reduce gradients textures size whenever possible Change-Id: Ifd58625ee62edac3b5d20b77553cb98b6fa2b46e
/frameworks/base/libs/hwui/ProgramCache.cpp
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211efea7376371ee755edd2ad03e83ef6eea464e |
|
01-Aug-2012 |
Romain Guy <romainguy@google.com> |
Add dithering to gradients Change-Id: Ic1208855bde3a254eca2fd7cef43e0f1318ce419
/frameworks/base/libs/hwui/ProgramCache.cpp
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42e1e0d482d774cf18a55773e434f02edb9e4462 |
|
30-Jul-2012 |
Romain Guy <romainguy@google.com> |
Improve gradients Avoid using textures for common gradients (two stops from 0.0 to 1.0) Change-Id: Iff55d21b126c8cfc4cfb701669f2339c8f6b131a
/frameworks/base/libs/hwui/ProgramCache.cpp
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63553478130f78d44c8fbeaebc610e19925544a5 |
|
19-Jul-2012 |
Romain Guy <romainguy@google.com> |
Remove vendor specific precision qualifier Change-Id: I0a56ca7a5a399ec94993d3cea0c4aff6c0f86e39
/frameworks/base/libs/hwui/ProgramCache.cpp
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8e025de5fb3ab1c099541e3a387123170bf9d1a9 |
|
19-Jul-2012 |
Romain Guy <romainguy@google.com> |
Note to self Change-Id: Ic5699bdbf880ad68748c827bb5b4976b12d4d413
/frameworks/base/libs/hwui/ProgramCache.cpp
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4121063313ac0d6f69f6253cac821d0c1c122086 |
|
17-Jul-2012 |
Romain Guy <romainguy@google.com> |
Add shader-based text gamma correction To enable it, the system property ro.hwui.text_gamma_shader must be set to true. For testing, DEBUG_FONT_RENDERER_FORCE_SHADER_GAMMA can be set to 1 in libhwui/Debug.h. Change-Id: If345c6b71b67ecf1ef2e8847b71f30f3ef251a27
/frameworks/base/libs/hwui/ProgramCache.cpp
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f3a910b423db7ad79cf61518bdd9278c048ad0d8 |
|
13-Dec-2011 |
Romain Guy <romainguy@google.com> |
Optimize state changes Change-Id: Iae59bc8dfd6427d0967472462cc1994987092827
/frameworks/base/libs/hwui/ProgramCache.cpp
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a60c3889718f4513a6c9d8b80f655db5d6346905 |
|
02-Aug-2011 |
Romain Guy <romainguy@google.com> |
Use high precision iterators on specific GPUs Bug #5098359 Change-Id: I52ee8c7b4c9e8d4c7bedb684eaf7bef6c44c74b9
/frameworks/base/libs/hwui/ProgramCache.cpp
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df0a7fbdcff3c683641b7980da50a7d0eebe0876 |
|
03-May-2011 |
Romain Guy <romainguy@google.com> |
Merge "Allows to render with an OpenGL context inside a TextureView."
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8f0095cd33558e9cc8a440047908e53b68906f5f |
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03-May-2011 |
Romain Guy <romainguy@google.com> |
Allows to render with an OpenGL context inside a TextureView. Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
/frameworks/base/libs/hwui/ProgramCache.cpp
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99585adeb4167ca357a72eb866f34c1af944f4b9 |
|
03-May-2011 |
Chet Haase <chet@google.com> |
Line endcaps for AA lines are now antialiased. Also fixed other minor issues with AA and line rendering. Change-Id: Icd4638d27c70e2ee0f28b5d9a2b97d8b29e8ac4d
/frameworks/base/libs/hwui/ProgramCache.cpp
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aa6c24c21c727a196451332448d4e3b11a80be69 |
|
29-Apr-2011 |
Romain Guy <romainguy@google.com> |
New widget: TextureView Bug #4343984 TextureView can be used to render media content (video, OpenGL, RenderScript) inside a View. The key difference with SurfaceView is that TextureView does not create a new Surface. This gives the ability to seamlessly transform, animate, fade, etc. a TextureView, which was hard if not impossible to do with a SurfaceView. A TextureView also interacts perfectly with ScrollView, ListView, etc. It allows application to embed media content in a much more flexible way than before. For instance, to render the camera preview at 50% opacity, all you need to do is the following: mTextureView.setAlpha(0.5f); Camera c = Camera.open(); c.setPreviewTexture(mTextureView.getSurfaceTexture()); c.startPreview(); TextureView uses a SurfaceTexture to get the job done. More APIs are required to make it easy to create OpenGL contexts for a TextureView. It can currently be done with a bit of JNI code. Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
/frameworks/base/libs/hwui/ProgramCache.cpp
|
740bf2bb2e900d3db2292b5909b4b4c6e90320e6 |
|
27-Apr-2011 |
Romain Guy <romainguy@google.com> |
Apply shaders/filters to text drop shadows. Bug #4318323 This change also fixes the fact that shaders were not modulated by the paint's color when drawing paths. Change-Id: Id88804143aea06c895d4cbcdbe106d660230aa5a
/frameworks/base/libs/hwui/ProgramCache.cpp
|
5b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82 |
|
14-Apr-2011 |
