1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 *
4 * Generated from Khronos GL API description (gl.xml) revision 32093.
5 */
6	{ "glActiveTexture",						(deFunctionPtr)glActiveTexture },
7	{ "glAttachShader",							(deFunctionPtr)glAttachShader },
8	{ "glBeginQuery",							(deFunctionPtr)glBeginQuery },
9	{ "glBeginTransformFeedback",				(deFunctionPtr)glBeginTransformFeedback },
10	{ "glBindAttribLocation",					(deFunctionPtr)glBindAttribLocation },
11	{ "glBindBuffer",							(deFunctionPtr)glBindBuffer },
12	{ "glBindBufferBase",						(deFunctionPtr)glBindBufferBase },
13	{ "glBindBufferRange",						(deFunctionPtr)glBindBufferRange },
14	{ "glBindFramebuffer",						(deFunctionPtr)glBindFramebuffer },
15	{ "glBindRenderbuffer",						(deFunctionPtr)glBindRenderbuffer },
16	{ "glBindSampler",							(deFunctionPtr)glBindSampler },
17	{ "glBindTexture",							(deFunctionPtr)glBindTexture },
18	{ "glBindTransformFeedback",				(deFunctionPtr)glBindTransformFeedback },
19	{ "glBindVertexArray",						(deFunctionPtr)glBindVertexArray },
20	{ "glBlendColor",							(deFunctionPtr)glBlendColor },
21	{ "glBlendEquation",						(deFunctionPtr)glBlendEquation },
22	{ "glBlendEquationSeparate",				(deFunctionPtr)glBlendEquationSeparate },
23	{ "glBlendFunc",							(deFunctionPtr)glBlendFunc },
24	{ "glBlendFuncSeparate",					(deFunctionPtr)glBlendFuncSeparate },
25	{ "glBlitFramebuffer",						(deFunctionPtr)glBlitFramebuffer },
26	{ "glBufferData",							(deFunctionPtr)glBufferData },
27	{ "glBufferSubData",						(deFunctionPtr)glBufferSubData },
28	{ "glCheckFramebufferStatus",				(deFunctionPtr)glCheckFramebufferStatus },
29	{ "glClear",								(deFunctionPtr)glClear },
30	{ "glClearBufferfi",						(deFunctionPtr)glClearBufferfi },
31	{ "glClearBufferfv",						(deFunctionPtr)glClearBufferfv },
32	{ "glClearBufferiv",						(deFunctionPtr)glClearBufferiv },
33	{ "glClearBufferuiv",						(deFunctionPtr)glClearBufferuiv },
34	{ "glClearColor",							(deFunctionPtr)glClearColor },
35	{ "glClearDepthf",							(deFunctionPtr)glClearDepthf },
36	{ "glClearStencil",							(deFunctionPtr)glClearStencil },
37	{ "glClientWaitSync",						(deFunctionPtr)glClientWaitSync },
38	{ "glColorMask",							(deFunctionPtr)glColorMask },
39	{ "glCompileShader",						(deFunctionPtr)glCompileShader },
40	{ "glCompressedTexImage2D",					(deFunctionPtr)glCompressedTexImage2D },
41	{ "glCompressedTexImage3D",					(deFunctionPtr)glCompressedTexImage3D },
42	{ "glCompressedTexSubImage2D",				(deFunctionPtr)glCompressedTexSubImage2D },
43	{ "glCompressedTexSubImage3D",				(deFunctionPtr)glCompressedTexSubImage3D },
44	{ "glCopyBufferSubData",					(deFunctionPtr)glCopyBufferSubData },
45	{ "glCopyTexImage2D",						(deFunctionPtr)glCopyTexImage2D },
46	{ "glCopyTexSubImage2D",					(deFunctionPtr)glCopyTexSubImage2D },
47	{ "glCopyTexSubImage3D",					(deFunctionPtr)glCopyTexSubImage3D },
48	{ "glCreateProgram",						(deFunctionPtr)glCreateProgram },
49	{ "glCreateShader",							(deFunctionPtr)glCreateShader },
50	{ "glCullFace",								(deFunctionPtr)glCullFace },
51	{ "glDeleteBuffers",						(deFunctionPtr)glDeleteBuffers },
52	{ "glDeleteFramebuffers",					(deFunctionPtr)glDeleteFramebuffers },
53	{ "glDeleteProgram",						(deFunctionPtr)glDeleteProgram },
