Searched refs:LayerBuilder (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | LayerBuilder.h | 70 class LayerBuilder { class in namespace:android::uirenderer 72 PREVENT_COPY_AND_ASSIGN(LayerBuilder); 74 // Create LayerBuilder for Fbo0 75 LayerBuilder(uint32_t width, uint32_t height, const Rect& repaintRect) function in class:android::uirenderer::LayerBuilder 76 : LayerBuilder(width, height, repaintRect, nullptr, nullptr) {}; 78 // Create LayerBuilder for an offscreen layer, where beginLayerOp is present for a 80 LayerBuilder(uint32_t width, uint32_t height,
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H A D | LayerBuilder.cpp | 17 #include "LayerBuilder.h" 200 LayerBuilder::LayerBuilder(uint32_t width, uint32_t height, function in class:android::uirenderer::LayerBuilder 212 void LayerBuilder::locateInsertIndex(int batchId, const Rect& clippedBounds, 235 void LayerBuilder::deferLayerClear(const Rect& rect) { 239 void LayerBuilder::onDeferOp(LinearAllocator& allocator, const BakedOpState* bakedState) { 255 void LayerBuilder::flushLayerClears(LinearAllocator& allocator) { 287 void LayerBuilder::deferUnmergeableOp(LinearAllocator& allocator, 308 void LayerBuilder::deferMergeableOp(LinearAllocator& allocator, 337 void LayerBuilder [all...] |
H A D | FrameBuilder.h | 22 #include "LayerBuilder.h" 46 * draw stream) will create different reorder contexts, each in its own LayerBuilder. 122 LayerBuilder& layer = *(mLayerBuilders[i]); 143 const LayerBuilder& fbo0 = *(mLayerBuilders[0]); 182 LayerBuilder& currentLayer() { return *(mLayerBuilders[mLayerStack.back()]); } 231 LsaVector<LayerBuilder*> mLayerBuilders;
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H A D | FrameBuilder.cpp | 46 auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip)); 66 auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1)); 819 auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight,
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H A D | Android.mk | 126 LayerBuilder.cpp \
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