1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "base/memory/weak_ptr.h" 6 7#include <string> 8 9#include "base/bind.h" 10#include "base/location.h" 11#include "base/memory/scoped_ptr.h" 12#include "base/single_thread_task_runner.h" 13#include "base/synchronization/waitable_event.h" 14#include "base/threading/thread.h" 15#include "testing/gtest/include/gtest/gtest.h" 16 17namespace base { 18namespace { 19 20template <class T> 21class OffThreadObjectCreator { 22 public: 23 static T* NewObject() { 24 T* result; 25 { 26 Thread creator_thread("creator_thread"); 27 creator_thread.Start(); 28 creator_thread.task_runner()->PostTask( 29 FROM_HERE, base::Bind(OffThreadObjectCreator::CreateObject, &result)); 30 } 31 DCHECK(result); // We synchronized on thread destruction above. 32 return result; 33 } 34 private: 35 static void CreateObject(T** result) { 36 *result = new T; 37 } 38}; 39 40struct Base { 41 std::string member; 42}; 43struct Derived : public Base {}; 44 45struct TargetBase {}; 46struct Target : public TargetBase, public SupportsWeakPtr<Target> { 47 virtual ~Target() {} 48}; 49struct DerivedTarget : public Target {}; 50struct Arrow { 51 WeakPtr<Target> target; 52}; 53struct TargetWithFactory : public Target { 54 TargetWithFactory() : factory(this) {} 55 WeakPtrFactory<Target> factory; 56}; 57 58// Helper class to create and destroy weak pointer copies 59// and delete objects on a background thread. 60class BackgroundThread : public Thread { 61 public: 62 BackgroundThread() : Thread("owner_thread") {} 63 64 ~BackgroundThread() override { Stop(); } 65 66 void CreateArrowFromTarget(Arrow** arrow, Target* target) { 67 WaitableEvent completion(true, false); 68 task_runner()->PostTask( 69 FROM_HERE, base::Bind(&BackgroundThread::DoCreateArrowFromTarget, arrow, 70 target, &completion)); 71 completion.Wait(); 72 } 73 74 void CreateArrowFromArrow(Arrow** arrow, const Arrow* other) { 75 WaitableEvent completion(true, false); 76 task_runner()->PostTask( 77 FROM_HERE, base::Bind(&BackgroundThread::DoCreateArrowFromArrow, arrow, 78 other, &completion)); 79 completion.Wait(); 80 } 81 82 void DeleteTarget(Target* object) { 83 WaitableEvent completion(true, false); 84 task_runner()->PostTask( 85 FROM_HERE, 86 base::Bind(&BackgroundThread::DoDeleteTarget, object, &completion)); 87 completion.Wait(); 88 } 89 90 void CopyAndAssignArrow(Arrow* object) { 91 WaitableEvent completion(true, false); 92 task_runner()->PostTask( 93 FROM_HERE, base::Bind(&BackgroundThread::DoCopyAndAssignArrow, object, 94 &completion)); 95 completion.Wait(); 96 } 97 98 void CopyAndAssignArrowBase(Arrow* object) { 99 WaitableEvent completion(true, false); 100 task_runner()->PostTask( 101 FROM_HERE, base::Bind(&BackgroundThread::DoCopyAndAssignArrowBase, 102 object, &completion)); 103 completion.Wait(); 104 } 105 106 void DeleteArrow(Arrow* object) { 107 WaitableEvent completion(true, false); 108 task_runner()->PostTask( 109 FROM_HERE, 110 base::Bind(&BackgroundThread::DoDeleteArrow, object, &completion)); 111 completion.Wait(); 112 } 113 114 Target* DeRef(const Arrow* arrow) { 115 WaitableEvent completion(true, false); 116 Target* result = NULL; 117 task_runner()->PostTask(FROM_HERE, base::Bind(&BackgroundThread::DoDeRef, 118 arrow, &result, &completion)); 119 completion.Wait(); 120 return result; 121 } 122 123 protected: 124 static void DoCreateArrowFromArrow(Arrow** arrow, 125 const Arrow* other, 126 WaitableEvent* completion) { 127 *arrow = new Arrow; 128 **arrow = *other; 129 completion->Signal(); 130 } 131 132 static void DoCreateArrowFromTarget(Arrow** arrow, 133 Target* target, 134 WaitableEvent* completion) { 135 *arrow = new Arrow; 136 (*arrow)->target = target->AsWeakPtr(); 137 completion->Signal(); 138 } 139 140 static void DoDeRef(const Arrow* arrow, 141 Target** result, 142 WaitableEvent* completion) { 143 *result = arrow->target.get(); 144 completion->Signal(); 145 } 146 147 static void DoDeleteTarget(Target* object, WaitableEvent* completion) { 148 delete object; 149 completion->Signal(); 150 } 151 152 static void DoCopyAndAssignArrow(Arrow* object, WaitableEvent* completion) { 153 // Copy constructor. 