54	{ "glDeleteQueries",						(deFunctionPtr)glDeleteQueries },
55	{ "glDeleteRenderbuffers",					(deFunctionPtr)glDeleteRenderbuffers },
56	{ "glDeleteSamplers",						(deFunctionPtr)glDeleteSamplers },
57	{ "glDeleteShader",							(deFunctionPtr)glDeleteShader },
58	{ "glDeleteSync",							(deFunctionPtr)glDeleteSync },
59	{ "glDeleteTextures",						(deFunctionPtr)glDeleteTextures },
60	{ "glDeleteTransformFeedbacks",				(deFunctionPtr)glDeleteTransformFeedbacks },
61	{ "glDeleteVertexArrays",					(deFunctionPtr)glDeleteVertexArrays },
62	{ "glDepthFunc",							(deFunctionPtr)glDepthFunc },
63	{ "glDepthMask",							(deFunctionPtr)glDepthMask },
64	{ "glDepthRangef",							(deFunctionPtr)glDepthRangef },
65	{ "glDetachShader",							(deFunctionPtr)glDetachShader },
66	{ "glDisable",								(deFunctionPtr)glDisable },
67	{ "glDisableVertexAttribArray",				(deFunctionPtr)glDisableVertexAttribArray },
68	{ "glDrawArrays",							(deFunctionPtr)glDrawArrays },
69	{ "glDrawArraysInstanced",					(deFunctionPtr)glDrawArraysInstanced },
70	{ "glDrawBuffers",							(deFunctionPtr)glDrawBuffers },
71	{ "glDrawElements",							(deFunctionPtr)glDrawElements },
72	{ "glDrawElementsInstanced",				(deFunctionPtr)glDrawElementsInstanced },
73	{ "glDrawRangeElements",					(deFunctionPtr)glDrawRangeElements },
74	{ "glEnable",								(deFunctionPtr)glEnable },
75	{ "glEnableVertexAttribArray",				(deFunctionPtr)glEnableVertexAttribArray },
76	{ "glEndQuery",								(deFunctionPtr)glEndQuery },
77	{ "glEndTransformFeedback",					(deFunctionPtr)glEndTransformFeedback },
78	{ "glFenceSync",							(deFunctionPtr)glFenceSync },
79	{ "glFinish",								(deFunctionPtr)glFinish },
80	{ "glFlush",								(deFunctionPtr)glFlush },
81	{ "glFlushMappedBufferRange",				(deFunctionPtr)glFlushMappedBufferRange },
82	{ "glFramebufferRenderbuffer",				(deFunctionPtr)glFramebufferRenderbuffer },
83	{ "glFramebufferTexture2D",					(deFunctionPtr)glFramebufferTexture2D },
84	{ "glFramebufferTextureLayer",				(deFunctionPtr)glFramebufferTextureLayer },
85	{ "glFrontFace",							(deFunctionPtr)glFrontFace },
86	{ "glGenBuffers",							(deFunctionPtr)glGenBuffers },
87	{ "glGenFramebuffers",						(deFunctionPtr)glGenFramebuffers },
88	{ "glGenQueries",							(deFunctionPtr)glGenQueries },
89	{ "glGenRenderbuffers",						(deFunctionPtr)glGenRenderbuffers },
90	{ "glGenSamplers",							(deFunctionPtr)glGenSamplers },
91	{ "glGenTextures",							(deFunctionPtr)glGenTextures },
92	{ "glGenTransformFeedbacks",				(deFunctionPtr)glGenTransformFeedbacks },
93	{ "glGenVertexArrays",						(deFunctionPtr)glGenVertexArrays },
94	{ "glGenerateMipmap",						(deFunctionPtr)glGenerateMipmap },
95	{ "glGetActiveAttrib",						(deFunctionPtr)glGetActiveAttrib },
96	{ "glGetActiveUniform",						(deFunctionPtr)glGetActiveUniform },
97	{ "glGetActiveUniformBlockName",			(deFunctionPtr)glGetActiveUniformBlockName },
98	{ "glGetActiveUniformBlockiv",				(deFunctionPtr)glGetActiveUniformBlockiv },
99	{ "glGetActiveUniformsiv",					(deFunctionPtr)glGetActiveUniformsiv },
100	{ "glGetAttachedShaders",					(deFunctionPtr)glGetAttachedShaders },
101	{ "glGetAttribLocation",					(deFunctionPtr)glGetAttribLocation },
102	{ "glGetBooleanv",							(deFunctionPtr)glGetBooleanv },
103	{ "glGetBufferParameteri64v",				(deFunctionPtr)glGetBufferParameteri64v },
