Searched refs:fProgramBuilder (Results 1 - 11 of 11) sorted by relevance

/external/skia/src/gpu/glsl/
H A DGrGLSLGeometryShaderBuilder.cpp18 fProgramBuilder->varyingHandler()->getGeomDecls(&this->inputs(), &this->outputs());
H A DGrGLSLVertexShaderBuilder.cpp22 fProgramBuilder->addRTAdjustmentUniform(kHigh_GrSLPrecision,
23 fProgramBuilder->rtAdjustment(),
54 fProgramBuilder->varyingHandler()->getVertexDecls(&this->inputs(), &this->outputs());
H A DGrGLSLFragmentShaderBuilder.cpp86 if (!fProgramBuilder->glslCaps()->shaderDerivativeSupport()) {
89 const char* extension = fProgramBuilder->glslCaps()->shaderDerivativeExtensionString();
96 if (fProgramBuilder->glslCaps()->pixelLocalStorageSize() <= 0) {
128 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
155 fProgramBuilder->addRTHeightUniform("RTHeight", &rtHeightName);
168 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid());
174 const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps();
194 const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps();
217 const char* override = fProgramBuilder->primitiveProcessor().getDestColorOverride();
222 const GrGLSLCaps* glslCaps = fProgramBuilder
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H A DGrGLSLVarying.cpp31 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName);
33 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
34 fProgramBuilder->fGS.codeAppendf("%s = %s[0];", v.gsOut(), v.gsIn());
37 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn());
44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader();
51 fProgramBuilder->nameVariable(&v.fVsOut, 'v', name);
58 fProgramBuilder->nameVariable(&v.fGsOut, 'g', name);
94 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps();
100 fProgramBuilder->fVS.addFeature(bit, extension);
101 if (fProgramBuilder
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H A DGrGLSLShaderBuilder.cpp16 : fProgramBuilder(program)
34 var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl);
45 fProgramBuilder->nameVariable(outName, '\0', name);
49 args[i].appendDecl(fProgramBuilder->glslCaps(), &this->functions());
63 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
64 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler();
126 vars[i].appendDecl(fProgramBuilder->glslCaps(), out);
132 SkASSERT(fProgramBuilder->glslCaps()->generation() >= k330_GrGLSLGeneration ||
133 fProgramBuilder->glslCaps()->mustEnableAdvBlendEqs());
160 this->versionDecl() = fProgramBuilder
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H A DGrGLSLUniformHandler.h53 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {}
56 GrGLSLProgramBuilder* fProgramBuilder; member in class:GrGLSLUniformHandler
H A DGrGLSLShaderBuilder.h122 GrGLSLProgramBuilder* getProgramBuilder() { return fProgramBuilder; }
218 GrGLSLProgramBuilder* fProgramBuilder; member in class:GrGLSLShaderBuilder
H A DGrGLSLVarying.h81 , fProgramBuilder(program)
167 GrGLSLProgramBuilder* fProgramBuilder; member in class:GrGLSLVaryingHandler
/external/skia/src/gpu/gl/
H A DGrGLUniformHandler.cpp44 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
58 fUniforms[i].fVariable.appendDecl(fProgramBuilder->glslCaps(), out);
86 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder;
H A DGrGLVaryingHandler.cpp19 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder;
/external/skia/src/gpu/vk/
H A DGrVkUniformHandler.cpp86 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
133 localUniform.fVariable.appendDecl(fProgramBuilder->glslCaps(), &uniformsString);
138 localUniform.fVariable.appendDecl(fProgramBuilder->glslCaps(), out);

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