Chet Haase <chet@google.com> |
Enable anti-aliasing for hw-accelerated lines Draw anti-aliased lines with OpenGL by constructing a quad with a border that fades out (to mimic fragment coverage). Change-Id: Ib81a3e62d663acdf1b46b401ac4aa7ee9855cc7e
/frameworks/base/libs/hwui/ProgramCache.cpp
|
80bbfb19eefe3cb9be8833b136381cece069e24d |
|
24-Mar-2011 |
Romain Guy <romainguy@google.com> |
Fix shaders generation on IMG GPUs. Change-Id: Id15df2663e41e31f04c8d86b958312341da8101d
/frameworks/base/libs/hwui/ProgramCache.cpp
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ed6fcb034b44d9a6ac2fc72fee6030417811f234 |
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21-Mar-2011 |
Romain Guy <romainguy@google.com> |
Add support for drawPoint() and drawPoints(). Change-Id: I01bef50c08ec3160f8d40dc060b2cf6c2e4d7639
/frameworks/base/libs/hwui/ProgramCache.cpp
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67f27952c1bcb2230beef9b5ca0bf42edad436a9 |
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08-Dec-2010 |
Romain Guy <romainguy@google.com> |
Correctly release the OpenGL Canvas on EGL error. Change-Id: Ib31fd8445f7ce5f7aa7e0205de0e7db80d024fc2
/frameworks/base/libs/hwui/ProgramCache.cpp
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c15008e72ec00ca20a271c3006dac649fd07533b |
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10-Nov-2010 |
Romain Guy <romainguy@google.com> |
Move all debug flags in a single place. This change also adds a new memory usage flag. When turned on, the following is printed after every frame: D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes): D/OpenGLRenderer( 3723): TextureCache 3766680 / 20971520 D/OpenGLRenderer( 3723): LayerCache 3538944 / 8388608 D/OpenGLRenderer( 3723): GradientCache 135168 / 524288 D/OpenGLRenderer( 3723): PathCache 41180 / 4194304 D/OpenGLRenderer( 3723): TextDropShadowCache 0 / 2097152 D/OpenGLRenderer( 3723): FontRenderer 0 262144 / 262144 D/OpenGLRenderer( 3723): FontRenderer 1 262144 / 262144 D/OpenGLRenderer( 3723): FontRenderer 2 262144 / 262144 D/OpenGLRenderer( 3723): Other: D/OpenGLRenderer( 3723): FboCache 2 / 12 D/OpenGLRenderer( 3723): PatchCache 31 / 512 D/OpenGLRenderer( 3723): Total memory usage: D/OpenGLRenderer( 3723): 8268404 bytes, 7.89 MB This should help tracking possibe memory issues. Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
/frameworks/base/libs/hwui/ProgramCache.cpp
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4afdf666fdb034834c48445570ed9d6f4133fc71 |
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14-Oct-2010 |
Romain Guy <romainguy@android.com> |
Color filters were ignored by the program cache fast path. Change-Id: I08f2f02d356234a674be778d088e0558fd49c849
/frameworks/base/libs/hwui/ProgramCache.cpp
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9db91243c5ace4421091557b76a0b1cbd2312fec |
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12-Oct-2010 |
Romain Guy <romainguy@google.com> |
Simplify black texture fragment shader. Change-Id: If2d43f92f4c98ec128692761a670b0f31207a3c0
/frameworks/base/libs/hwui/ProgramCache.cpp
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707b2f78ccaa09965d7e030fda3a883ce9b75ea8 |
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12-Oct-2010 |
Romain Guy <romainguy@google.com> |
Optimize GLSL shaders. Change-Id: I9a5e01bced63d8da0c61330a543a2b805388a59d
/frameworks/base/libs/hwui/ProgramCache.cpp
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7537f856f9076a84db04d8de447f6527b67166fd |
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11-Oct-2010 |
Romain Guy <romainguy@google.com> |
Improve performance of linear gradients. Change-Id: If1caee31fc045dea13a4c5c10f25f2ffd325c4f8
/frameworks/base/libs/hwui/ProgramCache.cpp
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14830948d02f768c41b97b7a8d15e1b3cab78267 |
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08-Oct-2010 |
Romain Guy <romainguy@google.com> |
Add 3D transforms support to all gradients. Change-Id: I61409edd00dab3a11684a3f5e4f7df0afc734758
/frameworks/base/libs/hwui/ProgramCache.cpp
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e3095e0c1e2a4a4f34f741aa386eae56536ca5aa |
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07-Oct-2010 |
Romain Guy <romainguy@google.com> |
Apply 3D transformations to gradient shaders. This fixes only linear gradients. Sweep and radial gradients, as well as bitmap shaders, will be fixed in a future commit. Change-Id: I4eee4ff62e9bbf3b9339fc111a780167449ecfef
/frameworks/base/libs/hwui/ProgramCache.cpp
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ddb80bebb0776e6d852aab6e8bba5d5591847a55 |
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21-Sep-2010 |
Romain Guy <romainguy@google.com> |