104	{ "glGetBufferParameteriv",					(deFunctionPtr)glGetBufferParameteriv },
105	{ "glGetBufferPointerv",					(deFunctionPtr)glGetBufferPointerv },
106	{ "glGetError",								(deFunctionPtr)glGetError },
107	{ "glGetFloatv",							(deFunctionPtr)glGetFloatv },
108	{ "glGetFragDataLocation",					(deFunctionPtr)glGetFragDataLocation },
109	{ "glGetFramebufferAttachmentParameteriv",	(deFunctionPtr)glGetFramebufferAttachmentParameteriv },
110	{ "glGetInteger64i_v",						(deFunctionPtr)glGetInteger64i_v },
111	{ "glGetInteger64v",						(deFunctionPtr)glGetInteger64v },
112	{ "glGetIntegeri_v",						(deFunctionPtr)glGetIntegeri_v },
113	{ "glGetIntegerv",							(deFunctionPtr)glGetIntegerv },
114	{ "glGetInternalformativ",					(deFunctionPtr)glGetInternalformativ },
115	{ "glGetProgramBinary",						(deFunctionPtr)glGetProgramBinary },
116	{ "glGetProgramInfoLog",					(deFunctionPtr)glGetProgramInfoLog },
117	{ "glGetProgramiv",							(deFunctionPtr)glGetProgramiv },
118	{ "glGetQueryObjectuiv",					(deFunctionPtr)glGetQueryObjectuiv },
119	{ "glGetQueryiv",							(deFunctionPtr)glGetQueryiv },
120	{ "glGetRenderbufferParameteriv",			(deFunctionPtr)glGetRenderbufferParameteriv },
121	{ "glGetSamplerParameterfv",				(deFunctionPtr)glGetSamplerParameterfv },
122	{ "glGetSamplerParameteriv",				(deFunctionPtr)glGetSamplerParameteriv },
123	{ "glGetShaderInfoLog",						(deFunctionPtr)glGetShaderInfoLog },
124	{ "glGetShaderPrecisionFormat",				(deFunctionPtr)glGetShaderPrecisionFormat },
125	{ "glGetShaderSource",						(deFunctionPtr)glGetShaderSource },
126	{ "glGetShaderiv",							(deFunctionPtr)glGetShaderiv },
127	{ "glGetString",							(deFunctionPtr)glGetString },
128	{ "glGetStringi",							(deFunctionPtr)glGetStringi },
129	{ "glGetSynciv",							(deFunctionPtr)glGetSynciv },
130	{ "glGetTexParameterfv",					(deFunctionPtr)glGetTexParameterfv },
131	{ "glGetTexParameteriv",					(deFunctionPtr)glGetTexParameteriv },
132	{ "glGetTransformFeedbackVarying",			(deFunctionPtr)glGetTransformFeedbackVarying },
133	{ "glGetUniformBlockIndex",					(deFunctionPtr)glGetUniformBlockIndex },
134	{ "glGetUniformIndices",					(deFunctionPtr)glGetUniformIndices },
135	{ "glGetUniformLocation",					(deFunctionPtr)glGetUniformLocation },
136	{ "glGetUniformfv",							(deFunctionPtr)glGetUniformfv },
137	{ "glGetUniformiv",							(deFunctionPtr)glGetUniformiv },
138	{ "glGetUniformuiv",						(deFunctionPtr)glGetUniformuiv },
139	{ "glGetVertexAttribIiv",					(deFunctionPtr)glGetVertexAttribIiv },
140	{ "glGetVertexAttribIuiv",					(deFunctionPtr)glGetVertexAttribIuiv },
141	{ "glGetVertexAttribPointerv",				(deFunctionPtr)glGetVertexAttribPointerv },
142	{ "glGetVertexAttribfv",					(deFunctionPtr)glGetVertexAttribfv },
143	{ "glGetVertexAttribiv",					(deFunctionPtr)glGetVertexAttribiv },
144	{ "glHint",									(deFunctionPtr)glHint },
145	{ "glInvalidateFramebuffer",				(deFunctionPtr)glInvalidateFramebuffer },
146	{ "glInvalidateSubFramebuffer",				(deFunctionPtr)glInvalidateSubFramebuffer },
147	{ "glIsBuffer",								(deFunctionPtr)glIsBuffer },
148	{ "glIsEnabled",							(deFunctionPtr)glIsEnabled },
149	{ "glIsFramebuffer",						(deFunctionPtr)glIsFramebuffer },
150	{ "glIsProgram",							(deFunctionPtr)glIsProgram },
