1/////////////////////////////////////////////////////////////////////////////////// 2/// OpenGL Mathematics (glm.g-truc.net) 3/// 4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) 5/// Permission is hereby granted, free of charge, to any person obtaining a copy 6/// of this software and associated documentation files (the "Software"), to deal 7/// in the Software without restriction, including without limitation the rights 8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9/// copies of the Software, and to permit persons to whom the Software is 10/// furnished to do so, subject to the following conditions: 11/// 12/// The above copyright notice and this permission notice shall be included in 13/// all copies or substantial portions of the Software. 14/// 15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21/// THE SOFTWARE. 22/// 23/// @ref gtx_inertia 24/// @file glm/gtx/inertia.hpp 25/// @date 2006-04-21 / 2011-06-07 26/// @author Christophe Riccio 27/// 28/// @see core (dependence) 29/// @see gtx_extented_min_max (dependence) 30/// 31/// @defgroup gtx_inertia GLM_GTX_inertia 32/// @ingroup gtx 33/// 34/// @brief Create inertia matrices 35/// 36/// <glm/gtx/inertia.hpp> need to be included to use these functionalities. 37/////////////////////////////////////////////////////////////////////////////////// 38 39#ifndef GLM_GTX_inertia 40#define GLM_GTX_inertia 41 42// Dependency: 43#include "../glm.hpp" 44 45#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 46# pragma message("GLM: GLM_GTX_inertia extension included") 47#endif 48 49namespace glm 50{ 51 /* 52 /// @addtogroup gtx_inertia 53 /// @{ 54 55 //! Build an inertia matrix for a box. 56 //! From GLM_GTX_inertia extension. 57 template <typename T, precision P> 58 detail::tmat3x3<T, P> boxInertia3( 59 T const & Mass, 60 detail::tvec3<T, P> const & Scale); 61 62 //! Build an inertia matrix for a box. 63 //! From GLM_GTX_inertia extension. 64 template <typename T, precision P> 65 detail::tmat4x4<T, P> boxInertia4( 66 T const & Mass, 67 detail::tvec3<T, P> const & Scale); 68 69 //! Build an inertia matrix for a disk. 70 //! From GLM_GTX_inertia extension. 71 template <typename T, precision P> 72 detail::tmat3x3<T, P> diskInertia3( 73 T const & Mass, 74 T const & Radius); 75 76 //! Build an inertia matrix for a disk. 77 //! From GLM_GTX_inertia extension. 78 template <typename T, precision P> 79 detail::tmat4x4<T, P> diskInertia4( 80 T const & Mass, 81 T const & Radius); 82 83 //! Build an inertia matrix for a ball. 84 //! From GLM_GTX_inertia extension. 85 template <typename T, precision P> 86 detail::tmat3x3<T, P> ballInertia3( 87 T const & Mass, 88 T const & Radius); 89 90 //! Build an inertia matrix for a ball. 91 //! From GLM_GTX_inertia extension. 92 template <typename T, precision P> 93 detail::tmat4x4<T, P> ballInertia4( 94 T const & Mass, 95 T const & Radius); 96 97 //! Build an inertia matrix for a sphere. 98 //! From GLM_GTX_inertia extension. 99 template <typename T, precision P> 100 detail::tmat3x3<T, P> sphereInertia3( 101 T const & Mass, 102 T const & Radius); 103 104 //! Build an inertia matrix for a sphere. 105 //! From GLM_GTX_inertia extension. 106 template <typename T, precision P> 107 detail::tmat4x4<T, P> sphereInertia4( 108 T const & Mass, 109 T const & Radius); 110 */ 111 /// @} 112}// namespace glm 113 114#include "inertia.inl" 115 116#endif//GLM_GTX_inertia 117