/frameworks/wilhelm/src/itf/ |
H A D | I3DMacroscopic.c | 23 SLmillimeter width, SLmillimeter height, SLmillimeter depth) 29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) { 36 thiz->mSize.mDepth = depth; 57 SLmillimeter depth = thiz->mSize.mDepth; local 61 *pDepth = depth; 22 I3DMacroscopic_SetSize(SL3DMacroscopicItf self, SLmillimeter width, SLmillimeter height, SLmillimeter depth) argument
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
H A D | RenderScript.java | 521 int width, int height, int depth, 526 int width, int height, int depth, 532 dstMip, width, height, depth, 538 int w, int h, int depth, Object d, int sizeBytes, int dt, 541 int w, int h, int depth, Object d, int sizeBytes, Element.DataType dt, 544 rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes, 584 int w, int h, int depth, Object d, int sizeBytes, int dt, 587 int w, int h, int depth, Object d, int sizeBytes, Element.DataType dt, 590 rsnAllocationRead3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes, dt.mID, mSize, usePadding); 518 rsnAllocationData3D(long con, long dstAlloc, int dstXoff, int dstYoff, int dstZoff, int dstMip, int width, int height, int depth, long srcAlloc, int srcXoff, int srcYoff, int srcZoff, int srcMip) argument 524 nAllocationData3D(long dstAlloc, int dstXoff, int dstYoff, int dstZoff, int dstMip, int width, int height, int depth, long srcAlloc, int srcXoff, int srcYoff, int srcZoff, int srcMip) argument 537 rsnAllocationData3D(long con, long id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, Object d, int sizeBytes, int dt, int mSize, boolean usePadding) argument 540 nAllocationData3D(long id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, Object d, int sizeBytes, Element.DataType dt, int mSize, boolean usePadding) argument
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H A D | ScriptGroup.java | 831 private boolean calcOrderRecurse(Node node0, int depth) { argument 833 if (node0.mOrder < depth) { 834 node0.mOrder = depth;
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/frameworks/support/v8/renderscript/jni/ |
H A D | android_renderscript_RenderScript.cpp | 1262 jint width, jint height, jint depth, 1275 width, height, depth, 1259 nAllocationData3D_alloc(JNIEnv *_env, jobject _this, jlong con, jlong dstAlloc, jint dstXoff, jint dstYoff, jint dstZoff, jint dstMip, jint width, jint height, jint depth, jlong srcAlloc, jint srcXoff, jint srcYoff, jint srcZoff, jint srcMip) argument
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/frameworks/rs/driver/ |
H A D | rsdFrameBuffer.cpp | 35 DrvAllocation *depth = nullptr; local 37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv; 39 if (depth->uploadDeferred) { 44 fbo->setDepthTarget(depth);
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H A D | rsdFrameBufferObj.h | 34 void setDepthTarget(DrvAllocation *depth) { argument 35 mDepthTarget = depth;
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/frameworks/rs/java/tests/Refocus/src/com/android/rs/test/ |
H A D | BlurStack.java | 8 * filtering function, including the range of depth levels, the disc blur radius 9 * of each depth level, how the depth levels are grouped into layers, which 12 * <b> Here by "depth", we mean inverse depth. Pixels with larger depth values 15 * For a layer n, its depth interval is (@code [layerInfo[n].backDepth, 19 * depth values. 36 * The minimum of the interval that is used to group depth levels into 42 * The starting index of depth quantizatio 88 getDiskRadius(int depth) argument [all...] |
H A D | DepthTransform.java | 5 * Interface defining a depth transform that translates real depth values 12 * @return The near depth value 17 * @return The far depth value 27 * @return the quantized value that corresponds to the given depth value 29 public int quantize(float depth); argument 32 * @return the depth value that corresponds to the given quantized value
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H A D | LayerInfo.java | 5 * several consecutive depth levels. 11 LayerInfo(int depth) { argument 12 frontDepth = depth; 13 backDepth = depth;
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H A D | RGBZ.java | 15 * An RGBZ image, where Z stands for depth, i.e. a color+depth image. 18 * while the color channel and depth channels are encoded as XMP data. 51 * @return Whether the RGBZ has a depth channel 58 * @return The color+depth {@code Bitmap} 98 * @return the depth value of the given pixel 126 private Bitmap setAlphaChannelFromBitmap(Bitmap depth, Bitmap orig, Bitmap dest) { argument 133 depth.getPixels(depth_data, 0, w, 0, 0, w, h);
