/frameworks/rs/driver/ |
H A D | rsdMesh.cpp | 31 RsdMeshObj *drv = nullptr; local 32 if(m->mHal.drv) { 33 drv = (RsdMeshObj*)m->mHal.drv; 34 delete drv; 36 drv = new RsdMeshObj(rsc, m); 37 m->mHal.drv = drv; 38 return drv->init(rsc); 42 if(m->mHal.drv) { 48 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; local 55 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; local [all...] |
H A D | rsdProgramStore.cpp | 41 DrvProgramStore *drv = (DrvProgramStore *)calloc(1, sizeof(DrvProgramStore)); local 42 if (drv == nullptr) { 46 ps->mHal.drv = drv; 47 drv->depthTestEnable = true; 51 drv->depthTestEnable = false; 52 drv->depthFunc = GL_ALWAYS; 55 drv->depthFunc = GL_LESS; 58 drv->depthFunc = GL_LEQUAL; 61 drv 157 DrvProgramStore *drv = (DrvProgramStore *)ps->mHal.drv; local [all...] |
H A D | rsdProgram.cpp | 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, local 42 pv->mHal.drv = drv; 53 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv; 61 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 64 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); 68 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 70 RsdShader *drv = nullptr; local 71 if(pv->mHal.drv) { 72 drv 87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, local 104 RsdShader *drv = nullptr; local [all...] |
H A D | rsdMeshObj.cpp | 137 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 138 if (drv->uploadDeferred) { 147 DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv; 163 DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
|
H A D | rsdAllocation.cpp | 107 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 109 rsAssert(drv->textureID); 110 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 116 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); 123 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 125 RSD_CALL_GL(glBindTexture, drv 166 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 204 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 229 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 379 DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation)); local 530 DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation)); local 543 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 582 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 638 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 665 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 709 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 715 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 741 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 831 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 859 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 873 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 893 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 957 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 1157 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 1176 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local [all...] |
/frameworks/rs/ |
H A D | rsFBOCache.h | 44 mutable void *drv; member in struct:android::renderscript::FBOCache::Hal
|
H A D | rsProgramRaster.h | 38 mutable void *drv; member in struct:android::renderscript::ProgramRaster::Hal
|
H A D | rsScriptGroupBase.h | 29 void * drv; member in struct:android::renderscript::ScriptGroupBase::Hal
|
H A D | rsProgramStore.h | 39 mutable void *drv; member in struct:android::renderscript::ProgramStore::Hal
|
H A D | rsSampler.h | 40 mutable void *drv; member in struct:android::renderscript::Sampler::Hal
|
H A D | rsMesh.h | 39 mutable void *drv; member in struct:android::renderscript::Mesh::Hal
|
H A D | rsProgram.h | 34 mutable void *drv; member in struct:android::renderscript::Program::Hal
|
H A D | rsType.h | 39 mutable void *drv; member in struct:android::renderscript::Type::Hal
|
H A D | rsElement.h | 40 mutable void *drv; member in struct:android::renderscript::Element::Hal
|
H A D | rsScript.h | 80 void * drv; member in struct:android::renderscript::Script::Hal
|
H A D | rsAllocation.h | 57 void * drv; member in struct:android::renderscript::Allocation::Hal
|
H A D | rsContext.h | 86 void * drv; member in struct:android::renderscript::Context::Hal
|
/frameworks/support/v8/renderscript/jni/ |
H A D | android_rscompat_usage_io_driver.cpp | 16 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 18 if(drv->wndBuffer == NULL) { 19 drv->wndBuffer = new ANativeWindow_Buffer; 21 int32_t r = ANativeWindow_lock(nw, drv->wndBuffer, NULL); 27 void *dst = drv->wndBuffer->bits; 29 alloc->mHal.drvState.lod[0].stride = drv->wndBuffer->stride * alloc->mHal.state.elementSizeBytes; 36 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 39 if (drv 72 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 97 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local [all...] |
/frameworks/rs/driver/runtime/ |
H A D | rs_structs.h | 37 void * drv; member in struct:Allocation::__anon1654 140 void * drv; member in struct:ProgramRaster::__anon1658 173 void *drv; member in struct:Sampler::__anon1660 209 void *drv; member in struct:Element::__anon1662 251 void *drv; member in struct:Type::__anon1664 290 void *drv; member in struct:Mesh::__anon1666
|