/external/mesa3d/src/gallium/auxiliary/postprocess/ |
H A D | pp_celshade.c | 36 ppq->shaders[n][1] =
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H A D | pp_colors.c | 50 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); 51 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]); 63 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, nored, false, "nored"); 70 ppq->shaders[n][1] = 78 ppq->shaders[n][1] =
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H A D | filters.h | 40 unsigned int shaders; /* Request how many shaders */ member in struct:pp_filter_t 41 unsigned int verts; /* How many are vertex shaders */ 49 /* name inner shaders verts init run */
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H A D | pp_init.c | 61 ppq->shaders = CALLOC(curpos, sizeof(void *)); 64 if (!tmp_q || !ppq || !ppq->shaders || !ppq->verts) 79 if (pp_filters[i].shaders) { 80 ppq->shaders[curpos] = 81 CALLOC(pp_filters[i].shaders + 1, sizeof(void *)); 83 if (!ppq->shaders[curpos]) 103 ppq->shaders[i][0] = ppq->p->passvs; 159 for (j = 0; j < PP_MAX_PASSES && ppq->shaders[i][j]; j++) { 161 ppq->p->pipe->delete_fs_state(ppq->p->pipe, ppq->shaders[i][j]); 162 ppq->shaders[ [all...] |
H A D | pp_mlaa.c | 132 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ 133 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]); 163 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */ 164 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]); 194 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ 195 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]); 261 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true, 264 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs, 267 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs, 269 ppq->shaders[ [all...] |
H A D | postprocess.h | 59 void ***shaders; /* Shaders in TGSI form */ member in struct:pp_queue_t
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/external/mesa3d/src/gallium/state_trackers/vega/ |
H A D | shaders_cache.c | 120 combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders, argument 138 if (shaders[i]->num_consts) 139 start_const = range_min(start_const, shaders[i]->start_const); 140 if (shaders[i]->num_temps) 141 start_temp = range_min(start_temp, shaders[i]->start_temp); 142 if (shaders[i]->num_samplers) 143 start_sampler = range_min(start_sampler, shaders[i]->start_sampler); 145 end_const = range_max(end_const, shaders[i]->start_const + 146 shaders[i]->num_consts); 147 end_temp = range_max(end_temp, shaders[ 257 const struct shader_asm_info * shaders[SHADER_STAGES]; local [all...] |
/external/mesa3d/src/gallium/state_trackers/xorg/ |
H A D | xorg_exa_tgsi.h | 53 void xorg_shaders_destroy(struct xorg_shaders *shaders); 55 struct xorg_shader xorg_shaders_get(struct xorg_shaders *shaders,
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H A D | xorg_renderer.h | 22 struct xorg_shaders *shaders; member in struct:xorg_renderer
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
H A D | GlRectDrawer.java | 131 // The keys are one of the fragments shaders above. 132 private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>(); field in class:GlRectDrawer 191 if (shaders.containsKey(fragmentShader)) { 192 shader = shaders.get(fragmentShader); 196 shaders.put(fragmentShader, shader); 225 for (Shader shader : shaders.values()) { 228 shaders.clear();
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/external/skia/gm/ |
H A D | modecolorfilters.cpp | 84 SkShader* shaders[] = { local 100 // used with shaders 128 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) { 129 paint.setShader(shaders[s]); 150 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { 151 SkSafeUnref(shaders[i]);
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H A D | color4f.cpp | 54 SkShader* (*shaders[])() { make_opaque_color, make_alpha_color }; function 58 for (auto shProc : shaders) {
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H A D | composeshader.cpp | 93 SkShader* shaders[] = { shader0.get(), shader1.get() }; variable 100 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { 101 SkShader* shader = shaders[y]; 204 SkShader* shaders[] = { shader0.get(), shader1.get() }; variable 212 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { 213 SkShader* shader = shaders[y];
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H A D | shadertext.cpp | 126 SkShader* shaders[gradCount + bmpCount]; variable 131 shaders[shdIdx++] = gGradMakers[m](pts, 141 shaders[shdIdx++] = SkShader::CreateBitmapShader(bm, tileModes[tx], tileModes[ty]); 165 for (int s = 0; s < static_cast<int>(SK_ARRAY_COUNT(shaders)); s++) { 170 paint.setShader(shaders[s])->unref();
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H A D | colorfilterimagefilter.cpp | 201 SkTRefArray<SkShader*> shaders; local 202 sk_gm_get_shaders(&shaders); 208 for (int y = 0; y < shaders.count(); ++y) { 209 SkShader* shader = shaders[y];