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H A D | RefocusFilter.java | 40 * is reserved for invalid padded pixels. Depth here refers to inverse depth 44 * filtering, including: the number of blending layers, the depth levels in 45 * each blending layer, focal depth, etc. For details, please refer to the 61 // Processes layers from back-most to focal depth (including the focal 62 // depth). 67 // Processes layers from front-most to focal depth (excluding the focal 68 // depth). 82 * Process layers from back-most to focal depth (including the focal depth). 91 // For a layer that is behind the focal depth, it 164 getKernelRadius(int depth, BlurStack blurStack) argument [all...] |
/frameworks/rs/ |
H A D | rsAllocation.cpp | 884 uint32_t width, uint32_t height, uint32_t depth, 891 width, height, depth, 880 rsi_AllocationCopy3DRange(Context *rsc, RsAllocation dstAlloc, uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, uint32_t dstMip, uint32_t width, uint32_t height, uint32_t depth, RsAllocation srcAlloc, uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, uint32_t srcMip) argument
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H A D | rsScriptGroup.cpp | 74 bool ScriptGroup::calcOrderRecurse(Node *n, int depth) { argument 76 if (n->mOrder < depth) { 77 n->mOrder = depth;
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/frameworks/opt/net/wifi/service/java/com/android/server/wifi/hotspot2/ |
H A D | OMADMAdapter.java | 213 private static void buildNode(PathAccessor pathAccessor, int depth, OMAConstructed parent) argument 216 String name = path[depth]; 217 if (depth < path.length - 1) { 223 buildNode(pathAccessor, depth + 1, node);
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/frameworks/opt/setupwizard/tools/docs/ |
H A D | doclava.jar | META-INF/ META-INF/MANIFEST.MF org/ org/ccil/ org/ccil/cowan/ org/ccil/cowan/tagsoup/ ... |
/frameworks/native/opengl/libagl/ |
H A D | context.h | 451 uint8_t depth; member in struct:android::gl::matrix_stack_t 456 void init(int depth); 468 matrixf_t& top() { return stack[depth]; } 469 const matrixf_t& top() const { return stack[depth]; } 470 uint32_t top_ops() const { return ops[depth]; } 472 return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE));
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H A D | egl.cpp | 171 GGLSurface depth; member in struct:android::egl_surface_t 179 depth.version = sizeof(GGLSurface); 180 depth.data = 0; 181 depth.format = depthFormat; 186 free(depth.data); 390 // allocate a corresponding depth-buffer 393 if (depth.format) { 394 depth.width = width; 395 depth.height = height; 396 depth [all...] |
H A D | matrix.cpp | 386 void matrix_stack_t::init(int depth) { argument 387 stack = new matrixf_t[depth]; 388 ops = new uint8_t[depth]; 389 maxDepth = depth; 390 depth = 0; 402 stack[depth].loadIdentity(); 403 ops[depth] = OP_IDENTITY; 409 stack[depth].load(rhs); 410 ops[depth] = OP_ALL; // TODO: we should look at the matrix 415 stack[depth] [all...] |
H A D | state.cpp | 95 // in OpenGL, writing to the depth buffer is enabled by default. 410 params[0] = c->rasterizer.state.buffers.depth.format ? 0 : 16; 584 void glClearDepthx(GLclampx depth) { argument 586 c->rasterizer.procs.clearDepthx(c, depth); 589 void glClearDepthf(GLclampf depth) argument 592 c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth));
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/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
H A D | GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 73 new ConfigChooser(8,8,8,8, depth, stencil) : 74 new ConfigChooser(5,6,5,0, depth, stencil)); 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 117 mDepthSize = depth;
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
H A D | GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 73 new ConfigChooser(8,8,8,8, depth, stencil) : 74 new ConfigChooser(5,6,5,0, depth, stencil)); 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 117 mDepthSize = depth;
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
H A D | GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { argument 76 new ConfigChooser(8,8,8,8, depth, stencil) : 77 new ConfigChooser(5,6,5,0, depth, stencil)); 115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 120 mDepthSize = depth;
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/frameworks/native/vulkan/include/vulkan/ |
H A D | vulkan.h | 1254 uint32_t depth; member in struct:VkExtent3D 2140 float depth; member in struct:VkClearDepthStencilValue
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/frameworks/data-binding/prebuilds/1.0-rc0/ |
H A D | databinding-studio-bundle.jar | META-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ... |
/frameworks/compile/mclinker/lib/LD/ |
H A D | Diagnostic.cpp | 41 unsigned int depth = 0; local 43 if (depth == 0 && *pBegin == pVal) 45 if (depth != 0 && *pBegin == '}') 46 --depth; 61 ++depth;
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