Searched refs:numTexturesToBind (Results 1 - 1 of 1) sorted by relevance

/frameworks/rs/driver/
H A DrsdShader.cpp470 uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount; local
472 if (numTexturesToBind >= numTexturesAvailable) {
476 numTexturesToBind = numTexturesAvailable;
479 for (uint32_t ct=0; ct < numTexturesToBind; ct++) {

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