1/* 2 * Copyright (C) 2009 Francisco Jerez. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 */ 26 27#include "nouveau_driver.h" 28#include "nouveau_fbo.h" 29#include "nouveau_context.h" 30 31#include "swrast/swrast.h" 32#include "swrast/s_context.h" 33 34 35 36static void 37renderbuffer_map_unmap(struct gl_context *ctx, struct gl_renderbuffer *rb, 38 GLboolean map) 39{ 40 struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; 41 42 if (map) 43 nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR, context_client(ctx)); 44} 45 46static void 47framebuffer_map_unmap(struct gl_context *ctx, struct gl_framebuffer *fb, GLboolean map) 48{ 49 int i; 50 51 for (i = 0; i < fb->_NumColorDrawBuffers; i++) 52 renderbuffer_map_unmap(ctx, fb->_ColorDrawBuffers[i], map); 53 54 renderbuffer_map_unmap(ctx, fb->_ColorReadBuffer, map); 55 56 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) 57 renderbuffer_map_unmap(ctx, fb->Attachment[BUFFER_DEPTH].Renderbuffer, map); 58} 59 60static void 61span_map_unmap(struct gl_context *ctx, GLboolean map) 62{ 63 int i; 64 65 framebuffer_map_unmap(ctx, ctx->DrawBuffer, map); 66 67 if (ctx->ReadBuffer != ctx->DrawBuffer) 68 framebuffer_map_unmap(ctx, ctx->ReadBuffer, map); 69 70 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) 71 if (map) 72 _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current); 73 else 74 _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current); 75} 76 77static void 78nouveau_span_start(struct gl_context *ctx) 79{ 80 nouveau_fallback(ctx, SWRAST); 81 span_map_unmap(ctx, GL_TRUE); 82} 83 84static void 85nouveau_span_finish(struct gl_context *ctx) 86{ 87 span_map_unmap(ctx, GL_FALSE); 88 nouveau_fallback(ctx, HWTNL); 89} 90 91void 92nouveau_span_functions_init(struct gl_context *ctx) 93{ 94 struct swrast_device_driver *swdd = 95 _swrast_GetDeviceDriverReference(ctx); 96 97 swdd->SpanRenderStart = nouveau_span_start; 98 swdd->SpanRenderFinish = nouveau_span_finish; 99} 100