Searched refs:GL_NONE (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayer.h220 return renderTarget != GL_NONE;
H A DLayerRenderer.cpp281 layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES20Header.java-if321 public static final int GL_NONE = 0;
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java321 public static final int GL_NONE = 0; field in class:GLES20
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h375 #define GL_NONE 0 macro
/frameworks/rs/driver/
H A DrsdAllocation.cpp458 drv->glTarget = GL_NONE;
/frameworks/base/libs/hwui/tests/unit/
H A DFrameBuilderTests.cpp671 layerUpdater->backingLayer()->setRenderTarget(GL_NONE); // Should be rejected
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h375 #define GL_NONE 0 macro
H A Dgl31.h375 #define GL_NONE 0 macro
H A Dgl32.h375 #define GL_NONE 0 macro

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