/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetUniformIndices.cpp | 1 /* void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) */ 12 GLuint* _indices_base = NULL; 13 GLuint* _indices = NULL; 52 _indices_base = (GLuint*)_env->GetIntArrayElements( 77 /* void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) */ 91 GLuint* _indices = NULL; 120 _indices = (GLuint*)getPointer(_env, uniformIndices_buf, 126 _indices = (GLuint*)(_indicesBas [all...] |
H A D | glGetActiveAttrib.cpp | 1 /* void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */ 86 (GLuint)program, 87 (GLuint)index, 117 /* void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */ 150 (GLuint)program, 151 (GLuint)index, 169 /* void glGetActiveAttrib ( GLuint program, GLuint inde [all...] |
H A D | glGetActiveUniform.cpp | 1 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */ 86 (GLuint)program, 87 (GLuint)index, 117 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */ 150 (GLuint)program, 151 (GLuint)index, 169 /* void glGetActiveUniform ( GLuint program, GLuint inde [all...] |
H A D | glGetShaderSource.cpp | 1 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 46 (GLuint)shader, 66 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 81 (GLuint)shader, 91 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen);
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H A D | glDebugMessageInsertKHR.cpp | 1 /* void glDebugMessageInsertKHR ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ) */ 23 (GLuint)id,
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H A D | glGetTransformFeedbackVarying.cpp | 1 /* void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) */ 86 (GLuint)program, 87 (GLuint)index, 117 /* void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) */ 124 /* void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) */ 167 (GLuint)program, 168 (GLuint)inde [all...] |
/frameworks/native/opengl/libagl/ |
H A D | BufferObjectManager.cpp | 53 buffer_t const* EGLBufferObjectManager::bind(GLuint buffer) 85 void EGLBufferObjectManager::deleteBuffers(GLsizei n, const GLuint* buffers) 89 const GLuint t = *buffers++;
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H A D | TextureObjectManager.cpp | 252 sp<EGLTextureObject> EGLSurfaceManager::createTexture(GLuint name) 269 sp<EGLTextureObject> EGLSurfaceManager::removeTexture(GLuint name) 281 sp<EGLTextureObject> EGLSurfaceManager::replaceTexture(GLuint name) 303 void EGLSurfaceManager::deleteTextures(GLsizei n, const GLuint *tokens) 308 const GLuint t(*tokens++); 315 sp<EGLTextureObject> EGLSurfaceManager::texture(GLuint name)
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/frameworks/base/libs/hwui/renderstate/ |
H A D | MeshState.cpp | 80 void MeshState::bindMeshBuffer(GLuint buffer) { 94 void MeshState::genOrUpdateMeshBuffer(GLuint* buffer, GLsizeiptr size, 103 void MeshState::deleteMeshBuffer(GLuint buffer) { 162 void MeshState::bindIndicesBuffer(const GLuint buffer) {
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | GLES11Ext.spec | 53 GLboolean glIsRenderbufferOES ( GLuint renderbuffer ) 54 void glBindRenderbufferOES ( GLenum target, GLuint renderbuffer ) 55 void glDeleteRenderbuffersOES ( GLsizei n, const GLuint *renderbuffers ) 56 void glGenRenderbuffersOES ( GLsizei n, GLuint *renderbuffers ) 59 GLboolean glIsFramebufferOES ( GLuint framebuffer ) 60 void glBindFramebufferOES ( GLenum target, GLuint framebuffer ) 61 void glDeleteFramebuffersOES ( GLsizei n, const GLuint *framebuffers ) 62 void glGenFramebuffersOES ( GLsizei n, GLuint *framebuffers ) 64 void glFramebufferRenderbufferOES ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) 65 void glFramebufferTexture2DOES ( GLenum target, GLenum attachment, GLenum textarget, GLuint textur [all...] |
H A D | GLES11.spec | 1 void glBindBuffer ( GLenum target, GLuint buffer ) 8 void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) 10 void glGenBuffers ( GLsizei n, GLuint *buffers ) 28 GLboolean glIsBuffer ( GLuint buffer ) 30 GLboolean glIsTexture ( GLuint texture )
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { 77 GLuint shader = glCreateShader(shaderType); 102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 113 GLuint program = glCreateProgram(); 140 GLuint gProgram; 141 GLuint gTextureProgram; 142 GLuint gvPositionHandle; 143 GLuint gvTexturePositionHandl [all...] |
/frameworks/av/cmds/screenrecord/ |
H A D | TextRenderer.h | 82 GLuint getTextureName() const { return mTextureName; } 116 GLuint mTextureName;
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H A D | FrameOutput.h | 91 GLuint mExtTextureName;
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/frameworks/base/libs/hwui/ |
H A D | Dither.cpp | 88 void Dither::setupProgram(Program& program, GLuint* textureUnit) { 89 GLuint textureSlot = (*textureUnit)++;
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H A D | RenderBuffer.h | 50 GLuint getName() const { 188 GLuint mName;
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H A D | Texture.h | 94 void wrap(GLuint id, uint32_t width, uint32_t height, GLint format); 96 GLuint id() const { 154 GLuint mId = 0;
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H A D | LayerRenderer.cpp | 95 GLuint LayerRenderer::getTargetFbo() const { 192 GLuint fbo = renderState.createFramebuffer(); 229 GLuint previousFbo = renderState.getFramebuffer(); 333 GLuint fbo = layer->getFbo(); 338 GLuint previousFbo = renderState.getFramebuffer(); 360 GLuint fbo = renderState.createFramebuffer(); 368 GLuint texture; 369 GLuint previousFbo; 400 GLuint previousLayerFbo = layer->getFbo();
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H A D | Readback.cpp | 49 GLuint fbo = renderState.createFramebuffer(); 57 GLuint texture; 142 GLuint sourceTexId;
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/frameworks/native/cmds/flatland/ |
H A D | Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, 103 GLuint mBlitPgm; 125 virtual bool compose(GLuint /*texName*/, const sp<GLConsumer>& /*glc*/) { 149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { 173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { 205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { 244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
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H A D | GLHelper.cpp | 154 GLuint* name) { 189 bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) { 202 bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, 305 GLuint* outShader) { 306 GLuint shader = glCreateShader(shaderType); 362 GLuint* outShader) { 375 static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) { 376 GLuint progra [all...] |
/frameworks/native/libs/gui/tests/ |
H A D | GLTest.h | 32 GLuint* outShader); 34 const char* pFragmentSource, GLuint* outPgm);
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H A D | SurfaceTextureFBO.h | 55 GLuint mFbo; 56 GLuint mFboTex;
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 65 static void glVertexAttribPointerBounds(GLuint indx, GLint size, GLenum type, 71 static void glVertexAttribIPointerBounds(GLuint indx, GLint size, GLenum type, 454 /* void glAttachShader ( GLuint program, GLuint shader ) */ 459 (GLuint)program, 460 (GLuint)shader 464 /* void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) */ 482 (GLuint)program, 483 (GLuint)inde [all...] |
/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { 77 GLuint shader = glCreateShader(shaderType); 102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 113 GLuint program = glCreateProgram(); 140 GLuint gProgram; 141 GLuint gvPositionHandle;
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