intel_fbo.h revision eab201bad4d4f250ca9318a228d1c71561daee1a
1/************************************************************************** 2 * 3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef INTEL_FBO_H 29#define INTEL_FBO_H 30 31#include <stdbool.h> 32#include <assert.h> 33#include "main/formats.h" 34#include "intel_context.h" 35#include "intel_screen.h" 36 37struct intel_context; 38struct intel_texture_image; 39 40/** 41 * Intel renderbuffer, derived from gl_renderbuffer. 42 */ 43struct intel_renderbuffer 44{ 45 struct gl_renderbuffer Base; 46 struct intel_region *region; 47 drm_intel_bo *map_bo; 48 void *map_buffer; 49 GLuint map_x, map_y, map_w, map_h; 50 GLbitfield map_mode; 51 52 /** Only used by depth renderbuffers for which HiZ is enabled. */ 53 struct intel_region *hiz_region; 54 55 /** 56 * \name Packed depth/stencil unwrappers 57 * 58 * If the intel_context is using separate stencil and this renderbuffer has 59 * a a packed depth/stencil format, then wrapped_depth and wrapped_stencil 60 * are the real renderbuffers. 61 */ 62 struct gl_renderbuffer *wrapped_depth; 63 struct gl_renderbuffer *wrapped_stencil; 64 /** \} */ 65 66 GLuint draw_x, draw_y; /**< Offset of drawing within the region */ 67}; 68 69 70/** 71 * gl_renderbuffer is a base class which we subclass. The Class field 72 * is used for simple run-time type checking. 73 */ 74#define INTEL_RB_CLASS 0x12345678 75 76 77/** 78 * Return a gl_renderbuffer ptr casted to intel_renderbuffer. 79 * NULL will be returned if the rb isn't really an intel_renderbuffer. 80 * This is determined by checking the ClassID. 81 */ 82static INLINE struct intel_renderbuffer * 83intel_renderbuffer(struct gl_renderbuffer *rb) 84{ 85 struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb; 86 if (irb && irb->Base.ClassID == INTEL_RB_CLASS) { 87 /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/ 88 return irb; 89 } 90 else 91 return NULL; 92} 93 94 95/** 96 * \brief Return the framebuffer attachment specified by attIndex. 97 * 98 * If the framebuffer lacks the specified attachment, then return null. 99 * 100 * If the attached renderbuffer is a wrapper, then return wrapped 101 * renderbuffer. 102 */ 103static INLINE struct intel_renderbuffer * 104intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex) 105{ 106 struct gl_renderbuffer *rb; 107 struct intel_renderbuffer *irb; 108 109 assert((unsigned)attIndex < ARRAY_SIZE(fb->Attachment)); 110 111 rb = fb->Attachment[attIndex].Renderbuffer; 112 if (!rb) 113 return NULL; 114 115 irb = intel_renderbuffer(rb); 116 if (!irb) 117 return NULL; 118 119 switch (attIndex) { 120 case BUFFER_DEPTH: 121 if (irb->wrapped_depth) { 122 irb = intel_renderbuffer(irb->wrapped_depth); 123 } 124 break; 125 case BUFFER_STENCIL: 126 if (irb->wrapped_stencil) { 127 irb = intel_renderbuffer(irb->wrapped_stencil); 128 } 129 break; 130 default: 131 break; 132 } 133 134 return irb; 135} 136 137/** 138 * If the framebuffer has a depth buffer attached, then return its HiZ region. 139 * The HiZ region may be null. 140 */ 141static INLINE struct intel_region* 142intel_framebuffer_get_hiz_region(struct gl_framebuffer *fb) 143{ 144 struct intel_renderbuffer *rb = NULL; 145 if (fb) 146 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); 147 148 if (rb) 149 return rb->hiz_region; 150 else 151 return NULL; 152} 153 154static INLINE bool 155intel_framebuffer_has_hiz(struct gl_framebuffer *fb) 156{ 157 return intel_framebuffer_get_hiz_region(fb) != NULL; 158} 159 160extern struct intel_renderbuffer * 161intel_create_renderbuffer(gl_format format); 162 163struct gl_renderbuffer* 164intel_create_wrapped_renderbuffer(struct gl_context * ctx, 165 int width, int height, 166 gl_format format); 167 168GLboolean 169intel_alloc_renderbuffer_storage(struct gl_context * ctx, 170 struct gl_renderbuffer *rb, 171 GLenum internalFormat, 172 GLuint width, GLuint height); 173 174extern void 175intel_fbo_init(struct intel_context *intel); 176 177 178extern void 179intel_flip_renderbuffers(struct gl_framebuffer *fb); 180 181void 182intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb, 183 struct intel_texture_image *intel_image, 184 int zoffset); 185 186uint32_t 187intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb, 188 uint32_t *tile_x, 189 uint32_t *tile_y); 190 191static INLINE struct intel_region * 192intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex) 193{ 194 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex); 195 if (irb) 196 return irb->region; 197 else 198 return NULL; 199} 200 201#endif /* INTEL_FBO_H */ 202