Lines Matching defs:layer
28 * A hardware layer can be used to render graphics operations into a hardware
29 * friendly buffer. For instance, with an OpenGL backend a hardware layer
30 * would use a Frame Buffer Object (FBO.) The hardware layer can be used as
50 * Update the paint used when drawing this layer.
52 * @param paint The paint used when the layer is drawn into the destination canvas.
61 * Indicates whether this layer can be rendered.
63 * @return True if the layer can be rendered into, false otherwise
88 * Copies this layer into the specified bitmap.
90 * @param bitmap The bitmap to copy they layer into
99 * Update the layer's properties. Note that after calling this isValid() may
102 * @param width The new width of this layer
103 * @param height The new height of this layer
104 * @param isOpaque Whether this layer is opaque
106 * @return true if the layer's properties will change, false if they already
114 * Sets an optional transform on this layer.
116 * @param matrix The transform to apply to the layer.
124 * Indicates that this layer has lost its texture.
144 static HardwareLayer adoptTextureLayer(ThreadedRenderer renderer, long layer) {
145 return new HardwareLayer(renderer, layer);