1#ifndef _GLSSHADERCONSTEXPRTESTS_HPP
2#define _GLSSHADERCONSTEXPRTESTS_HPP
3/*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL Shared Module
5 * -------------------------------------------------
6 *
7 * Copyright 2014 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 *      http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Shared shader constant expression test components
24 *//*--------------------------------------------------------------------*/
25
26#include "tcuDefs.hpp"
27#include "gluShaderUtil.hpp"
28
29#include <vector>
30
31namespace tcu
32{
33class TestNode;
34class TestContext;
35}
36
37namespace glu
38{
39class RenderContext;
40}
41
42namespace deqp
43{
44namespace gls
45{
46namespace ShaderConstExpr
47{
48using glu::DataType;
49
50struct TestParams
51{
52	const char*		name;
53	const char*		expression;
54
55	DataType		inType;
56	int				minComponents;
57	int				maxComponents;
58
59	DataType		outType;
60	float			output;
61};
62
63enum TestShaderStage
64{
65	SHADER_VERTEX = 1<<0,
66	SHADER_FRAGMENT = 1<<2,
67	SHADER_BOTH = SHADER_VERTEX | SHADER_FRAGMENT,
68};
69
70std::vector<tcu::TestNode*>		createTests		(tcu::TestContext&			testContext,
71												 glu::RenderContext&		renderContext,
72												 const glu::ContextInfo&	contextInfo,
73												 const TestParams*			cases,
74												 int						numCases,
75												 glu::GLSLVersion			version,
76												 TestShaderStage			testStage = SHADER_BOTH);
77
78} // ShaderConstExpr
79} // gls
80} // deqp
81
82#endif // _GLSSHADERCONSTEXPRTESTS_HPP
83