151	{ "glIsQuery",								(deFunctionPtr)glIsQuery },
152	{ "glIsRenderbuffer",						(deFunctionPtr)glIsRenderbuffer },
153	{ "glIsSampler",							(deFunctionPtr)glIsSampler },
154	{ "glIsShader",								(deFunctionPtr)glIsShader },
155	{ "glIsSync",								(deFunctionPtr)glIsSync },
156	{ "glIsTexture",							(deFunctionPtr)glIsTexture },
157	{ "glIsTransformFeedback",					(deFunctionPtr)glIsTransformFeedback },
158	{ "glIsVertexArray",						(deFunctionPtr)glIsVertexArray },
159	{ "glLineWidth",							(deFunctionPtr)glLineWidth },
160	{ "glLinkProgram",							(deFunctionPtr)glLinkProgram },
161	{ "glMapBufferRange",						(deFunctionPtr)glMapBufferRange },
162	{ "glPauseTransformFeedback",				(deFunctionPtr)glPauseTransformFeedback },
163	{ "glPixelStorei",							(deFunctionPtr)glPixelStorei },
164	{ "glPolygonOffset",						(deFunctionPtr)glPolygonOffset },
165	{ "glProgramBinary",						(deFunctionPtr)glProgramBinary },
166	{ "glProgramParameteri",					(deFunctionPtr)glProgramParameteri },
167	{ "glReadBuffer",							(deFunctionPtr)glReadBuffer },
168	{ "glReadPixels",							(deFunctionPtr)glReadPixels },
169	{ "glReleaseShaderCompiler",				(deFunctionPtr)glReleaseShaderCompiler },
170	{ "glRenderbufferStorage",					(deFunctionPtr)glRenderbufferStorage },
171	{ "glRenderbufferStorageMultisample",		(deFunctionPtr)glRenderbufferStorageMultisample },
172	{ "glResumeTransformFeedback",				(deFunctionPtr)glResumeTransformFeedback },
173	{ "glSampleCoverage",						(deFunctionPtr)glSampleCoverage },
174	{ "glSamplerParameterf",					(deFunctionPtr)glSamplerParameterf },
175	{ "glSamplerParameterfv",					(deFunctionPtr)glSamplerParameterfv },
176	{ "glSamplerParameteri",					(deFunctionPtr)glSamplerParameteri },
177	{ "glSamplerParameteriv",					(deFunctionPtr)glSamplerParameteriv },
178	{ "glScissor",								(deFunctionPtr)glScissor },
179	{ "glShaderBinary",							(deFunctionPtr)glShaderBinary },
180	{ "glShaderSource",							(deFunctionPtr)glShaderSource },
181	{ "glStencilFunc",							(deFunctionPtr)glStencilFunc },
182	{ "glStencilFuncSeparate",					(deFunctionPtr)glStencilFuncSeparate },
183	{ "glStencilMask",							(deFunctionPtr)glStencilMask },
184	{ "glStencilMaskSeparate",					(deFunctionPtr)glStencilMaskSeparate },
185	{ "glStencilOp",							(deFunctionPtr)glStencilOp },
186	{ "glStencilOpSeparate",					(deFunctionPtr)glStencilOpSeparate },
187	{ "glTexImage2D",							(deFunctionPtr)glTexImage2D },
188	{ "glTexImage3D",							(deFunctionPtr)glTexImage3D },
189	{ "glTexParameterf",						(deFunctionPtr)glTexParameterf },
190	{ "glTexParameterfv",						(deFunctionPtr)glTexParameterfv },
191	{ "glTexParameteri",						(deFunctionPtr)glTexParameteri },
192	{ "glTexParameteriv",						(deFunctionPtr)glTexParameteriv },
193	{ "glTexStorage2D",							(deFunctionPtr)glTexStorage2D },
194	{ "glTexStorage3D",							(deFunctionPtr)glTexStorage3D },
195	{ "glTexSubImage2D",						(deFunctionPtr)glTexSubImage2D },
196	{ "glTexSubImage3D",						(deFunctionPtr)glTexSubImage3D },
197	{ "glTransformFeedbackVaryings",			(deFunctionPtr)glTransformFeedbackVaryings },
198	{ "glUniform1f",							(deFunctionPtr)glUniform1f },
199	{ "glUniform1fv",							(deFunctionPtr)glUniform1fv },
200	{ "glUniform1i",							(deFunctionPtr)glUniform1i },
