Searched refs:forceFilter (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DeferredLayerUpdater.cpp | 94 bool forceFilter = false; local 98 forceFilter = mWidth != static_cast<int>(buffer->getWidth()) 114 !mBlend, forceFilter, renderTarget, transform);
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H A D | Layer.h | 148 inline void setForceFilter(bool forceFilter) { argument 149 this->forceFilter = forceFilter; 153 return forceFilter; 402 bool forceFilter = false; member in class:android::uirenderer::Layer
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H A D | LayerRenderer.h | 62 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform);
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H A D | LayerRenderer.cpp | 290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { 293 layer->setForceFilter(forceFilter); 289 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) argument
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/frameworks/base/libs/hwui/tests/common/ |
H A D | TestUtils.cpp | 55 bool forceFilter = true; local 57 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter,
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