History log of /frameworks/native/include/gui/BufferQueueConsumer.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
19e3e06e3c65a7c001a6fe0971744ba5ff536515 20-Aug-2015 Pablo Ceballos <pceballos@google.com> BQ: Modify consumer buffer count interfaces

- Rename setDefaultMaxBufferCount() to setMaxBufferCount(). Modify it
to be hard maximum on the number of buffers that can't be overwritten
by the producer.
- Enforce the maximum buffer count in setMaxAcquiredBufferCount(),
setMaxDequeuedBufferCount(), and setAsyncMode().
- Remove mOverrideMaxBufferCount as it's no longer needed since
overriding is no longer possible.
- Expose setMaxAcquiredBufferCount() in GLConsumer.
- Remove disableAsyncBuffer(), it was only being used for single buffer
mode. Single buffer mode is now achievable with setMaxBufferCount().

Bug 13174928

Change-Id: Ia33799f42751272a711fbd8559f7602ce9f18e4f
/frameworks/native/include/gui/BufferQueueConsumer.h
a4650a50a0b35e9e4342d6600b6eb24fd94bb8e5 12-May-2015 Dan Stoza <stoza@google.com> Fix PTS handling for buffer replacement

This changes the way that SurfaceFlinger's shadow buffer management
works such that instead of tracking the size of the shadow queue in the
BufferQueue, SF tracks the last frame number it has seen, and passes
that into the acquireBuffer call. BufferQueueConsumer then ensures that
it never returns a buffer newer than that frame number, even if that
means that it must return PRESENT_LATER for an otherwise valid buffer.

Change-Id: I3fcb45f683ed660c3f18a8b85ae1f8a962ba6f0e
/frameworks/native/include/gui/BufferQueueConsumer.h
ecc504043fddb7a75042ce402c67aedfac04d5e2 28-Apr-2015 Dan Stoza <stoza@google.com> SurfaceFlinger: Fix PTS on stale buffers

SurfaceFlinger's (Layer's) shadow copy of the BufferQueue queue was
getting out of sync for a few reasons. This change fixes these by
doing the following:

- Adds a check to re-synchronize the shadow copy every time we
successfully acquire a buffer by first dropping stale buffers before
removing the current buffer.
- Avoids trying to perform updates for buffers which have been rejected
(for incorrect dimensions) by SurfaceFlinger.
- Adds IGraphicBufferConsumer::setShadowQueueSize, which allows the
consumer to notify the BufferQueue that it is maintaining a shadow
copy of the queue and prevents it from dropping so many buffers
during acquireBuffer that it ends up returning a buffer for which the
consumer has not yet received an onFrameAvailable call.

Bug: 20096136
Change-Id: I78d0738428005fc19b3be85cc8f1db498043612f
(cherry picked from commit 2e36f2283f48ab764b496490c73a132acf21df3a)
/frameworks/native/include/gui/BufferQueueConsumer.h
54716317b5752010134edc64421a3f492bd608ab 13-Mar-2015 Dan Stoza <stoza@google.com> libgui: Remove IGBC::BufferItem

Removes IGraphicBufferConsumer::BufferItem. Depends on the
following changes:
I187b3a7d05196b6289596afac8fb9a9d4aebff76
I0ddd38df37500cfd6b21d1e768ed14e39c5cd9fc

Change-Id: Id1fa56d092188f2cb712768d5d2fc6a9027fb73c
/frameworks/native/include/gui/BufferQueueConsumer.h
de7100ab2304434f73cbd1022823835184511d04 12-Mar-2015 Dan Stoza <stoza@google.com> libgui: Add a BufferItem overload to IGBC::acquire

Adds an overload of IGraphicBufferConsumer::acquireBuffer which takes
an android::BufferItem instead of an IGBC::BufferItem.

Change-Id: I9c3bc8037fa9438d4d9080b8afb694219ef2f71f
/frameworks/native/include/gui/BufferQueueConsumer.h
5b75a513e431c097ae704cba2f7affa6bfaecec9 20-Feb-2015 Eino-Ville Talvala <etalvala@google.com> Add dataSpace to buffer queues; remove old format enums.

- Wire up new dataSpace parameter through buffer queue stack
- Update tests to include the parameter
- Switch eglApi to using dataSpace to indicate sRGB gamma/linear
difference
- Remove RAW_SENSOR in favor of RAW16
- Remove use of sRGB format enums
- Add default dataspace to buffer queue core
- Add query for default dataspace

Change-Id: I070bd2e7c56506055c419004c29e2e3feac725df
/frameworks/native/include/gui/BufferQueueConsumer.h
d723bd7669b4fc88dc282d8bf8ba5ecb2849d22f 18-Nov-2014 Dan Stoza <stoza@google.com> libgui: Enable -Weverything and -Werror

Enables -Weverything and -Werror, with just a few exceptions for
warnings we can't (or shouldn't need to) work around.

Change-Id: I034abec27bf4020d84af60d7acc1939c59986dd6
/frameworks/native/include/gui/BufferQueueConsumer.h
febd4f4f462444bfcb3f0618d07ac77e3fc1f6ad 10-Apr-2014 Dan Stoza <stoza@google.com> BufferQueue: Increase max slots from 32 to 64

Increases NUM_BUFFER_SLOTS from 32 to 64 and changes the mask
returned by IGBC::getReleasedBuffers from 32 to 64 bits.

Bug: 13174352
Change-Id: Ie8ef0853916cfb91f83881c7241886bb1950f01a
/frameworks/native/include/gui/BufferQueueConsumer.h
73ed82f809a40560fd3a6d53d18e5c846362d764 13-Mar-2014 Jesse Hall <jessehall@google.com> Merge "Add sideband streams to BufferQueue and related classes"
399184a4cd728ea1421fb0bc1722274a29e38f4a 04-Mar-2014 Jesse Hall <jessehall@google.com> Add sideband streams to BufferQueue and related classes

Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.

Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
/frameworks/native/include/gui/BufferQueueConsumer.h
9f3053de78630815d60cf48a2cf2348cc5867c45 07-Mar-2014 Dan Stoza <stoza@google.com> BufferQueue: Allow detaching/reattaching buffers

Adds detachBuffer and attachBuffer calls to both the producer and
consumer sides of BufferQueue. Buffers may be detached while dequeued
by the producer or acquired by the consumer, and when attached, enter
the dequeued and acquired states, respectively.

Bug: 13173343
Change-Id: Ic152692b0a94d99e0135b9bfa62747dab2a54220
/frameworks/native/include/gui/BufferQueueConsumer.h
3e96f1982fda358424b0b75f394cbf7c1794a072 03-Mar-2014 Dan Stoza <stoza@google.com> Change BufferQueue into producer/consumer wrapper

Now that BufferQueue has been split into core + producer + consumer,
rewrite BufferQueue to be a thin layer over a producer and consumer
interface. Eventually, this layer will be deprecated in favor of
only using either the producer or consumer interface, as applicable.

Change-Id: I340ae5f5b633b244fb594615ff52ba50b9e2f7e4
/frameworks/native/include/gui/BufferQueueConsumer.h
289ade165e60b5f71734d30e535f16eb1f4313ad 28-Feb-2014 Dan Stoza <stoza@google.com> Split BufferQueue into core + producer + consumer

Change-Id: Idc39f1e511d68ce4f02202d35425a419bc0bcd92
/frameworks/native/include/gui/BufferQueueConsumer.h