Searched defs:textureTransform (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ | ||
H A D | SkiaShader.h | 60 Matrix4 textureTransform; member in struct:android::uirenderer::SkiaShaderData::BitmapShaderData 83 Matrix4 textureTransform; member in struct:android::uirenderer::SkiaShaderData::LayerShaderData |
H A D | Glop.h | 126 Matrix4* textureTransform; member in struct:android::uirenderer::Glop::Fill::TextureData |
H A D | LayerRenderer.cpp | 290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { 298 layer->getTexTransform().load(textureTransform); 289 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) argument |
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ | ||
H A D | GLES20Canvas.java | 619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, argument 625 drawTextureRect(texture, textureTransform, mTempTargetRect); |
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