Add support for circular gradients to the GL renderer. This change also adds full support for local transformation matrices on sweep and radial gradients. Change-Id: Id8773bc0766575190e3f3d51984fc5e57b266c3f
/frameworks/base/libs/hwui/ProgramCache.cpp
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ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6f |
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21-Sep-2010 |
Romain Guy <romainguy@google.com> |
Add support for SweepGradient in the GL renderer. Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
/frameworks/base/libs/hwui/ProgramCache.cpp
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f607bdc167f66b3e7003acaa4736ae46d78c1492 |
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11-Sep-2010 |
Romain Guy <romainguy@google.com> |
Correct implementation of saveLayer(). Change-Id: I5375126636913e0a84f2d6bbd0ebe40d2e4f2763
/frameworks/base/libs/hwui/ProgramCache.cpp
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a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5 |
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09-Sep-2010 |
Romain Guy <romainguy@google.com> |
Add support for advanced blend modes with the framebuffer. This adds the ability to blend with the framebuffer using Darken, Lighten, Add, Multiply, Overlay and Screen. Change-Id: Iae01a53797d4ad39c373cba6ff2a42293129da1a
/frameworks/base/libs/hwui/ProgramCache.cpp
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48daa54d31fc59ec969dcff65eb3cbb0ce879a8d |
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11-Aug-2010 |
Romain Guy <romainguy@google.com> |
Add extra blending modes. This change adds the following blending modes for shaders and color filters: Add Multiply Screen Overlay Darken Lighten Change-Id: Iff22f5ce6041b43c71b1857d73013f5010ab3413
/frameworks/base/libs/hwui/ProgramCache.cpp
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61c8c9c5b2006d18e9310b6521c65b36ffe75ce4 |
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10-Aug-2010 |
Romain Guy <romainguy@google.com> |
Fix tons of bugs and add new text rendering support. Change-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7
/frameworks/base/libs/hwui/ProgramCache.cpp
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7fbcc0492fca03857e3c45064f4aa040af817d55 |
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05-Aug-2010 |
Romain Guy <romainguy@google.com> |
Add support for paths. Rendering is implementing by rasterizing the paths into A8 textures. This cna be extremely inefficient if the path changes often. Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
/frameworks/base/libs/hwui/ProgramCache.cpp
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db1938e0e6ef816e228c815adccebd5cb05f2aa8 |
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03-Aug-2010 |
Romain Guy <romainguy@google.com> |
Add support for ColorFilters. Color filters are fully supported and can be used with shaders. Change-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04
/frameworks/base/libs/hwui/ProgramCache.cpp
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06f96e2652e4855b6520ad9dd70583677605b79a |
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31-Jul-2010 |
Romain Guy <romainguy@google.com> |
Refactor Skia shaders handling. With this change, Skia shaders can easily be applied to any mesh. This change also supports ComposeShader. For instance, this can be used to blend a gradient and a bitmap togehter and paint a string of text with the result. Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
/frameworks/base/libs/hwui/ProgramCache.cpp
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889f8d1403761d5668115ced6cbb3f767cfe966d |
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29-Jul-2010 |
Romain Guy <romainguy@google.com> |
Moved all the rendering code to the new shader generator. The generator supports features that are not yet implement in the renderer: color matrix, lighting, porterduff color blending and composite shaders. This change also adds support for repeated/mirrored non-power of 2 bitmap shaders. Change-Id: I903a11a070c0eb9cc8850a60ef305751e5b47234
/frameworks/base/libs/hwui/ProgramCache.cpp
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ac670c0433d19397d4e36ced2110475b6f54fe26 |
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28-Jul-2010 |
Romain Guy <romainguy@google.com> |
Generate shaders to cover all possible cases. With this change, all the vertex and fragment shaders used by the GL renderer are now generated based on a program description supplied by the caller. This allows the renderer to generate a large number of shaders without having to write all the possible combinations by hand. The generated shaders are stored in a program cache. Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
/frameworks/base/libs/hwui/ProgramCache.cpp
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