Searched refs:currentTexture (Results 1 - 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
H A DSurfaceFlingerConsumer.cpp198 auto currentTexture = mPendingRelease.currentTexture; local
200 currentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
201 status_t result = addReleaseFence(currentTexture,
216 status_t result = releaseBufferLocked(mPendingRelease.currentTexture,
/frameworks/native/include/gui/
H A DGLConsumer.h263 PendingRelease() : isPending(false), currentTexture(-1),
267 int currentTexture; member in struct:android::GLConsumer::PendingRelease
/frameworks/native/libs/gui/
H A DGLConsumer.cpp473 pendingRelease->currentTexture = mCurrentTexture;

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