Lines Matching defs:state
61 void BM_FrameBuilder_defer(benchmark::State& state) {
62 TestUtils::runOnRenderThread([&state](RenderThread& thread) {
64 while (state.KeepRunning()) {
74 void BM_FrameBuilder_deferAndRender(benchmark::State& state) {
75 TestUtils::runOnRenderThread([&state](RenderThread& thread) {
81 while (state.KeepRunning()) {
114 void BM_FrameBuilder_defer_scene(benchmark::State& state) {
115 TestUtils::runOnRenderThread([&state](RenderThread& thread) {
116 const char* sceneName = *(SCENES.begin() + state.range_x());
117 state.SetLabel(sceneName);
119 while (state.KeepRunning()) {
130 void BM_FrameBuilder_deferAndRender_scene(benchmark::State& state) {
131 TestUtils::runOnRenderThread([&state](RenderThread& thread) {
132 const char* sceneName = *(SCENES.begin() + state.range_x());
133 state.SetLabel(sceneName);
139 while (state.KeepRunning()) {