Searched refs:GLuint (Results 51 - 75 of 145) sorted by relevance

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/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetUniformIndices.cpp1 /* void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) */
12 GLuint* _indices_base = NULL;
13 GLuint* _indices = NULL;
52 _indices_base = (GLuint*)_env->GetIntArrayElements(
77 /* void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) */
91 GLuint* _indices = NULL;
120 _indices = (GLuint*)getPointer(_env, uniformIndices_buf,
126 _indices = (GLuint*)(_indicesBas
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H A DglGetActiveAttrib.cpp1 /* void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
86 (GLuint)program,
87 (GLuint)index,
117 /* void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
150 (GLuint)program,
151 (GLuint)index,
169 /* void glGetActiveAttrib ( GLuint program, GLuint inde
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H A DglGetActiveUniform.cpp1 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
86 (GLuint)program,
87 (GLuint)index,
117 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
150 (GLuint)program,
151 (GLuint)index,
169 /* void glGetActiveUniform ( GLuint program, GLuint inde
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H A DglGetShaderSource.cpp1 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
46 (GLuint)shader,
66 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
81 (GLuint)shader,
91 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen);
H A DglDebugMessageInsertKHR.cpp1 /* void glDebugMessageInsertKHR ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ) */
23 (GLuint)id,
H A DglGetTransformFeedbackVarying.cpp1 /* void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) */
86 (GLuint)program,
87 (GLuint)index,
117 /* void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) */
124 /* void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) */
167 (GLuint)program,
168 (GLuint)inde
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/frameworks/native/opengl/libagl/
H A DBufferObjectManager.cpp53 buffer_t const* EGLBufferObjectManager::bind(GLuint buffer)
85 void EGLBufferObjectManager::deleteBuffers(GLsizei n, const GLuint* buffers)
89 const GLuint t = *buffers++;
H A DTextureObjectManager.cpp252 sp<EGLTextureObject> EGLSurfaceManager::createTexture(GLuint name)
269 sp<EGLTextureObject> EGLSurfaceManager::removeTexture(GLuint name)
281 sp<EGLTextureObject> EGLSurfaceManager::replaceTexture(GLuint name)
303 void EGLSurfaceManager::deleteTextures(GLsizei n, const GLuint *tokens)
308 const GLuint t(*tokens++);
315 sp<EGLTextureObject> EGLSurfaceManager::texture(GLuint name)
/frameworks/base/libs/hwui/renderstate/
H A DMeshState.cpp80 void MeshState::bindMeshBuffer(GLuint buffer) {
94 void MeshState::genOrUpdateMeshBuffer(GLuint* buffer, GLsizeiptr size,
103 void MeshState::deleteMeshBuffer(GLuint buffer) {
162 void MeshState::bindIndicesBuffer(const GLuint buffer) {
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES11Ext.spec53 GLboolean glIsRenderbufferOES ( GLuint renderbuffer )
54 void glBindRenderbufferOES ( GLenum target, GLuint renderbuffer )
55 void glDeleteRenderbuffersOES ( GLsizei n, const GLuint *renderbuffers )
56 void glGenRenderbuffersOES ( GLsizei n, GLuint *renderbuffers )
59 GLboolean glIsFramebufferOES ( GLuint framebuffer )
60 void glBindFramebufferOES ( GLenum target, GLuint framebuffer )
61 void glDeleteFramebuffersOES ( GLsizei n, const GLuint *framebuffers )
62 void glGenFramebuffersOES ( GLsizei n, GLuint *framebuffers )
64 void glFramebufferRenderbufferOES ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
65 void glFramebufferTexture2DOES ( GLenum target, GLenum attachment, GLenum textarget, GLuint textur
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H A DGLES11.spec1 void glBindBuffer ( GLenum target, GLuint buffer )
8 void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
10 void glGenBuffers ( GLsizei n, GLuint *buffers )
28 GLboolean glIsBuffer ( GLuint buffer )
30 GLboolean glIsTexture ( GLuint texture )
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) {
77 GLuint shader = glCreateShader(shaderType);
102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
113 GLuint program = glCreateProgram();
140 GLuint gProgram;
141 GLuint gTextureProgram;
142 GLuint gvPositionHandle;
143 GLuint gvTexturePositionHandl
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/frameworks/av/cmds/screenrecord/
H A DTextRenderer.h82 GLuint getTextureName() const { return mTextureName; }
116 GLuint mTextureName;
H A DFrameOutput.h91 GLuint mExtTextureName;
/frameworks/base/libs/hwui/
H A DDither.cpp88 void Dither::setupProgram(Program& program, GLuint* textureUnit) {
89 GLuint textureSlot = (*textureUnit)++;
H A DRenderBuffer.h50 GLuint getName() const {
188 GLuint mName;
H A DTexture.h94 void wrap(GLuint id, uint32_t width, uint32_t height, GLint format);
96 GLuint id() const {
154 GLuint mId = 0;
H A DLayerRenderer.cpp95 GLuint LayerRenderer::getTargetFbo() const {
192 GLuint fbo = renderState.createFramebuffer();
229 GLuint previousFbo = renderState.getFramebuffer();
333 GLuint fbo = layer->getFbo();
338 GLuint previousFbo = renderState.getFramebuffer();
360 GLuint fbo = renderState.createFramebuffer();
368 GLuint texture;
369 GLuint previousFbo;
400 GLuint previousLayerFbo = layer->getFbo();
H A DReadback.cpp49 GLuint fbo = renderState.createFramebuffer();
57 GLuint texture;
142 GLuint sourceTexId;
/frameworks/native/cmds/flatland/
H A DComposers.cpp46 bool blit(GLuint texName, const float* texMatrix,
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor,
103 GLuint mBlitPgm;
125 virtual bool compose(GLuint /*texName*/, const sp<GLConsumer>& /*glc*/) {
149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
H A DGLHelper.cpp154 GLuint* name) {
189 bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
202 bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
305 GLuint* outShader) {
306 GLuint shader = glCreateShader(shaderType);
362 GLuint* outShader) {
375 static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) {
376 GLuint progra
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/frameworks/native/libs/gui/tests/
H A DGLTest.h32 GLuint* outShader);
34 const char* pFragmentSource, GLuint* outPgm);
H A DSurfaceTextureFBO.h55 GLuint mFbo;
56 GLuint mFboTex;
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp65 static void glVertexAttribPointerBounds(GLuint indx, GLint size, GLenum type,
71 static void glVertexAttribIPointerBounds(GLuint indx, GLint size, GLenum type,
454 /* void glAttachShader ( GLuint program, GLuint shader ) */
459 (GLuint)program,
460 (GLuint)shader
464 /* void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) */
482 (GLuint)program,
483 (GLuint)inde
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/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) {
77 GLuint shader = glCreateShader(shaderType);
102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
113 GLuint program = glCreateProgram();
140 GLuint gProgram;
141 GLuint gvPositionHandle;

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