History log of /frameworks/wilhelm/src/android/android_AudioToCbRenderer.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
167a2af67dcc0d20e6e3e995a23a0567715e0ee1 07-Oct-2011 Glenn Kasten <gkasten@google.com> AudioPlayback_Parameters cleanup

Use AudioPlayback_Parameters more consistently in parameter list of
constructors. Also, StreamPlayer::StreamPlayer was over-assigning to
mPlaybackParams (already assigned by its superclass's constructor).

Move initialization of AudioPlayback_Parameters from each case
to before the switch, as it is shared by each use case.

Remove old asserts.

Change-Id: I8925d36da031c80308457c7e940418d3a4e47b62
/frameworks/wilhelm/src/android/android_AudioToCbRenderer.h
c0a40f3efef1706f861777ff68003fe344730055 28-Sep-2011 Glenn Kasten <gkasten@google.com> Remove dead code

Change-Id: Ic68d4d7b942ef99120ad30ee3ef7ce48ff1d697a
/frameworks/wilhelm/src/android/android_AudioToCbRenderer.h
f4b45a37248899ae2d27bb172f8387fbf1edff8e 12-Sep-2011 Glenn Kasten <gkasten@google.com> Bug 5090073 Callback protectors

Add callback protector for decode to PCM usage cases.
Move callback protection up earlier for URI decode use case only.

Other:
Remove redundant mCallbackProtector field.
Optimization: on exit from callback protector, only broadcast if !mSafeToEnterCb,
that is if destroy has requested callback protectors to finish up.
More callback protector logging.
Add callback protector requestCbExit() [no wait], not yet used.

Unrelated:
3rd parameter of adecoder_writeToBufferQueue is always CAudioPlayer * instead of void *.

Change-Id: I57a46acf0e5ecb213540b13ca08098177ad7ad6e
/frameworks/wilhelm/src/android/android_AudioToCbRenderer.h
bb832e853d4afb11b0a3287b2eb0cad87696d631 27-Jul-2011 Jean-Michel Trivi <jmtrivi@google.com> AAC buffer decode to PCM buffer queue

Implement AAC ADTS decode with buffers of compressed data being
passed to the framework through an AndroidBufferQueue, and
decoded PCM buffers being passed to the application through
a BufferQueue (just like existing decode from URI/FD).

Change-Id: Id992a44a5ca7e404088b929f2b0afe9ca1f85223
/frameworks/wilhelm/src/android/android_AudioToCbRenderer.h
2b06e20ae32388f6e1dfd088d9773c34e6b1cb45 29-Mar-2011 Jean-Michel Trivi <jmtrivi@google.com> Reduce include noise in SL and XA class definitions

In classes.h: we should only have to include the headers
for the objects that are actually stored as member variables of
the OpenSL ES and OpenMAX AL objects (so here AudioTrackProtector,
Effect, and GenericPlayer).
In CMediaPlayer.c: remove useless includes and change the video
surface function prototypes to use const refs to strong pointers
instead of pointers to access the GenericMediaPlayer objects.

Note that android_SfPlayer.h is still in sles_allinclusive.h because
it will be dealt with when the SfPlayer functionality is absorbed
under LocAVPlayer.

Change-Id: Ic2c9459862588399d9545a247cc15341effc0f66
/frameworks/wilhelm/src/android/android_AudioToCbRenderer.h
13837cf3f7be0eb8b1a9552bd99a89f98c987720 01-Feb-2011 Jean-Michel Trivi <jmtrivi@google.com> OpenSL ES: support decode to PCM buffer queue

Created a new audio player class, APlayer, from which we derive
subclasses to encapsulate OpenSL ES AudioPlayer implementations:
- ASfPlayer derives from APlayer and encapsulates StageFright
functionality for audio decoding to a buffer
- ADecoder derives from ASfPlayer and encapsulates rendering
the decoded audio data to a callback function. It interfaces
with the OpenSL ES Buffer Queue interface to pass the decoded
data back to an OpenSL ES application.

For OpenSL ES, to support decoding to a Buffer Queue, we now
allow an AudioPlayer to have its sink be a PCM buffer queue.

Change-Id: I9aefeb0375a71f7ca770c5c62b4fb8faf59c9c23
/frameworks/wilhelm/src/android/android_AudioToCbRenderer.h