1#ifndef _TCUTEXTUREUTIL_HPP 2#define _TCUTEXTUREUTIL_HPP 3/*------------------------------------------------------------------------- 4 * drawElements Quality Program Tester Core 5 * ---------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Texture utilities. 24 *//*--------------------------------------------------------------------*/ 25 26#include "tcuDefs.hpp" 27#include "tcuTexture.hpp" 28 29namespace tcu 30{ 31 32// PixelBufferAccess utilities. 33PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int z, int width, int height, int depth); 34ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int z, int width, int height, int depth); 35 36PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int width, int height); 37ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int width, int height); 38 39PixelBufferAccess flipYAccess (const PixelBufferAccess& access); 40ConstPixelBufferAccess flipYAccess (const ConstPixelBufferAccess& access); 41 42bool isCombinedDepthStencilType (TextureFormat::ChannelType type); 43bool hasStencilComponent (TextureFormat::ChannelOrder order); 44bool hasDepthComponent (TextureFormat::ChannelOrder order); 45 46// sRGB - linear conversion. 47Vec4 sRGBToLinear (const Vec4& cs); 48Vec4 sRGB8ToLinear (const UVec4& cs); 49Vec4 sRGBA8ToLinear (const UVec4& cs); 50Vec4 linearToSRGB (const Vec4& cl); 51bool isSRGB (TextureFormat format); 52 53/*--------------------------------------------------------------------*//*! 54 * \brief Color channel storage type 55 *//*--------------------------------------------------------------------*/ 56enum TextureChannelClass 57{ 58 TEXTURECHANNELCLASS_SIGNED_FIXED_POINT = 0, 59 TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT, 60 TEXTURECHANNELCLASS_SIGNED_INTEGER, 61 TEXTURECHANNELCLASS_UNSIGNED_INTEGER, 62 TEXTURECHANNELCLASS_FLOATING_POINT, 63 64 TEXTURECHANNELCLASS_LAST 65}; 66 67TextureChannelClass getTextureChannelClass (TextureFormat::ChannelType channelType); 68 69/*--------------------------------------------------------------------*//*! 70 * \brief Texture access type 71 *//*--------------------------------------------------------------------*/ 72enum TextureAccessType 73{ 74 TEXTUREACCESSTYPE_FLOAT = 0, //!< Read (getPixel) or write as floating-point data 75 TEXTUREACCESSTYPE_SIGNED_INT, //!< Read (getPixelInt) or write as signed integer data 76 TEXTUREACCESSTYPE_UNSIGNED_INT, //!< Read (getPixelUint) or write as unsigned integer data 77 78 TEXTUREACCESSTYPE_LAST 79}; 80 81bool isAccessValid (TextureFormat format, TextureAccessType type); 82 83/*--------------------------------------------------------------------*//*! 84 * \brief Standard parameters for texture format testing 85 *//*--------------------------------------------------------------------*/ 86struct TextureFormatInfo 87{ 88 Vec4 valueMin; 89 Vec4 valueMax; 90 Vec4 lookupScale; 91 Vec4 lookupBias; 92 93 TextureFormatInfo (const Vec4& valueMin_, const Vec4& valueMax_, const Vec4& lookupScale_, const Vec4& lookupBias_) 94 : valueMin (valueMin_) 95 , valueMax (valueMax_) 96 , lookupScale (lookupScale_) 97 , lookupBias (lookupBias_) 98 { 99 } 100} DE_WARN_UNUSED_TYPE; 101 102TextureFormatInfo getTextureFormatInfo (const TextureFormat& format); 103IVec4 getTextureFormatBitDepth (const TextureFormat& format); 104IVec4 getTextureFormatMantissaBitDepth (const TextureFormat& format); 105BVec4 getTextureFormatChannelMask (const TextureFormat& format); 106 107IVec4 getFormatMinIntValue (const TextureFormat& format); 108IVec4 getFormatMaxIntValue (const TextureFormat& format); 109 110UVec4 getFormatMaxUintValue (const TextureFormat& format); 111 112// Texture fill. 113void clear (const PixelBufferAccess& access, const Vec4& color); 114void clear (const PixelBufferAccess& access, const IVec4& color); 115void clear (const PixelBufferAccess& access, const UVec4& color); 116void clearDepth (const PixelBufferAccess& access, float depth); 117void clearStencil (const PixelBufferAccess& access, int stencil); 118void fillWithComponentGradients (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal); 119void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB); 120void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB); 121void fillWithMetaballs (const PixelBufferAccess& access, int numMetaballs, deUint32 seed); 122void fillWithRGBAQuads (const PixelBufferAccess& access); 123 124//! Copies contents of src to dst. If formats of dst and src are equal, a bit-exact copy is made. 125void copy (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src); 126 127void scale (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, Sampler::FilterMode filter); 128 129void estimatePixelValueRange (const ConstPixelBufferAccess& access, Vec4& minVal, Vec4& maxVal); 130void computePixelScaleBias (const ConstPixelBufferAccess& access, Vec4& scale, Vec4& bias); 131 132int getCubeArrayFaceIndex (CubeFace face); 133 134//! FP32->U8 with RTE rounding (extremely fast, always accurate). 135inline deUint8 floatToU8 (float fv) 136{ 137 union { float fv; deUint32 uv; deInt32 iv; } v; 138 v.fv = fv; 139 140 const deUint32 e = (deUint32)(126-(v.iv>>23)); 141 deUint32 m = v.uv; 142 143 m &= 0x00ffffffu; 144 m |= 0x00800000u; 145 m = (m << 8) - m; 146 m = 0x00800000u + (m >> e); 147 148 if (e > 8) 149 m = e; 150 151 return (deUint8)(m>>24); 152} 153 154deUint32 packRGB999E5 (const tcu::Vec4& color); 155 156/*--------------------------------------------------------------------*//*! 157 * \brief Depth-stencil utilities 158 *//*--------------------------------------------------------------------*/ 159 160TextureFormat getEffectiveDepthStencilTextureFormat (const TextureFormat& baseFormat, Sampler::DepthStencilMode mode); 161 162//! returns the currently effective access to an access with a given sampler mode, e.g. 163//! for combined depth stencil accesses and for sampler set to sample stencil returns 164//! stencil access. Identity for non-combined formats. 165PixelBufferAccess getEffectiveDepthStencilAccess (const PixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode); 166ConstPixelBufferAccess getEffectiveDepthStencilAccess (const ConstPixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode); 167 168//! returns the currently effective view to an texture with a given sampler mode. Uses 169//! storage for access storage storage 170 171tcu::Texture1DView getEffectiveTextureView (const tcu::Texture1DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 172tcu::Texture2DView getEffectiveTextureView (const tcu::Texture2DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 173tcu::Texture3DView getEffectiveTextureView (const tcu::Texture3DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 174tcu::Texture1DArrayView getEffectiveTextureView (const tcu::Texture1DArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 175tcu::Texture2DArrayView getEffectiveTextureView (const tcu::Texture2DArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 176tcu::TextureCubeView getEffectiveTextureView (const tcu::TextureCubeView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 177tcu::TextureCubeArrayView getEffectiveTextureView (const tcu::TextureCubeArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 178 179template <typename ScalarType> 180tcu::Vector<ScalarType, 4> sampleTextureBorder (const TextureFormat& format, const Sampler& sampler); 181 182} // tcu 183 184#endif // _TCUTEXTUREUTIL_HPP 185