History log of /frameworks/native/opengl/tools/glgen/stubs/jsr239/GLImplHeader.java-impl
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
2fc72d1c0294fb759380604ea906ce67ebeb5c5f 19-May-2014 Jesse Hall <jessehall@google.com> opengl: Fix whitespace in Java templates

Someone fixed these in the generated code, so re-generating even with
no other changes caused diffs. Better to just fix it at the source.

Bug: 15028495
Change-Id: I248f9796d4e3d904c4c0dc15be5f8de231df7285
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLImplHeader.java-impl
54c2818abe6d366815aec67dfcede1b1e008a52e 23-Feb-2013 Mathias Agopian <mathias@google.com> update glgen to take into account recent changes

- it looks like UserId has been renamed to UserHandle in the
framework.
- also for some reason I don't understand glgen didn't seem
to be up to date with respect to the generated bindings in the tree.
It's like the bindings were generated with a more recent version of
glgen (maybe it was never checked in). So we fix that here.

Change-Id: Ie49522ebf67fcab9213246b4d93500e37a3cbc05
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLImplHeader.java-impl
66a42db8cbfba902f72f0ace5ac448ef4bfd3951 16-Jun-2012 Thomas Tafertshofer <tafertth@google.com> improve glgen tool to support EGL1.4

- added EGL1.4 bindings generation
- fixed bugs in GLES bindings

Bug: 6709865
Change-Id: I04ac63f652e1968a51eb833f47e00336ea449980
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLImplHeader.java-impl
9875750593aae7c2a62f33c620809d49162393eb 09-Apr-2011 Elliott Hughes <enh@google.com> Kill the global references in the OpenGL wrappers.

Just use jniThrowException instead. Note that it would be trivial to throw
seemingly more appropriate exceptions (NullPointerException and
OutOfMemoryException in particular), but I'm only attempting to preserve
existing behavior here.

I also found shadowing bugs in some of the special-case functions, which
would previously always have leaked memory.

This also moves an accidental change to a generated file (ActivityThread ->
AppGlobals) into the generator, so it won't be overwritten in future.

Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLImplHeader.java-impl
e44e45c454a1f6ab89bce338d4ef12471549a7a2 28-Jan-2010 Jack Palevich <jackpal@google.com> Implement the GL11ExtensionPack APIs.
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLImplHeader.java-impl
66089a33ea4efda711a3a5180f0b001bdac48dcf 08-Dec-2009 Jack Palevich <jackpal@google.com> Implement Matrix Palette extension.

Adds support for formerly-unimplemented methods:

glCurrentPaletteMatrixOES
glLoadPaletteFromModelViewMatrixOES
glMatrixIndexPointerOES
glWeightPointerOES

The bulk of the changes are related to implementing the two PointerOES
methods, which are implemented pretty much the same way as the existing
Pointer methods were implemented.

This change also changes the way glPointSizePointerOES is implemented,
making it act like all the other Pointer methods. (Previously it was
not handling non-direct-buffer arguments correctly.)

Fixes bug 2308625 "Support matrix palette skinning
in JSR239 and related APIs"

Also updated GLLogWraper to fix two bugs in GLLogWrapper that were
discovered while testing matrix palette skinning support:

a) Handle trying to print the contents of null-but-enabled buffers.
(It's not legal to draw with null-but-enabled buffers, and
in fact some OpenGL drivers will crash if you try to render in this
state, but there's no reason the GLLogWrapper should crash while trying
to debug this situation.

b) Don't read off the end of a vertex buffer with non-zero position when
printing the entire contents of the vertex buffer. Now we only print from
the current position to the end of the buffer.
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLImplHeader.java-impl
c96812cb27ca2fbfe4456c8297e2c77d23d790f1 16-Jun-2009 Jack Palevich <jackpal@google.com> Allow pre-Donut apps to use indirect Buffers in GL11 Pointer methods.

Apps targeting Donut and newer will throw an exception.

We use a heuristic to determine whether an app is pre-Donut or not:
We take the address space's __progname, and use that as the application's
package name. For simple applications this is correct.
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLImplHeader.java-impl
427f585f726af6e3bd1fb835f26b2af9f609c483 16-Apr-2009 Jack Palevich <jackpal@google.com> Add an Android-specific static OpenGL ES 1.1 Java API.

This change adds four new public classes that expose a static OpenGL ES 1.1 API:

android.opengl.GLES10
android.opengl.GLES10Ext
android.opengl.GLES11
android.opengl.GLES11Ext

Benefits:

+ The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API.
+ The static API is similar to the C API, which should make it easier to import C-based
example code.
+ The static API provides a clear path for adding new OpenGL ES 1.1 extensions
and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard.

Example:

import static android.opengl.GLES10.*;

...

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

Note that it is possible to mix-and-match calls to both the static and JSR239 APIs.
This works because neither API maintains state. They both call through to the same underlying
C OpenGL ES APIs.

Implementation details:

This change enhances the "glgen" "gen" script to generate both the original JSR239 and
new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before,
so there is no need to check in new versions of the generated JSR239 classes.

As part of this work the gen script was updated to be somewhat more robust, and to
work with git instead of perforce. The script prints out commands to git add the generated files,
but leaves it up to the script runner to actually execute those commands.
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLImplHeader.java-impl