History log of /frameworks/base/libs/hwui/utils/TimeUtils.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
e486d932ca5a10446a3c98d6d065213913277268 28-Oct-2015 John Reck <jreck@google.com> Tune scheduling a bit, avoid a binder ipc

Don't query running behind if it's not possible to be behind such
as having received a vsync since the last call to swap buffers.

This also avoids an accidental-starvation issue where if surface
flinger was a bit sluggish to dequeue then renderthread would drop
thinking the queue was full.

Also be a bit smarter about tracking if we've already drawn for this
vsync target to avoid producing two frames for the same vsync

Change-Id: Ib266500a693c27000b2e8ea578f111229d75147a