intel_fbo.h revision 24da7335b22432ef4c2d57cab86e4b8fbe8733d5
1/************************************************************************** 2 * 3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef INTEL_FBO_H 29#define INTEL_FBO_H 30 31#include <stdbool.h> 32#include <assert.h> 33#include "main/formats.h" 34#include "intel_context.h" 35#include "intel_screen.h" 36 37struct intel_context; 38struct intel_mipmap_tree; 39struct intel_texture_image; 40 41/** 42 * Intel renderbuffer, derived from gl_renderbuffer. 43 */ 44struct intel_renderbuffer 45{ 46 struct gl_renderbuffer Base; 47 struct intel_mipmap_tree *mt; /**< The renderbuffer storage. */ 48 drm_intel_bo *map_bo; 49 50 void *map_buffer; 51 GLuint map_x, map_y, map_w, map_h; 52 GLbitfield map_mode; 53 54 /** 55 * \name Miptree view 56 * \{ 57 * 58 * Multiple renderbuffers may simultaneously wrap a single texture and each 59 * provide a different view into that texture. The fields below indicate 60 * which miptree slice is wrapped by this renderbuffer. The fields' values 61 * are consistent with the 'level' and 'layer' parameters of 62 * glFramebufferTextureLayer(). 63 * 64 * For renderbuffers not created with glFramebufferTexture*(), mt_level and 65 * mt_layer are 0. 66 */ 67 unsigned int mt_level; 68 unsigned int mt_layer; 69 /** \} */ 70 71 /** 72 * \name Packed depth/stencil unwrappers 73 * 74 * If the intel_context is using separate stencil and this renderbuffer has 75 * a packed depth/stencil format, then wrapped_depth and wrapped_stencil 76 * are the real renderbuffers. 77 */ 78 struct gl_renderbuffer *wrapped_depth; 79 struct gl_renderbuffer *wrapped_stencil; 80 /** \} */ 81 82 GLuint draw_x, draw_y; /**< Offset of drawing within the region */ 83}; 84 85 86/** 87 * gl_renderbuffer is a base class which we subclass. The Class field 88 * is used for simple run-time type checking. 89 */ 90#define INTEL_RB_CLASS 0x12345678 91 92 93/** 94 * Return a gl_renderbuffer ptr casted to intel_renderbuffer. 95 * NULL will be returned if the rb isn't really an intel_renderbuffer. 96 * This is determined by checking the ClassID. 97 */ 98static INLINE struct intel_renderbuffer * 99intel_renderbuffer(struct gl_renderbuffer *rb) 100{ 101 struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb; 102 if (irb && irb->Base.ClassID == INTEL_RB_CLASS) { 103 /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/ 104 return irb; 105 } 106 else 107 return NULL; 108} 109 110 111/** 112 * \brief Return the framebuffer attachment specified by attIndex. 113 * 114 * If the framebuffer lacks the specified attachment, then return null. 115 * 116 * If the attached renderbuffer is a wrapper, then return wrapped 117 * renderbuffer. 118 */ 119static INLINE struct intel_renderbuffer * 120intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex) 121{ 122 struct gl_renderbuffer *rb; 123 struct intel_renderbuffer *irb; 124 125 assert((unsigned)attIndex < ARRAY_SIZE(fb->Attachment)); 126 127 rb = fb->Attachment[attIndex].Renderbuffer; 128 if (!rb) 129 return NULL; 130 131 irb = intel_renderbuffer(rb); 132 if (!irb) 133 return NULL; 134 135 switch (attIndex) { 136 case BUFFER_DEPTH: 137 if (irb->wrapped_depth) { 138 irb = intel_renderbuffer(irb->wrapped_depth); 139 } 140 break; 141 case BUFFER_STENCIL: 142 if (irb->wrapped_stencil) { 143 irb = intel_renderbuffer(irb->wrapped_stencil); 144 } 145 break; 146 default: 147 break; 148 } 149 150 return irb; 151} 152 153bool 154intel_framebuffer_has_hiz(struct gl_framebuffer *fb); 155 156extern struct intel_renderbuffer * 157intel_create_renderbuffer(gl_format format); 158 159struct gl_renderbuffer* 160intel_create_wrapped_renderbuffer(struct gl_context * ctx, 161 int width, int height, 162 gl_format format); 163 164GLboolean 165intel_alloc_renderbuffer_storage(struct gl_context * ctx, 166 struct gl_renderbuffer *rb, 167 GLenum internalFormat, 168 GLuint width, GLuint height); 169 170extern void 171intel_fbo_init(struct intel_context *intel); 172 173 174extern void 175intel_flip_renderbuffers(struct gl_framebuffer *fb); 176 177void 178intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb, 179 struct intel_texture_image *intel_image, 180 int zoffset); 181 182uint32_t 183intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb, 184 uint32_t *tile_x, 185 uint32_t *tile_y); 186 187struct intel_region* 188intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex); 189 190#endif /* INTEL_FBO_H */ 191