/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 282 // of being encrypted we show the encrypted boot animation. 304 // animation. 459 ALOGE("Clock texture is too small; abandoning boot animation clock"); 472 ALOGE("Couldn't format time; abandoning boot animation clock"); 477 glEnable(GL_BLEND); // Allow us to draw on top of the animation 505 glDisable(GL_BLEND); // Return to the animation's default behaviour 509 bool BootAnimation::parseAnimationDesc(Animation& animation) argument 513 if (!readFile(animation.zip, "desc.txt", desString)) { 520 if (readFile(animation.zip, "audio_conf.txt", audioConf)) { 546 animation 585 preloadZip(Animation& animation) argument 642 Animation* animation = loadAnimation(mZipFileName); local 677 playAnimation(const Animation& animation) argument 816 Animation *animation = new Animation; local [all...] |
H A D | BootAnimation.h | 79 Animation* animation; member in struct:android::BootAnimation::Animation::Part 99 bool preloadZip(Animation &animation);
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/frameworks/base/ |
H A D | compiled-classes-phone | 79 android.animation.AnimationHandler 80 android.animation.AnimationHandler$1 81 android.animation.AnimationHandler$2 82 android.animation.AnimationHandler$AnimationFrameCallback 83 android.animation.AnimationHandler$AnimationFrameCallbackProvider 84 android.animation.AnimationHandler$MyFrameCallbackProvider 85 android.animation.Animator 86 android.animation.Animator$AnimatorConstantState 87 android.animation.Animator$AnimatorListener 88 android.animation [all...] |
/frameworks/base/core/java/android/animation/ |
H A D | AnimationHandler.java | 17 package android.animation; 27 * ValueAnimators. This approach ensures that the setting of animation values will happen on the 108 * time *after* traversals are done, as opposed to the animation frame timing, which is 109 * before any traversals. This timing can be used to adjust the start time of an animation 110 * when expensive traversals create big delta between the animation frame timing and the time 111 * that animation is first shown on screen. 113 * Note this should only be called when the animation has already registered to receive 114 * animation frame callbacks. This callback will be guaranteed to happen *after* the next 115 * animation frame callback. 273 * Callbacks that receives notifications for animation timin [all...] |
H A D | Animator.java | 17 package android.animation; 36 * The set of listeners to be sent events through the life of an animation. 42 * of an animation. 64 * Starts this animation. If the animation has a nonzero startDelay, the animation will start 65 * running after that delay elapses. A non-delayed animation will have its initial 69 * <p>The animation started by calling this method will be run on the thread that called 71 * this is not the case). Also, if the animation will animate 80 * Cancels the animation 478 onAnimationStart(Animator animation) argument 486 onAnimationEnd(Animator animation) argument 494 onAnimationCancel(Animator animation) argument 501 onAnimationRepeat(Animator animation) argument 517 onAnimationPause(Animator animation) argument 526 onAnimationResume(Animator animation) argument [all...] |
H A D | AnimatorInflater.java | 16 package android.animation; 38 import android.view.animation.AnimationUtils; 39 import android.view.animation.BaseInterpolator; 40 import android.view.animation.Interpolator; 85 * @param id The resource id of the animation to load 87 * @throws android.content.res.Resources.NotFoundException when the animation cannot be loaded 99 * @param id The resource id of the animation to load 101 * @throws android.content.res.Resources.NotFoundException when the animation cannot be loaded 142 new Resources.NotFoundException("Can't load animation resource ID #0x" + 148 new Resources.NotFoundException("Can't load animation resourc [all...] |
H A D | AnimatorListenerAdapter.java | 17 package android.animation; 20 * This adapter class provides empty implementations of the methods from {@link android.animation.Animator.AnimatorListener}. 31 public void onAnimationCancel(Animator animation) { argument 38 public void onAnimationEnd(Animator animation) { argument 45 public void onAnimationRepeat(Animator animation) { argument 52 public void onAnimationStart(Animator animation) { argument 59 public void onAnimationPause(Animator animation) { argument 66 public void onAnimationResume(Animator animation) { argument
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H A D | AnimatorSet.java | 17 package android.animation; 42 * its animations. For example, an animation a1 could be set up to start before animation a2, a2 51 * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#choreography">Property 113 // The amount of time in ms to delay starting the animation after start() is called 120 // relationship captures the order of animation (i.e. parent and child will play sequentially), 200 * previous animation ends. 219 * previous animation ends. 268 Animator animation = node.mAnimation; 269 if (animation instanceo 763 onAnimationCancel(Animator animation) argument 781 onAnimationEnd(Animator animation) argument 788 onAnimationRepeat(Animator animation) argument 792 onAnimationStart(Animator animation) argument 797 onChildAnimatorEnded(Animator animation) argument 1152 Node(Animator animation) argument [all...] |
H A D | ArgbEvaluator.java | 17 package android.animation;
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H A D | BidirectionalTypeConverter.java | 16 package android.animation; 20 * is necessary when the value types of in animation are different from the property 22 * animation is supplied to animators. 35 * values will need to be read for an animation.