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H A D | lumafilter.cpp | 121 } shaders[] = { variable in typeref:struct:LumaFilterGM::__anon16660 134 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { 138 draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1, 139 shaders[i].fShader2);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderApiTests.cpp | 75 // Simple shaders 348 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) argument 356 if (shaders.hasShader(shaderType)) 357 logShader(log, renderCtx, shaders.get(shaderType)); 823 void buildProgram (glu::Program& program, ShaderAllocator& shaders); 828 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0; 843 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) argument 847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); 848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); 857 logProgram(log, m_context.getRenderContext(), program, shaders); 949 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 971 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 994 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 1017 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 1041 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 1064 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 1417 buildProgram(glu::Program& program, ShaderAllocator& shaders) argument 1514 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 1536 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 1559 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 1582 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 1606 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 1629 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 70 // Simple shaders 294 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) argument 302 if (shaders.hasShader(shaderType)) 303 logShader(log, renderCtx, shaders.get(shaderType)); 763 void buildProgram (glu::Program& program, ShaderAllocator& shaders); 768 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0; 783 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) argument 787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); 788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); 797 logProgram(log, m_context.getRenderContext(), program, shaders); 889 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 911 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 934 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 957 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 981 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument 1004 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument [all...] |
/external/mesa3d/src/gallium/drivers/rbug/ |
H A D | rbug_context.h | 79 struct rbug_list shaders; member in struct:rbug_context
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/external/mesa3d/src/gallium/auxiliary/rbug/ |
H A D | rbug_shader.h | 78 rbug_shader_t *shaders; member in struct:rbug_proto_shader_list_reply 117 rbug_shader_t *shaders,
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
H A D | vktDynamicStateVPTests.cpp | 133 ViewportParamTestInstane (Context& context, ShaderMap shaders) argument 134 : ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 180 ScissorParamTestInstance (Context& context, ShaderMap shaders) argument 181 : ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 231 ViewportArrayTestInstance (Context& context, ShaderMap shaders) argument 232 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 233 , m_geometryShaderName (shaders[gl [all...] |
/external/skia/samplecode/ |
H A D | SampleShaderText.cpp | 136 SkShader* shaders[gradCount + bmpCount]; local 141 shaders[shdIdx++] = gGradMakers[m](pts, 148 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], 173 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { 178 paint.setShader(shaders[s])->unref();
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/external/mesa3d/src/gallium/state_trackers/xa/ |
H A D | xa_priv.h | 85 struct xa_shaders *shaders; member in struct:xa_context 200 void xa_shaders_destroy(struct xa_shaders *shaders); 202 struct xa_shader xa_shaders_get(struct xa_shaders *shaders,
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
H A D | vktDrawIndexedTest.cpp | 49 DrawIndexed (Context &context, ShaderMap shaders, vk::VkPrimitiveTopology topology); 56 DrawInstancedIndexed (Context &context, ShaderMap shaders, vk::VkPrimitiveTopology topology); 60 DrawIndexed::DrawIndexed (Context &context, ShaderMap shaders, vk::VkPrimitiveTopology topology) argument 61 : DrawTestsBaseClass(context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 213 DrawInstancedIndexed::DrawInstancedIndexed (Context &context, ShaderMap shaders, vk::VkPrimitiveTopology topology) argument 214 : DrawIndexed (context, shaders, topology)
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H A D | vktDrawSimpleTest.cpp | 49 SimpleDraw (Context &context, ShaderMap shaders, vk::VkPrimitiveTopology topology); 56 SimpleDrawInstanced (Context &context, ShaderMap shaders, vk::VkPrimitiveTopology topology); 60 SimpleDraw::SimpleDraw (Context &context, ShaderMap shaders, vk::VkPrimitiveTopology topology) argument 61 : DrawTestsBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 208 SimpleDrawInstanced::SimpleDrawInstanced (Context &context, ShaderMap shaders, vk::VkPrimitiveTopology topology) argument 209 : SimpleDraw (context, shaders, topology) {}
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