154 Arrow a = *object; 155 // Assignment operator. 156 *object = a; 157 completion->Signal(); 158 } 159 160 static void DoCopyAndAssignArrowBase( 161 Arrow* object, 162 WaitableEvent* completion) { 163 // Copy constructor. 164 WeakPtr<TargetBase> b = object->target; 165 // Assignment operator. 166 WeakPtr<TargetBase> c; 167 c = object->target; 168 completion->Signal(); 169 } 170 171 static void DoDeleteArrow(Arrow* object, WaitableEvent* completion) { 172 delete object; 173 completion->Signal(); 174 } 175}; 176 177} // namespace 178 179TEST(WeakPtrFactoryTest, Basic) { 180 int data; 181 WeakPtrFactory<int> factory(&data); 182 WeakPtr<int> ptr = factory.GetWeakPtr(); 183 EXPECT_EQ(&data, ptr.get()); 184} 185 186TEST(WeakPtrFactoryTest, Comparison) { 187 int data; 188 WeakPtrFactory<int> factory(&data); 189 WeakPtr<int> ptr = factory.GetWeakPtr(); 190 WeakPtr<int> ptr2 = ptr; 191 EXPECT_EQ(ptr.get(), ptr2.get()); 192} 193 194TEST(WeakPtrFactoryTest, OutOfScope) { 195 WeakPtr<int> ptr; 196 EXPECT_EQ(NULL, ptr.get()); 197 { 198 int data; 199 WeakPtrFactory<int> factory(&data); 200 ptr = factory.GetWeakPtr(); 201 } 202 EXPECT_EQ(NULL, ptr.get()); 203} 204 205TEST(WeakPtrFactoryTest, Multiple) { 206 WeakPtr<int> a, b; 207 { 208 int data; 209 WeakPtrFactory<int> factory(&data); 210 a = factory.GetWeakPtr(); 211 b = factory.GetWeakPtr(); 212 EXPECT_EQ(&data, a.get()); 213 EXPECT_EQ(&data, b.get()); 214 } 215 EXPECT_EQ(NULL, a.get()); 216 EXPECT_EQ(NULL, b.get()); 217} 218 219TEST(WeakPtrFactoryTest, MultipleStaged) { 220 WeakPtr<int> a; 221 { 222 int data; 223 WeakPtrFactory<int> factory(&data); 224 a = factory.GetWeakPtr(); 225 { 226 WeakPtr<int> b = factory.GetWeakPtr(); 227 } 228 EXPECT_TRUE(NULL != a.get()); 229 } 230 EXPECT_EQ(NULL, a.get()); 231} 232 233TEST(WeakPtrFactoryTest, Dereference) { 234 Base data; 235 data.member = "123456"; 236 WeakPtrFactory<Base> factory(&data); 237 WeakPtr<Base> ptr = factory.GetWeakPtr(); 238 EXPECT_EQ(&data, ptr.get()); 239 EXPECT_EQ(data.member, (*ptr).member); 240 EXPECT_EQ(data.member, ptr->member); 241} 242 243TEST(WeakPtrFactoryTest, UpCast) { 244 Derived data; 245 WeakPtrFactory<Derived> factory(&data); 246 WeakPtr<Base> ptr = factory.GetWeakPtr(); 247 ptr = factory.GetWeakPtr(); 248 EXPECT_EQ(ptr.get(), &data); 249} 250 251TEST(WeakPtrTest, SupportsWeakPtr) { 252 Target target; 253 WeakPtr<Target> ptr = target.AsWeakPtr(); 254 EXPECT_EQ(&target, ptr.get()); 255} 256 257TEST(WeakPtrTest, DerivedTarget) { 258 DerivedTarget target; 259 WeakPtr<DerivedTarget> ptr = AsWeakPtr(&target); 260 EXPECT_EQ(&target, ptr.get()); 261} 262 263TEST(WeakPtrTest, InvalidateWeakPtrs) { 264 int data; 265 WeakPtrFactory<int> factory(&data); 266 WeakPtr<int> ptr = factory.GetWeakPtr(); 267 EXPECT_EQ(&data, ptr.get()); 268 EXPECT_TRUE(factory.HasWeakPtrs()); 269 factory.InvalidateWeakPtrs(); 270 EXPECT_EQ(NULL, ptr.get()); 271 EXPECT_FALSE(factory.HasWeakPtrs()); 272 273 // Test that the factory can create new weak pointers after a 274 // InvalidateWeakPtrs call, and they remain valid until the next 275 // InvalidateWeakPtrs call. 276 WeakPtr<int> ptr2 = factory.GetWeakPtr(); 277 EXPECT_EQ(&data, ptr2.get()); 278 EXPECT_TRUE(factory.HasWeakPtrs()); 279 factory.InvalidateWeakPtrs(); 280 EXPECT_EQ(NULL, ptr2.get()); 281 