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H A D | FloatArrayEvaluator.java | 17 package android.animation; 42 * {@link android.animation.ValueAnimator#getAnimatedValue()} is not cached, modified, or
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H A D | FloatEvaluator.java | 17 package android.animation;
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H A D | FloatKeyframeSet.java | 17 package android.animation; 19 import android.animation.Keyframe.FloatKeyframe; 25 * values between those keyframes for a given animation. The class internal to the animation 30 * TypeEvaluator set for the animation, so that values can be calculated without autoboxing to the
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H A D | IntArrayEvaluator.java | 17 package android.animation; 42 * {@link android.animation.ValueAnimator#getAnimatedValue()} is not cached, modified, or
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H A D | IntEvaluator.java | 17 package android.animation;
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H A D | IntKeyframeSet.java | 17 package android.animation; 19 import android.animation.Keyframe.IntKeyframe; 25 * values between those keyframes for a given animation. The class internal to the animation 30 * TypeEvaluator set for the animation, so that values can be calculated without autoboxing to the
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H A D | Keyframe.java | 17 package android.animation; 20 * This class holds a time/value pair for an animation. The Keyframe class is used 21 * by {@link ValueAnimator} to define the values that the animation target will have over the course 22 * of the animation. As the time proceeds from one keyframe to the other, the value of the 31 * treats its values as Objects. Unless your animation requires dealing with a custom type 39 * animation first starts, to populate placeholder keyframes with real values derived 72 * time, as a proportion of an overall animation's duration, at which the value will hold true 73 * for the animation. The value for the animation between keyframes will be calculated as 77 * of time elapsed of the overall animation duratio [all...] |
H A D | KeyframeSet.java | 17 package android.animation; 22 import android.animation.Keyframe.IntKeyframe; 23 import android.animation.Keyframe.FloatKeyframe; 24 import android.animation.Keyframe.ObjectKeyframe; 30 * values between those keyframes for a given animation. The class internal to the animation 193 * Gets the animated value, given the elapsed fraction of the animation (interpolated by the 194 * animation's interpolator) and the evaluator used to calculate in-between values. This 197 * outside the [0-1] bounds, if the animation's interpolator made that happen (e.g., a 201 * @param fraction The elapsed fraction of the animation [all...] |
H A D | Keyframes.java | 16 package android.animation; 22 * ValueAnimator to calculate values between those keyframes for a given animation. 43 * Gets the animated value, given the elapsed fraction of the animation (interpolated by the 44 * animation's interpolator) and the evaluator used to calculate in-between values. This 47 * outside the [0-1] bounds, if the animation's interpolator made that happen (e.g., a 51 * @param fraction The elapsed fraction of the animation 77 * @param fraction The elapsed fraction of the animation 90 * @param fraction The elapsed fraction of the animation
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H A D | LayoutTransition.java | 17 package android.animation; 23 import android.view.animation.AccelerateDecelerateInterpolator; 24 import android.view.animation.DecelerateInterpolator; 50 * they are changing due to an appearing or disappearing event, so there is one animation for 55 * <p>By default, the DISAPPEARING animation begins immediately, as does the CHANGE_APPEARING 56 * animation. The other animations begin after a delay that is set to the default duration 59 * move first (thus creating space for the new item), then the appearing animation will run to 61 * animation to remove it will run first, then the animations of the other children in the 69 * basic animation properties, such as the duration, start delay, and properties being animated. 75 * position and size of that object). The actual values that are pushed to each animation [all...] |
H A D | ObjectAnimator.java | 17 package android.animation; 26 import android.view.animation.AccelerateDecelerateInterpolator; 34 * are then determined internally and the animation will call these functions as necessary to 50 * each keyframe to determine when, in the overall duration, the animation should arrive at that 64 * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#object-animator">Property 78 * in the constructor. We'll cancel the animation if this goes away. 234 * (these values will be distributed evenly across the duration of the animation). 240 * @param values A set of values that the animation will animate between over time. 251 * using two properties. A <code>Path</code></> animation moves in two dimensions, animating 282 * (these values will be distributed evenly across the duration of the animation) [all...] |
H A D | PathKeyframes.java | 16 package android.animation;
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H A D | PointFEvaluator.java | 16 package android.animation;
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H A D | PropertyValuesHolder.java | 17 package android.animation; 34 * should take on during an animation. PropertyValuesHolder objects can be used to create 56 * derived when the animation starts in setupSetterAndGetter() if using ObjectAnimator. 64 * derived when the animation starts in setupSetterAndGetter() if using ObjectAnimator. 76 * The set of keyframes (time/value pairs) that define this animation. 231 * @param evaluator A TypeEvaluator that will be called on each animation frame to 249 * {@link android.animation.TypeEvaluator} can be used to to evaluate the animated value. The 350 * @param evaluator A TypeEvaluator that will be called on each animation frame to 367 * {@link android.animation.TypeEvaluator} can be used to to evaluate the animated value. The 397 * @param evaluator A TypeEvaluator that will be called on each animation fram [all...] |
H A D | RectEvaluator.java | 16 package android.animation;
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