Searched refs:mCurrentTextureImage (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
H A DGLConsumer.cpp320 mCurrentTextureImage = mReleasedTexImage;
451 mCurrentTexture, mCurrentTextureImage != NULL ?
452 mCurrentTextureImage->graphicBufferHandle() : 0,
464 mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
475 mCurrentTextureImage->graphicBuffer();
484 mCurrentTextureImage = nextTextureImage;
510 mCurrentTextureImage == NULL) {
515 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
522 mCurrentTextureImage->bindToTextureTarget(mTexTarget);
530 status_t result = mCurrentTextureImage
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/frameworks/native/include/gui/
H A DGLConsumer.h237 // mCurrentTextureImage in addition to the ConsumerBase behavior.
283 // mCurrentTexture if it's set, mCurrentTextureImage if not. If the
358 // mCurrentTextureImage must not be NULL.
381 // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
384 sp<EglImage> mCurrentTextureImage; member in class:android::GLConsumer

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