1///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21/// THE SOFTWARE.
22///
23/// @ref gtx_inertia
24/// @file glm/gtx/inertia.hpp
25/// @date 2006-04-21 / 2011-06-07
26/// @author Christophe Riccio
27///
28/// @see core (dependence)
29/// @see gtx_extented_min_max (dependence)
30///
31/// @defgroup gtx_inertia GLM_GTX_inertia
32/// @ingroup gtx
33///
34/// @brief Create inertia matrices
35///
36/// <glm/gtx/inertia.hpp> need to be included to use these functionalities.
37///////////////////////////////////////////////////////////////////////////////////
38
39#ifndef GLM_GTX_inertia
40#define GLM_GTX_inertia
41
42// Dependency:
43#include "../glm.hpp"
44
45#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
46#	pragma message("GLM: GLM_GTX_inertia extension included")
47#endif
48
49namespace glm
50{
51	/*
52	/// @addtogroup gtx_inertia
53	/// @{
54
55	//! Build an inertia matrix for a box.
56	//! From GLM_GTX_inertia extension.
57	template <typename T, precision P>
58	detail::tmat3x3<T, P> boxInertia3(
59		T const & Mass,
60		detail::tvec3<T, P> const & Scale);
61
62	//! Build an inertia matrix for a box.
63	//! From GLM_GTX_inertia extension.
64	template <typename T, precision P>
65	detail::tmat4x4<T, P> boxInertia4(
66		T const & Mass,
67		detail::tvec3<T, P> const & Scale);
68
69	//! Build an inertia matrix for a disk.
70	//! From GLM_GTX_inertia extension.
71	template <typename T, precision P>
72	detail::tmat3x3<T, P> diskInertia3(
73		T const & Mass,
74		T const & Radius);
75
76	//! Build an inertia matrix for a disk.
77	//! From GLM_GTX_inertia extension.
78	template <typename T, precision P>
79	detail::tmat4x4<T, P> diskInertia4(
80		T const & Mass,
81		T const & Radius);
82
83	//! Build an inertia matrix for a ball.
84	//! From GLM_GTX_inertia extension.
85	template <typename T, precision P>
86	detail::tmat3x3<T, P> ballInertia3(
87		T const & Mass,
88		T const & Radius);
89
90	//! Build an inertia matrix for a ball.
91	//! From GLM_GTX_inertia extension.
92	template <typename T, precision P>
93	detail::tmat4x4<T, P> ballInertia4(
94		T const & Mass,
95		T const & Radius);
96
97	//! Build an inertia matrix for a sphere.
98	//! From GLM_GTX_inertia extension.
99	template <typename T, precision P>
100	detail::tmat3x3<T, P> sphereInertia3(
101		T const & Mass,
102		T const & Radius);
103
104	//! Build an inertia matrix for a sphere.
105	//! From GLM_GTX_inertia extension.
106	template <typename T, precision P>
107	detail::tmat4x4<T, P> sphereInertia4(
108		T const & Mass,
109		T const & Radius);
110	*/
111	/// @}
112}// namespace glm
113
114#include "inertia.inl"
115
116#endif//GLM_GTX_inertia
117