Searched refs:UNITY_GAIN_FLOAT (Results 1 - 8 of 8) sorted by relevance

/frameworks/av/services/audioflinger/
H A DAudioResampler.h52 static const CONSTEXPR float UNITY_GAIN_FLOAT = 1.0f; member in class:android::AudioResampler
148 if (volume > UNITY_GAIN_FLOAT) {
149 return UNITY_GAIN_FLOAT;
H A Dtest-resample.cpp385 resampler->setVolume(AudioResampler::UNITY_GAIN_FLOAT, AudioResampler::UNITY_GAIN_FLOAT);
435 resampler->setVolume(AudioResampler::UNITY_GAIN_FLOAT, AudioResampler::UNITY_GAIN_FLOAT);
H A DAudioMixer.cpp188 t->mVolume[0] = UNITY_GAIN_FLOAT;
189 t->mVolume[1] = UNITY_GAIN_FLOAT;
190 t->mPrevVolume[0] = UNITY_GAIN_FLOAT;
191 t->mPrevVolume[1] = UNITY_GAIN_FLOAT;
531 newVolume = AudioMixer::UNITY_GAIN_FLOAT;
539 if (newVolume > AudioMixer::UNITY_GAIN_FLOAT) {
540 newVolume = AudioMixer::UNITY_GAIN_FLOAT;
1085 t->resampler->setVolume(UNITY_GAIN_FLOAT, UNITY_GAIN_FLOAT);
1095 t->resampler->setVolume(UNITY_GAIN_FLOAT, UNITY_GAIN_FLOA
[all...]
H A DAudioMixer.h63 static const CONSTEXPR float UNITY_GAIN_FLOAT = 1.0f; member in class:android::AudioMixer
H A DFastMixer.cpp303 float f = AudioMixer::UNITY_GAIN_FLOAT;
H A DThreads.cpp6870 mResampler->setVolume(AudioMixer::UNITY_GAIN_FLOAT, AudioMixer::UNITY_GAIN_FLOAT);
/frameworks/av/services/audioflinger/tests/
H A Dresampler_tests.cpp100 resampler->setVolume(android::AudioResampler::UNITY_GAIN_FLOAT,
101 android::AudioResampler::UNITY_GAIN_FLOAT);
118 resampler->setVolume(android::AudioResampler::UNITY_GAIN_FLOAT,
119 android::AudioResampler::UNITY_GAIN_FLOAT);
188 resampler->setVolume(android::AudioResampler::UNITY_GAIN_FLOAT,
189 android::AudioResampler::UNITY_GAIN_FLOAT);
H A Dtest-mixer.cpp242 float f = AudioMixer::UNITY_GAIN_FLOAT / providers.size(); // normalize volume by # tracks

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