Searched refs:mCurrentTransform (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/libs/gui/
H A DGLConsumer.cpp156 mCurrentTransform(0),
184 mCurrentTransform(0),
322 mCurrentTransform = 0;
486 mCurrentTransform = item.mTransform;
809 mCurrentTransform, mFilteringEnabled);
970 return mCurrentTransform;
1124 "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
1127 mCurrentTransform);
/frameworks/native/include/gui/
H A DGLConsumer.h356 // current texture. It uses mCurrentTransform and the current GraphicBuffer
390 // mCurrentTransform is the transform identifier for the current texture. It
392 uint32_t mCurrentTransform; member in class:android::GLConsumer
/frameworks/native/services/surfaceflinger/
H A DLayer.cpp76 mCurrentTransform(0),
440 uint32_t invTransform = mCurrentTransform;
632 const Transform bufferOrientation(mCurrentTransform);
1394 this, getName().string(), mCurrentTransform,
2004 (transform != mCurrentTransform) ||
2008 mCurrentTransform = transform;
H A DLayer.h543 uint32_t mCurrentTransform; member in class:android::Layer

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