201	{ "glUniform1iv",							(deFunctionPtr)glUniform1iv },
202	{ "glUniform1ui",							(deFunctionPtr)glUniform1ui },
203	{ "glUniform1uiv",							(deFunctionPtr)glUniform1uiv },
204	{ "glUniform2f",							(deFunctionPtr)glUniform2f },
205	{ "glUniform2fv",							(deFunctionPtr)glUniform2fv },
206	{ "glUniform2i",							(deFunctionPtr)glUniform2i },
207	{ "glUniform2iv",							(deFunctionPtr)glUniform2iv },
208	{ "glUniform2ui",							(deFunctionPtr)glUniform2ui },
209	{ "glUniform2uiv",							(deFunctionPtr)glUniform2uiv },
210	{ "glUniform3f",							(deFunctionPtr)glUniform3f },
211	{ "glUniform3fv",							(deFunctionPtr)glUniform3fv },
212	{ "glUniform3i",							(deFunctionPtr)glUniform3i },
213	{ "glUniform3iv",							(deFunctionPtr)glUniform3iv },
214	{ "glUniform3ui",							(deFunctionPtr)glUniform3ui },
215	{ "glUniform3uiv",							(deFunctionPtr)glUniform3uiv },
216	{ "glUniform4f",							(deFunctionPtr)glUniform4f },
217	{ "glUniform4fv",							(deFunctionPtr)glUniform4fv },
218	{ "glUniform4i",							(deFunctionPtr)glUniform4i },
219	{ "glUniform4iv",							(deFunctionPtr)glUniform4iv },
220	{ "glUniform4ui",							(deFunctionPtr)glUniform4ui },
221	{ "glUniform4uiv",							(deFunctionPtr)glUniform4uiv },
222	{ "glUniformBlockBinding",					(deFunctionPtr)glUniformBlockBinding },
223	{ "glUniformMatrix2fv",						(deFunctionPtr)glUniformMatrix2fv },
224	{ "glUniformMatrix2x3fv",					(deFunctionPtr)glUniformMatrix2x3fv },
225	{ "glUniformMatrix2x4fv",					(deFunctionPtr)glUniformMatrix2x4fv },
226	{ "glUniformMatrix3fv",						(deFunctionPtr)glUniformMatrix3fv },
227	{ "glUniformMatrix3x2fv",					(deFunctionPtr)glUniformMatrix3x2fv },
228	{ "glUniformMatrix3x4fv",					(deFunctionPtr)glUniformMatrix3x4fv },
229	{ "glUniformMatrix4fv",						(deFunctionPtr)glUniformMatrix4fv },
230	{ "glUniformMatrix4x2fv",					(deFunctionPtr)glUniformMatrix4x2fv },
231	{ "glUniformMatrix4x3fv",					(deFunctionPtr)glUniformMatrix4x3fv },
232	{ "glUnmapBuffer",							(deFunctionPtr)glUnmapBuffer },
233	{ "glUseProgram",							(deFunctionPtr)glUseProgram },
234	{ "glValidateProgram",						(deFunctionPtr)glValidateProgram },
235	{ "glVertexAttrib1f",						(deFunctionPtr)glVertexAttrib1f },
236	{ "glVertexAttrib1fv",						(deFunctionPtr)glVertexAttrib1fv },
237	{ "glVertexAttrib2f",						(deFunctionPtr)glVertexAttrib2f },
238	{ "glVertexAttrib2fv",						(deFunctionPtr)glVertexAttrib2fv },
239	{ "glVertexAttrib3f",						(deFunctionPtr)glVertexAttrib3f },
240	{ "glVertexAttrib3fv",						(deFunctionPtr)glVertexAttrib3fv },
241	{ "glVertexAttrib4f",						(deFunctionPtr)glVertexAttrib4f },
242	{ "glVertexAttrib4fv",						(deFunctionPtr)glVertexAttrib4fv },
243	{ "glVertexAttribDivisor",					(deFunctionPtr)glVertexAttribDivisor },
244	{ "glVertexAttribI4i",						(deFunctionPtr)glVertexAttribI4i },
245	{ "glVertexAttribI4iv",						(deFunctionPtr)glVertexAttribI4iv },
246	{ "glVertexAttribI4ui",						(deFunctionPtr)glVertexAttribI4ui },
247	{ "glVertexAttribI4uiv",					(deFunctionPtr)glVertexAttribI4uiv },
248	{ "glVertexAttribIPointer",					(deFunctionPtr)glVertexAttribIPointer },
249	{ "glVertexAttribPointer",					(deFunctionPtr)glVertexAttribPointer },
250	{ "glViewport",								(deFunctionPtr)glViewport },
251	{ "glWaitSync",								(deFunctionPtr)glWaitSync },
252