Searched refs:glm (Results 1 - 25 of 129) sorted by relevance

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/external/vulkan-validation-layers/libs/glm/detail/
H A Ddummy.cpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/dummy.cpp
34 #include "../glm.hpp"
39 glm::vec4 emission; // Ecm
40 glm::vec4 ambient; // Acm
41 glm::vec4 diffuse; // Dcm
42 glm::vec4 specular; // Scm
48 glm::vec4 ambient; // Acli
49 glm::vec4 diffuse; // Dcli
50 glm
[all...]
H A D_literals.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/_literals.hpp
32 namespace glm namespace
49 }//namespace glm
H A Dhint.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/hint.hpp
32 namespace glm namespace
38 }//namespace glm
H A Dintrinsic_exponential.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/intrinsic_exponential.hpp
38 namespace glm{ namespace
76 }//namespace glm
H A Dintrinsic_trigonometric.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/intrinsic_trigonometric.hpp
38 namespace glm{ namespace
43 }//namespace glm
H A Dintrinsic_vector_relational.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/intrinsic_vector_relational.hpp
38 namespace glm{ namespace
43 }//namespace glm
H A Dprecision.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/precision.hpp
32 namespace glm namespace
41 }//namespace glm
H A Dtype_half.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/type_half.hpp
34 namespace glm{ namespace
47 }//namespace glm
H A Dtype_float.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/type_float.hpp
34 namespace glm{ namespace
87 GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
88 GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
93 }//namespace glm
H A Dintrinsic_integer.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/intrinsic_integer.hpp
32 #include "glm/glm.hpp"
38 namespace glm{ namespace
45 }//namespace glm
/external/vulkan-validation-layers/libs/glm/gtx/
H A Dint_10_10_10_2.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
28 #include "../glm.hpp"
32 # pragma message("GLM: GLM_GTX_int_10_10_10_2 extension is deprecated, include GLM_GTC_packing (glm/gtc/packing.hpp) instead")
35 namespace glm namespace
38 GLM_DEPRECATED GLM_FUNC_DECL dword uint10_10_10_2_cast(glm::vec4 const & v);
40 }//namespace glm
H A Dinertia.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/inertia.hpp
36 /// <glm/gtx/inertia.hpp> need to be included to use these functionalities.
43 #include "../glm.hpp"
49 namespace glm namespace
112 }// namespace glm
H A Dscalar_relational.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/scalar_relational.hpp
35 /// <glm/gtx/scalar_relational.hpp> need to be included to use these functionalities.
42 #include "../glm.hpp"
48 namespace glm namespace
56 }//namespace glm
H A Dlog_base.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/log_base.hpp
35 /// <glm/gtx/log_base.hpp> need to be included to use these functionalities.
42 #include "../glm.hpp"
48 namespace glm namespace
61 }//namespace glm
H A Dperpendicular.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/perpendicular.hpp
36 /// <glm/gtx/perpendicular.hpp> need to be included to use these functionalities.
43 #include "../glm.hpp"
50 namespace glm namespace
63 }//namespace glm
H A Dprojection.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/projection.hpp
35 /// <glm/gtx/projection.hpp> need to be included to use these functionalities.
42 #include "../glm.hpp"
48 namespace glm namespace
61 }//namespace glm
H A Dextend.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/extend.hpp
35 /// <glm/gtx/extend.hpp> need to be included to use these functionalities.
42 #include "../glm.hpp"
48 namespace glm namespace
62 }//namespace glm
H A Draw_data.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/raw_data.hpp
35 /// <glm/gtx/raw_data.hpp> need to be included to use these functionalities.
49 namespace glm namespace
71 }// namespace glm
H A Dstring_cast.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtx/string_cast.hpp
38 /// <glm/gtx/string_cast.hpp> need to be included to use these functionalities.
46 #include "../glm.hpp"
59 namespace glm namespace
70 }//namespace glm
/external/vulkan-validation-layers/demos/smoke/
H A DSimulation.h30 #include <glm/glm.hpp>
38 glm::mat4 transformation(float t);
42 glm::vec3 axis;
46 glm::mat4 matrix;
62 glm::vec3 position(float t);
66 glm::vec3 origin;
89 glm::vec3 light_pos;
90 glm::vec3 light_color;
97 glm
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H A DSimulation.cpp26 #include <glm/gtc/matrix_transform.hpp>
85 glm::vec3 pick()
87 return glm::vec3{ red_(rng_),
110 current_.axis = glm::normalize(glm::vec3(x, y, z));
115 current_.matrix = glm::scale(glm::mat4(1.0f), glm::vec3(current_.scale));
118 glm::mat4 Animation::transformation(float t)
120 current_.matrix = glm
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/external/vulkan-validation-layers/libs/glm/gtc/
H A Dmatrix_inverse.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/gtc/matrix_inverse.hpp
34 /// <glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
47 namespace glm namespace
70 }//namespace glm
/external/vulkan-validation-layers/libs/glm/
H A Dmat2x3.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/mat2x3.hpp
34 namespace glm namespace
57 }//namespace glm
H A Dmat2x4.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/mat2x4.hpp
34 namespace glm namespace
57 }//namespace glm
H A Dmat3x2.hpp2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/mat3x2.hpp
34 namespace glm namespace

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