st_atom_rasterizer.c revision 52da6b559a47eca2c1a8ec1b713e188f38e1d16a
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33 34#include "st_context.h" 35#include "st_cache.h" 36#include "pipe/p_context.h" 37#include "pipe/p_defines.h" 38#include "st_atom.h" 39 40static GLuint translate_fill( GLenum mode ) 41{ 42 switch (mode) { 43 case GL_POINT: 44 return PIPE_POLYGON_MODE_POINT; 45 case GL_LINE: 46 return PIPE_POLYGON_MODE_LINE; 47 case GL_FILL: 48 return PIPE_POLYGON_MODE_FILL; 49 default: 50 assert(0); 51 return 0; 52 } 53} 54 55static GLboolean get_offset_flag( GLuint fill_mode, 56 const struct gl_polygon_attrib *p ) 57{ 58 switch (fill_mode) { 59 case PIPE_POLYGON_MODE_POINT: 60 return p->OffsetPoint; 61 case PIPE_POLYGON_MODE_LINE: 62 return p->OffsetLine; 63 case PIPE_POLYGON_MODE_FILL: 64 return p->OffsetFill; 65 default: 66 assert(0); 67 return 0; 68 } 69} 70 71 72static void update_raster_state( struct st_context *st ) 73{ 74 GLcontext *ctx = st->ctx; 75 struct pipe_rasterizer_state raster; 76 const struct cso_rasterizer *cso; 77 uint i; 78 79 memset(&raster, 0, sizeof(raster)); 80 81 raster.origin_lower_left = 1; /* Always true for OpenGL */ 82 83 /* _NEW_POLYGON, _NEW_BUFFERS 84 */ 85 { 86 if (ctx->Polygon.FrontFace == GL_CCW) 87 raster.front_winding = PIPE_WINDING_CCW; 88 else 89 raster.front_winding = PIPE_WINDING_CW; 90 91 /* XXX 92 * I think the intention here is that user-created framebuffer objects 93 * use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout. 94 * Flipping Y changes CW to CCW and vice-versa. 95 * But this is an implementation/driver-specific artifact - remove... 96 */ 97 if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0) 98 raster.front_winding ^= PIPE_WINDING_BOTH; 99 } 100 101 /* _NEW_LIGHT 102 */ 103 if (ctx->Light.ShadeModel == GL_FLAT) 104 raster.flatshade = 1; 105 106 /* _NEW_LIGHT | _NEW_PROGRAM 107 * 108 * Back-face colors can come from traditional lighting (when 109 * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs (when 110 * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here. 111 */ 112 if (ctx->VertexProgram._Current) { 113 raster.light_twoside = ctx->VertexProgram.TwoSideEnabled; 114 } 115 else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { 116 raster.light_twoside = 1; 117 } 118 119 /* _NEW_POLYGON 120 */ 121 if (ctx->Polygon.CullFlag) { 122 if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { 123 raster.cull_mode = PIPE_WINDING_BOTH; 124 } 125 else if (ctx->Polygon.CullFaceMode == GL_FRONT) { 126 raster.cull_mode = raster.front_winding; 127 } 128 else { 129 raster.cull_mode = raster.front_winding ^ PIPE_WINDING_BOTH; 130 } 131 } 132 133 /* _NEW_POLYGON 134 */ 135 { 136 GLuint fill_front = translate_fill( ctx->Polygon.FrontMode ); 137 GLuint fill_back = translate_fill( ctx->Polygon.BackMode ); 138 139 if (raster.front_winding == PIPE_WINDING_CW) { 140 raster.fill_cw = fill_front; 141 raster.fill_ccw = fill_back; 142 } 143 else { 144 raster.fill_cw = fill_back; 145 raster.fill_ccw = fill_front; 146 } 147 148 /* Simplify when culling is active: 149 */ 150 if (raster.cull_mode & PIPE_WINDING_CW) { 151 raster.fill_cw = raster.fill_ccw; 152 } 153 154 if (raster.cull_mode & PIPE_WINDING_CCW) { 155 raster.fill_ccw = raster.fill_cw; 156 } 157 } 158 159 /* _NEW_POLYGON 160 */ 161 if (ctx->Polygon.OffsetUnits != 0.0 || 162 ctx->Polygon.OffsetFactor != 0.0) { 163 raster.offset_cw = get_offset_flag( raster.fill_cw, &ctx->Polygon ); 164 raster.offset_ccw = get_offset_flag( raster.fill_ccw, &ctx->Polygon ); 165 raster.offset_units = ctx->Polygon.OffsetUnits; 166 raster.offset_scale = ctx->Polygon.OffsetFactor; 167 } 168 169 if (ctx->Polygon.SmoothFlag) 170 raster.poly_smooth = 1; 171 172 if (ctx->Polygon.StippleFlag) 173 raster.poly_stipple_enable = 1; 174 175 176 /* _NEW_BUFFERS, _NEW_POLYGON 177 */ 178 if (raster.fill_cw != PIPE_POLYGON_MODE_FILL || 179 raster.fill_ccw != PIPE_POLYGON_MODE_FILL) 180 { 181 GLfloat mrd = (ctx->DrawBuffer ? 182 ctx->DrawBuffer->_MRD : 183 1.0); 184 185 raster.offset_units = ctx->Polygon.OffsetFactor * mrd; 186 raster.offset_scale = (ctx->Polygon.OffsetUnits * mrd * 187 st->polygon_offset_scale); 188 } 189 190 /* _NEW_POINT 191 */ 192 raster.point_size = ctx->Point.Size; 193 raster.point_smooth = ctx->Point.SmoothFlag; 194 raster.point_sprite = ctx->Point.PointSprite; 195 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { 196 if (ctx->Point.CoordReplace[i]) { 197 if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT) 198 raster.sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT; 199 else 200 raster.sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT; 201 } 202 else { 203 raster.sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE; 204 } 205 } 206 raster.point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled; 207 208 /* _NEW_LINE 209 */ 210 raster.line_width = ctx->Line.Width; 211 raster.line_smooth = ctx->Line.SmoothFlag; 212 raster.line_stipple_enable = ctx->Line.StippleFlag; 213 raster.line_stipple_pattern = ctx->Line.StipplePattern; 214 /* GL stipple factor is in [1,256], remap to [0, 255] here */ 215 raster.line_stipple_factor = ctx->Line.StippleFactor - 1; 216 217 /* _NEW_MULTISAMPLE */ 218 if (ctx->Multisample.Enabled) 219 raster.multisample = 1; 220 221 /* _NEW_SCISSOR */ 222 if (ctx->Scissor.Enabled) 223 raster.scissor = 1; 224 225 cso = st_cached_rasterizer_state(st, &raster); 226 if (st->state.rasterizer != cso) { 227 st->state.rasterizer = cso; 228 st->pipe->bind_rasterizer_state(st->pipe, cso->data); 229 } 230} 231 232const struct st_tracked_state st_update_rasterizer = { 233 .name = "st_update_rasterizer", 234 .dirty = { 235 .mesa = (_NEW_LIGHT | _NEW_POLYGON | _NEW_LINE | _NEW_SCISSOR | 236 _NEW_POINT | _NEW_BUFFERS | _NEW_MULTISAMPLE), 237 .st = 0, 238 }, 239 .update = update_raster_state 240}; 241