8a59ca73f2434f0e19321351e38229314c173e4f |
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30-Oct-2015 |
Pablo Ceballos <pceballos@google.com> |
Add GLES32 class templates - Added a script that takes the #defines in gl2/3.h and formats them for use in the Java template. - Generated GLES32.spec using glgen2. - Added full support for void* in glgen. It wasn't previously necessary since the apis were using GLvoid instead. - Created the GLES32 header stubs. Added stubs for GLES32 functions that couldn't be handled by the code generator. Added checks in the checks.spec file where appropriate. - Generated the GLES32 class and JNI. Change-Id: Ifc8512ed56af75bbc3e7ec2ea1377895201d5325
/frameworks/native/opengl/tools/glgen2/glgen.py
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4690754ec38f77431431910ce878850e1c60ab79 |
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27-Oct-2015 |
Pablo Ceballos <pceballos@google.com> |
opengl: Update headers and registry and regenerate *api.in - Update the registry xml files and python scripts in glgen2. Took r32166 from: https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/ - Update the GLES headers (and add gl32.h). Took r32166 from: https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/api/ - Include gl32.h in libs/hooks.h - Update glgen2/glgen.py to properly handle glPathGlyphIndexRangeNV which uses an explicit array parameter (and is the only GL extension that does this). This modification also fixes a bunch of whitespace issues in the *.in files. - Get rid of the remaining bits of glTrace code in glgen2/glgen.py - Regenerate the *.in files with glgen2 - The official glext.h hasn't been updated and differs from the registry in the second to last argument to glMultiDrawElementsEXT. This file was previously modified to match the registry and this modification has been carried forward in this commit. - getProcAddress.cpp was failing to compile for ARM because the inline assembly for loading the function pointer now exceeds the limit of 4095 for an immediate offset to the ldr instruction on ARM. Modify it to instead load the offset into a register and add it with an add instruction before the ldr instruction. - Khronos has added #ifdef GL_GLEXT_PROTOTYPES guards to the function prototypes in gl2/3.h. In order to keep existing code compiling add #define GL_GLEXT_PROTOTYPES to include/KHR/khrplatform.h for now. This should be fixed upstream and when it is this can be removed. Change-Id: I952ace43879557d7c363810b83d65159ad2ad1e3
/frameworks/native/opengl/tools/glgen2/glgen.py
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edfe72ed6738d3798c5384b7aec8ab73af549d79 |
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22-May-2015 |
Alistair Strachan <alistair.strachan@imgtec.com> |
Fix EGL shim extension injection for GL ES 3 drivers. The Android EGL shim injects GL_EXT_debug_marker into the ES driver EXTENSIONS string for the OpenGL ES 1.x and 2.0/3.0/3.1 drivers if the extension is not already provided. This feature is used by GLES_trace. In Open GL ES 3.0 it became possible to query an indexed version of the EXTENSIONS string via GetStringi(). NUM_EXTENSIONS Gets were also added to the specification (taken from Open GL). If the shim does not have to inject the extension, then there is no problem, as glGetString() and glGetStringi() / NUM_EXTENSIONS will be consistent. However, if the Android EGL shim injects the extension, NUM_EXTENSIONS and GetStringi() will report one less extension than is really available. Consistency between these methods is tested by the dEQP framework with the dEQP-GLES3.functional.state_query.string.extensions test. If the driver does not provide GL_EXT_debug_marker, this test fails. This change wraps all of the affected entry points so that the wrapped driver extensions are never visible directly to dEQP, eliminating the inconsistency.
/frameworks/native/opengl/tools/glgen2/glgen.py
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16f03928743b01638419874e2b6300b52da6eb4c |
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20-May-2014 |
Jesse Hall <jessehall@google.com> |
opengl: Add GLES31 and GLES31Ext class templates Bug: 15028495 Change-Id: I276d04f029d441e092428fad72f09ca15e1d233a
/frameworks/native/opengl/tools/glgen2/glgen.py
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6cb7d3dc9f1ce37547646979e0625992264ea4d0 |
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18-May-2014 |
Jesse Hall <jessehall@google.com> |
opengl: Regenerate code with ES 3.1 and new extensions Enable ES 3.1 generation in glgen.py, and regenerate everything to add support for that as well as these new extensions in the registry: - EXT_copy_image - EXT_draw_buffers_indexed - EXT_geometry_shader - EXT_gpu_shader5 - EXT_primitive_bounding_box - EXT_shader_implicit_conversions - EXT_shader_io_blocks - EXT_tessellation_shader - EXT_texture_border_clamp - EXT_texture_buffer - EXT_texture_cube_map_array - EXT_texture_view Bug: 15028495 Change-Id: I35acb473cba2433b9aeb95d1b8bfbdcfadf22532
/frameworks/native/opengl/tools/glgen2/glgen.py
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4a73962c694bfe57eb2bea40ed6fb626be7006aa |
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14-May-2014 |
Jesse Hall <jessehall@google.com> |
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
/frameworks/native/opengl/tools/glgen2/glgen.py
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