Searched defs:texMatrix (Results 1 - 3 of 3) sorted by relevance

/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
H A DGlRectDrawer.java56 + "uniform mat4 texMatrix;\n"
60 + " interp_tc = (texMatrix * in_tc).xy;\n"
127 this.texMatrixLocation = glShader.getUniformLocation("texMatrix");
139 public void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height) { argument
140 prepareShader(OES_FRAGMENT_SHADER_STRING, texMatrix);
154 public void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height) { argument
155 prepareShader(RGB_FRAGMENT_SHADER_STRING, texMatrix);
168 public void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height) { argument
169 prepareShader(YUV_FRAGMENT_SHADER_STRING, texMatrix);
189 private void prepareShader(String fragmentShader, float[] texMatrix) { argument
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H A DRendererCommon.java60 void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height); argument
61 void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height); argument
62 void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height); argument
/external/skia/src/gpu/
H A DSkGpuDevice.cpp1115 SkMatrix texMatrix; local
1116 texMatrix.reset();
1122 texMatrix.setScale(wInv, hInv);
1150 fp.reset(GrBicubicEffect::Create(texture, texMatrix, textureDomain));
1153 texMatrix,
1161 fp.reset(GrBicubicEffect::Create(texture, texMatrix, tileModes));
1163 fp.reset(GrSimpleTextureEffect::Create(texture, texMatrix, params));

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