Searched refs:forceFilter (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DDeferredLayerUpdater.cpp94 bool forceFilter = false; local
98 forceFilter = mWidth != static_cast<int>(buffer->getWidth())
114 !mBlend, forceFilter, renderTarget, transform);
H A DLayer.h148 inline void setForceFilter(bool forceFilter) { argument
149 this->forceFilter = forceFilter;
153 return forceFilter;
402 bool forceFilter = false; member in class:android::uirenderer::Layer
H A DLayerRenderer.h62 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform);
H A DLayerRenderer.cpp290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) {
293 layer->setForceFilter(forceFilter);
289 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) argument
/frameworks/base/libs/hwui/tests/common/
H A DTestUtils.cpp55 bool forceFilter = true; local
57 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter,

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