Searched defs:debugOverdraw (Results 1 - 4 of 4) sorted by last modified time

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp137 debugOverdraw(true, true);
218 debugOverdraw(true, false);
293 void OpenGLRenderer::debugOverdraw(bool enable, bool clear) { function in class:android::uirenderer::OpenGLRenderer
294 mRenderState.debugOverdraw(enable, clear);
298 if (Properties::debugOverdraw && getTargetFbo() == 0) {
336 debugOverdraw(false, false);
687 debugOverdraw(false, false);
740 debugOverdraw(true, false);
841 if (CC_UNLIKELY(Properties::debugOverdraw && getTargetFbo() == 0 && COND)) { \
1281 if (!Properties::debugOverdraw) {
[all...]
H A DProperties.cpp33 bool Properties::debugOverdraw = false; member in class:android::uirenderer::Properties
92 bool prevDebugOverdraw = debugOverdraw;
95 debugOverdraw = false;
99 debugOverdraw = true;
102 debugOverdraw = true;
164 || (prevDebugOverdraw != debugOverdraw)
H A DProperties.h260 static bool debugOverdraw; member in class:android::uirenderer::Properties
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp181 debugOverdraw(false, false);
187 debugOverdraw(false, false);
198 void RenderState::debugOverdraw(bool enable, bool clear) { function in class:android::uirenderer::RenderState
199 if (Properties::debugOverdraw && mFramebuffer == 0) {

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