EXPECT_FALSE(factory.HasWeakPtrs()); 282} 283 284TEST(WeakPtrTest, HasWeakPtrs) { 285 int data; 286 WeakPtrFactory<int> factory(&data); 287 { 288 WeakPtr<int> ptr = factory.GetWeakPtr(); 289 EXPECT_TRUE(factory.HasWeakPtrs()); 290 } 291 EXPECT_FALSE(factory.HasWeakPtrs()); 292} 293 294TEST(WeakPtrTest, ObjectAndWeakPtrOnDifferentThreads) { 295 // Test that it is OK to create an object that supports WeakPtr on one thread, 296 // but use it on another. This tests that we do not trip runtime checks that 297 // ensure that a WeakPtr is not used by multiple threads. 298 scoped_ptr<Target> target(OffThreadObjectCreator<Target>::NewObject()); 299 WeakPtr<Target> weak_ptr = target->AsWeakPtr(); 300 EXPECT_EQ(target.get(), weak_ptr.get()); 301} 302 303TEST(WeakPtrTest, WeakPtrInitiateAndUseOnDifferentThreads) { 304 // Test that it is OK to create an object that has a WeakPtr member on one 305 // thread, but use it on another. This tests that we do not trip runtime 306 // checks that ensure that a WeakPtr is not used by multiple threads. 307 scoped_ptr<Arrow> arrow(OffThreadObjectCreator<Arrow>::NewObject()); 308 Target target; 309 arrow->target = target.AsWeakPtr(); 310 EXPECT_EQ(&target, arrow->target.get()); 311} 312 313TEST(WeakPtrTest, MoveOwnershipImplicitly) { 314 // Move object ownership to another thread by releasing all weak pointers 315 // on the original thread first, and then establish WeakPtr on a different 316 // thread. 317 BackgroundThread background; 318 background.Start(); 319 320 Target* target = new Target(); 321 { 322 WeakPtr<Target> weak_ptr = target->AsWeakPtr(); 323 // Main thread deletes the WeakPtr, then the thread ownership of the 324 // object can be implicitly moved. 325 } 326 Arrow* arrow; 327 328 // Background thread creates WeakPtr(and implicitly owns the object). 329 background.CreateArrowFromTarget(&arrow, target); 330 EXPECT_EQ(background.DeRef(arrow), target); 331 332 { 333 // Main thread creates another WeakPtr, but this does not trigger implicitly 334 // thread ownership move. 335 Arrow arrow; 336 arrow.target = target->AsWeakPtr(); 337 338 // The new WeakPtr is owned by background thread. 339 EXPECT_EQ(target, background.DeRef(&arrow)); 340 } 341 342 // Target can only be deleted on background thread. 343 background.DeleteTarget(target); 344 background.DeleteArrow(arrow); 345} 346 347TEST(WeakPtrTest, MoveOwnershipOfUnreferencedObject) { 348 BackgroundThread background; 349 background.Start(); 350 351 Arrow* arrow; 352 { 353 Target target; 354 // Background thread creates WeakPtr. 355 background.CreateArrowFromTarget(&arrow, &target); 356 357 // Bind to background thread. 358 EXPECT_EQ(&target, background.DeRef(arrow)); 359 360 // Release the only WeakPtr. 361 arrow->target.reset(); 362 363 // Now we should be able to create a new reference from this thread. 364 arrow->target = target.AsWeakPtr(); 365 366 // Re-bind to main thread. 367 EXPECT_EQ(&target, arrow->target.get()); 368 369 // And the main thread can now delete the target. 370 } 371 372 delete arrow; 373} 374 375TEST(WeakPtrTest, MoveOwnershipAfterInvalidate) { 376 BackgroundThread background; 377 background.Start(); 378 379 Arrow arrow; 380 scoped_ptr<TargetWithFactory> target(new TargetWithFactory); 381 382 // Bind to main thread. 383 arrow.target = target->factory.GetWeakPtr(); 384 EXPECT_EQ(target.get(), arrow.target.get()); 385 386 target->factory.InvalidateWeakPtrs(); 387 EXPECT_EQ(NULL, arrow.target.get()); 388 389 arrow.target = target->factory.GetWeakPtr(); 390 // Re-bind to background thread. 391 EXPECT_EQ(target.get(), background.DeRef(&arrow)); 392 393 // And the background thread can now delete the target. 