Searched defs:debugOverdraw (Results 1 - 4 of 4) sorted by last modified time
/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.cpp | 137 debugOverdraw(true, true); 218 debugOverdraw(true, false); 293 void OpenGLRenderer::debugOverdraw(bool enable, bool clear) { function in class:android::uirenderer::OpenGLRenderer 294 mRenderState.debugOverdraw(enable, clear); 298 if (Properties::debugOverdraw && getTargetFbo() == 0) { 336 debugOverdraw(false, false); 687 debugOverdraw(false, false); 740 debugOverdraw(true, false); 841 if (CC_UNLIKELY(Properties::debugOverdraw && getTargetFbo() == 0 && COND)) { \ 1281 if (!Properties::debugOverdraw) { [all...] |
H A D | Properties.cpp | 33 bool Properties::debugOverdraw = false; member in class:android::uirenderer::Properties 92 bool prevDebugOverdraw = debugOverdraw; 95 debugOverdraw = false; 99 debugOverdraw = true; 102 debugOverdraw = true; 164 || (prevDebugOverdraw != debugOverdraw)
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H A D | Properties.h | 260 static bool debugOverdraw; member in class:android::uirenderer::Properties
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 181 debugOverdraw(false, false); 187 debugOverdraw(false, false); 198 void RenderState::debugOverdraw(bool enable, bool clear) { function in class:android::uirenderer::RenderState 199 if (Properties::debugOverdraw && mFramebuffer == 0) {
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