Searched defs:texMatrix (Results 1 - 3 of 3) sorted by relevance
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
H A D | GlRectDrawer.java | 56 + "uniform mat4 texMatrix;\n" 60 + " interp_tc = (texMatrix * in_tc).xy;\n" 127 this.texMatrixLocation = glShader.getUniformLocation("texMatrix"); 139 public void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height) { argument 140 prepareShader(OES_FRAGMENT_SHADER_STRING, texMatrix); 154 public void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height) { argument 155 prepareShader(RGB_FRAGMENT_SHADER_STRING, texMatrix); 168 public void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height) { argument 169 prepareShader(YUV_FRAGMENT_SHADER_STRING, texMatrix); 189 private void prepareShader(String fragmentShader, float[] texMatrix) { argument [all...] |
H A D | RendererCommon.java | 60 void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height); argument 61 void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height); argument 62 void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height); argument
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/external/skia/src/gpu/ |
H A D | SkGpuDevice.cpp | 1115 SkMatrix texMatrix; local 1116 texMatrix.reset(); 1122 texMatrix.setScale(wInv, hInv); 1150 fp.reset(GrBicubicEffect::Create(texture, texMatrix, textureDomain)); 1153 texMatrix, 1161 fp.reset(GrBicubicEffect::Create(texture, texMatrix, tileModes)); 1163 fp.reset(GrSimpleTextureEffect::Create(texture, texMatrix, params));
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