394 background.DeleteTarget(target.release()); 395} 396 397TEST(WeakPtrTest, MainThreadRefOutlivesBackgroundThreadRef) { 398 // Originating thread has a WeakPtr that outlives others. 399 // - Main thread creates a WeakPtr 400 // - Background thread creates a WeakPtr copy from the one in main thread 401 // - Destruct the WeakPtr on background thread 402 // - Destruct the WeakPtr on main thread 403 BackgroundThread background; 404 background.Start(); 405 406 Target target; 407 Arrow arrow; 408 arrow.target = target.AsWeakPtr(); 409 410 Arrow* arrow_copy; 411 background.CreateArrowFromArrow(&arrow_copy, &arrow); 412 EXPECT_EQ(arrow_copy->target.get(), &target); 413 background.DeleteArrow(arrow_copy); 414} 415 416TEST(WeakPtrTest, BackgroundThreadRefOutlivesMainThreadRef) { 417 // Originating thread drops all references before another thread. 418 // - Main thread creates a WeakPtr and passes copy to background thread 419 // - Destruct the pointer on main thread 420 // - Destruct the pointer on background thread 421 BackgroundThread background; 422 background.Start(); 423 424 Target target; 425 Arrow* arrow_copy; 426 { 427 Arrow arrow; 428 arrow.target = target.AsWeakPtr(); 429 background.CreateArrowFromArrow(&arrow_copy, &arrow); 430 } 431 EXPECT_EQ(arrow_copy->target.get(), &target); 432 background.DeleteArrow(arrow_copy); 433} 434 435TEST(WeakPtrTest, OwnerThreadDeletesObject) { 436 // Originating thread invalidates WeakPtrs while its held by other thread. 437 // - Main thread creates WeakPtr and passes Copy to background thread 438 // - Object gets destroyed on main thread 439 // (invalidates WeakPtr on background thread) 440 // - WeakPtr gets destroyed on Thread B 441 BackgroundThread background; 442 background.Start(); 443 Arrow* arrow_copy; 444 { 445 Target target; 446 Arrow arrow; 447 arrow.target = target.AsWeakPtr(); 448 background.CreateArrowFromArrow(&arrow_copy, &arrow); 449 } 450 EXPECT_EQ(NULL, arrow_copy->target.get()); 451 background.DeleteArrow(arrow_copy); 452} 453 454TEST(WeakPtrTest, NonOwnerThreadCanCopyAndAssignWeakPtr) { 455 // Main thread creates a Target object. 456 Target target; 457 // Main thread creates an arrow referencing the Target. 458 Arrow *arrow = new Arrow(); 459 arrow->target = target.AsWeakPtr(); 460 461 // Background can copy and assign arrow (as well as the WeakPtr inside). 462 BackgroundThread background; 463 background.Start(); 464 background.CopyAndAssignArrow(arrow); 465 background.DeleteArrow(arrow); 466} 467 468TEST(WeakPtrTest, NonOwnerThreadCanCopyAndAssignWeakPtrBase) { 469 // Main thread creates a Target object. 470 Target target; 471 // Main thread creates an arrow referencing the Target. 472 Arrow *arrow = new Arrow(); 473 arrow->target = target.AsWeakPtr(); 474 475 // Background can copy and assign arrow's WeakPtr to a base class WeakPtr. 476 BackgroundThread background; 477 background.Start(); 478 background.CopyAndAssignArrowBase(arrow); 479 background.DeleteArrow(arrow); 480} 481 482TEST(WeakPtrTest, NonOwnerThreadCanDeleteWeakPtr) { 483 // Main thread creates a Target object. 484 Target target; 485 // Main thread creates an arrow referencing the Target. 486 Arrow* arrow = new Arrow(); 487 arrow->target = target.AsWeakPtr(); 488 489 // Background can delete arrow (as well as the WeakPtr inside). 490 BackgroundThread background; 491 background.Start(); 492 background.DeleteArrow(arrow); 493} 494 495#if (!defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)) && GTEST_HAS_DEATH_TEST 496 497TEST(WeakPtrDeathTest, WeakPtrCopyDoesNotChangeThreadBinding) { 498 // The default style "fast" does not support multi-threaded tests 499 // (introduces deadlock on Linux). 500 ::testing::FLAGS_gtest_death_test_style = "threadsafe"; 501 502 BackgroundThread background; 503 background.Start(); 504 505 // Main thread creates a Target object. 