Searched refs:fProgramBuilder (Results 1 - 11 of 11) sorted by relevance
/external/skia/src/gpu/glsl/ |
H A D | GrGLSLGeometryShaderBuilder.cpp | 18 fProgramBuilder->varyingHandler()->getGeomDecls(&this->inputs(), &this->outputs());
|
H A D | GrGLSLVertexShaderBuilder.cpp | 22 fProgramBuilder->addRTAdjustmentUniform(kHigh_GrSLPrecision, 23 fProgramBuilder->rtAdjustment(), 54 fProgramBuilder->varyingHandler()->getVertexDecls(&this->inputs(), &this->outputs());
|
H A D | GrGLSLFragmentShaderBuilder.cpp | 86 if (!fProgramBuilder->glslCaps()->shaderDerivativeSupport()) { 89 const char* extension = fProgramBuilder->glslCaps()->shaderDerivativeExtensionString(); 96 if (fProgramBuilder->glslCaps()->pixelLocalStorageSize() <= 0) { 128 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); 155 fProgramBuilder->addRTHeightUniform("RTHeight", &rtHeightName); 168 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); 174 const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps(); 194 const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps(); 217 const char* override = fProgramBuilder->primitiveProcessor().getDestColorOverride(); 222 const GrGLSLCaps* glslCaps = fProgramBuilder [all...] |
H A D | GrGLSLVarying.cpp | 31 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName); 33 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { 34 fProgramBuilder->fGS.codeAppendf("%s = %s[0];", v.gsOut(), v.gsIn()); 37 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn()); 44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); 51 fProgramBuilder->nameVariable(&v.fVsOut, 'v', name); 58 fProgramBuilder->nameVariable(&v.fGsOut, 'g', name); 94 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); 100 fProgramBuilder->fVS.addFeature(bit, extension); 101 if (fProgramBuilder [all...] |
H A D | GrGLSLShaderBuilder.cpp | 16 : fProgramBuilder(program) 34 var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl); 45 fProgramBuilder->nameVariable(outName, '\0', name); 49 args[i].appendDecl(fProgramBuilder->glslCaps(), &this->functions()); 63 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); 64 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); 126 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); 132 SkASSERT(fProgramBuilder->glslCaps()->generation() >= k330_GrGLSLGeneration || 133 fProgramBuilder->glslCaps()->mustEnableAdvBlendEqs()); 160 this->versionDecl() = fProgramBuilder [all...] |
H A D | GrGLSLUniformHandler.h | 53 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} 56 GrGLSLProgramBuilder* fProgramBuilder; member in class:GrGLSLUniformHandler
|
H A D | GrGLSLShaderBuilder.h | 122 GrGLSLProgramBuilder* getProgramBuilder() { return fProgramBuilder; } 218 GrGLSLProgramBuilder* fProgramBuilder; member in class:GrGLSLShaderBuilder
|
H A D | GrGLSLVarying.h | 81 , fProgramBuilder(program) 167 GrGLSLProgramBuilder* fProgramBuilder; member in class:GrGLSLVaryingHandler
|
/external/skia/src/gpu/gl/ |
H A D | GrGLUniformHandler.cpp | 44 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); 58 fUniforms[i].fVariable.appendDecl(fProgramBuilder->glslCaps(), out); 86 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder;
|
H A D | GrGLVaryingHandler.cpp | 19 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder;
|
/external/skia/src/gpu/vk/ |
H A D | GrVkUniformHandler.cpp | 86 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); 133 localUniform.fVariable.appendDecl(fProgramBuilder->glslCaps(), &uniformsString); 138 localUniform.fVariable.appendDecl(fProgramBuilder->glslCaps(), out);
|
Completed in 136 milliseconds