1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29/** 30 * Scene queue. We'll use two queues. One contains "full" scenes which 31 * are produced by the "setup" code. The other contains "empty" scenes 32 * which are produced by the "rast" code when it finishes rendering a scene. 33 */ 34 35#include "util/u_ringbuffer.h" 36#include "util/u_memory.h" 37#include "lp_scene_queue.h" 38 39 40 41#define MAX_SCENE_QUEUE 4 42 43struct scene_packet { 44 struct util_packet header; 45 struct lp_scene *scene; 46}; 47 48/** 49 * A queue of scenes 50 */ 51struct lp_scene_queue 52{ 53 struct util_ringbuffer *ring; 54}; 55 56 57 58/** Allocate a new scene queue */ 59struct lp_scene_queue * 60lp_scene_queue_create(void) 61{ 62 struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue); 63 if (queue == NULL) 64 return NULL; 65 66 queue->ring = util_ringbuffer_create( MAX_SCENE_QUEUE * 67 sizeof( struct scene_packet ) / 4); 68 if (queue->ring == NULL) 69 goto fail; 70 71 return queue; 72 73fail: 74 FREE(queue); 75 return NULL; 76} 77 78 79/** Delete a scene queue */ 80void 81lp_scene_queue_destroy(struct lp_scene_queue *queue) 82{ 83 util_ringbuffer_destroy(queue->ring); 84 FREE(queue); 85} 86 87 88/** Remove first lp_scene from head of queue */ 89struct lp_scene * 90lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait) 91{ 92 struct scene_packet packet; 93 enum pipe_error ret; 94 95 packet.scene = NULL; 96 97 ret = util_ringbuffer_dequeue(queue->ring, 98 &packet.header, 99 sizeof packet / 4, 100 wait ); 101 if (ret != PIPE_OK) 102 return NULL; 103 104 return packet.scene; 105} 106 107 108/** Add an lp_scene to tail of queue */ 109void 110lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene) 111{ 112 struct scene_packet packet; 113 114 packet.header.dwords = sizeof packet / 4; 115 packet.header.data24 = 0; 116 packet.scene = scene; 117 118 util_ringbuffer_enqueue(queue->ring, &packet.header); 119} 120 121 122 123 124 125