506 Target target; 507 // Main thread creates an arrow referencing the Target. 508 Arrow arrow; 509 arrow.target = target.AsWeakPtr(); 510 511 // Background copies the WeakPtr. 512 Arrow* arrow_copy; 513 background.CreateArrowFromArrow(&arrow_copy, &arrow); 514 515 // The copy is still bound to main thread so I can deref. 516 EXPECT_EQ(arrow.target.get(), arrow_copy->target.get()); 517 518 // Although background thread created the copy, it can not deref the copied 519 // WeakPtr. 520 ASSERT_DEATH(background.DeRef(arrow_copy), ""); 521 522 background.DeleteArrow(arrow_copy); 523} 524 525TEST(WeakPtrDeathTest, NonOwnerThreadDereferencesWeakPtrAfterReference) { 526 // The default style "fast" does not support multi-threaded tests 527 // (introduces deadlock on Linux). 528 ::testing::FLAGS_gtest_death_test_style = "threadsafe"; 529 530 // Main thread creates a Target object. 531 Target target; 532 533 // Main thread creates an arrow referencing the Target (so target's 534 // thread ownership can not be implicitly moved). 535 Arrow arrow; 536 arrow.target = target.AsWeakPtr(); 537 arrow.target.get(); 538 539 // Background thread tries to deref target, which violates thread ownership. 540 BackgroundThread background; 541 background.Start(); 542 ASSERT_DEATH(background.DeRef(&arrow), ""); 543} 544 545TEST(WeakPtrDeathTest, NonOwnerThreadDeletesWeakPtrAfterReference) { 546 // The default style "fast" does not support multi-threaded tests 547 // (introduces deadlock on Linux). 548 ::testing::FLAGS_gtest_death_test_style = "threadsafe"; 549 550 scoped_ptr<Target> target(new Target()); 551 552 // Main thread creates an arrow referencing the Target. 553 Arrow arrow; 554 arrow.target = target->AsWeakPtr(); 555 556 // Background thread tries to deref target, binding it to the thread. 557 BackgroundThread background; 558 background.Start(); 559 background.DeRef(&arrow); 560 561 // Main thread deletes Target, violating thread binding. 562 ASSERT_DEATH(target.reset(), ""); 563 564 // |target.reset()| died so |target| still holds the object, so we 565 // must pass it to the background thread to teardown. 566 background.DeleteTarget(target.release()); 567} 568 569TEST(WeakPtrDeathTest, NonOwnerThreadDeletesObjectAfterReference) { 570 // The default style "fast" does not support multi-threaded tests 571 // (introduces deadlock on Linux). 572 ::testing::FLAGS_gtest_death_test_style = "threadsafe"; 573 574 scoped_ptr<Target> target(new Target()); 575 576 // Main thread creates an arrow referencing the Target, and references it, so 577 // that it becomes bound to the thread. 578 Arrow arrow; 579 arrow.target = target->AsWeakPtr(); 580 arrow.target.get(); 581 582 // Background thread tries to delete target, volating thread binding. 583 BackgroundThread background; 584 background.Start(); 585 ASSERT_DEATH(background.DeleteTarget(target.release()), ""); 586} 587 588TEST(WeakPtrDeathTest, NonOwnerThreadReferencesObjectAfterDeletion) { 589 // The default style "fast" does not support multi-threaded tests 590 // (introduces deadlock on Linux). 591 ::testing::FLAGS_gtest_death_test_style = "threadsafe"; 592 593 scoped_ptr<Target> target(new Target()); 594 595 // Main thread creates an arrow referencing the Target. 596 Arrow arrow; 597 arrow.target = target->AsWeakPtr(); 598 599 // Background thread tries to delete target, binding the object to the thread. 600 BackgroundThread background; 601 background.Start(); 602 background.DeleteTarget(target.release()); 603 604 // Main thread attempts to dereference the target, violating thread binding. 605 ASSERT_DEATH(arrow.target.get(), ""); 606} 607 608#endif 609 610} // namespace base 611