03b78ceb50b97611bcaa2d2354ff5b505306b0a1 |
|
04-Aug-2012 |
Marek Olšák <maraeo@gmail.com> |
st/mesa: don't clamp fragment color with integer colorbuffer
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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b478fcb9a99ef084674529f7db95f041db4a4796 |
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28-Jan-2012 |
Marek Olšák <maraeo@gmail.com> |
st/mesa: simplify initialization of light_twoside Core Mesa does this for us, see update_two_size in state.c. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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bc1c8369384b5e16547c5bf9728aa78f8dfd66cc |
|
23-Jan-2012 |
Marek Olšák <maraeo@gmail.com> |
st/mesa: do vertex and fragment color clamping in shaders For ARB_color_buffer_float. Most hardware can't do it and st/mesa is the perfect place for a fallback. The exceptions are: - r500 (vertex clamp only) - nv50 (both) - nvc0 (both) - softpipe (both) We also have to take into account that r300 can do CLAMPED vertex colors only, while r600 can do UNCLAMPED vertex colors only. The difference can be expressed with the two new CAPs.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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dc4c821f0817a3db716f965692fb701079f66340 |
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10-Jan-2012 |
Marek Olšák <maraeo@gmail.com> |
Squash-merge branch 'gallium-clip-state' Conflicts: src/gallium/auxiliary/tgsi/tgsi_strings.c src/mesa/state_tracker/st_atom_clip.c commit d919791f2742e913173d6b335128e7d4c63c0840 Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 17:59:22 2012 +0100 d3d1x: adapt to new clip state commit cfec82bca3fefcdefafca3f4555285ec1d1ae421 Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 14:16:51 2012 +0100 gallium/docs: update for clip state changes commit c02bfeb81ad9f62041a2285ea6373bbbd602912a Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 14:21:43 2012 +0100 tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS commit d4e0a785a6a23ad2f6819fd72e236acb9750028d Author: Brian Paul <brianp@vmware.com> Date: Thu Jan 5 08:30:00 2012 -0700 tgsi: consolidate TGSI string arrays in new tgsi_strings.h There was some duplication between the tgsi_dump.c and tgsi_text.c files. Also use some static assertions to help catch errors when adding new TGSI values. v2: put strings in tgsi_strings.c file instead of the .h file. Reviewed-by: Dave Airlie <airlied@redhat.com> commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 12:48:09 2012 +0100 gallium: extend user_clip_plane_enable to apply to clip distances commit f1d5016c07f786229ed057effbe55fbfd160b019 Author: Marek Olšák <maraeo@gmail.com> Date: Fri Jan 6 02:39:09 2012 +0100 nvfx: adapt to new clip state commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24 Author: Marek Olšák <maraeo@gmail.com> Date: Fri Jan 6 01:41:39 2012 +0100 st/mesa: fix DrawPixels with GL_DEPTH_CLAMP commit c86ad730aa1c017788ae88a55f54071bf222be12 Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Tue Jan 3 23:51:30 2012 +0100 nv50: adapt to new clip state commit 3a8ae6ac243bae5970729dc4057fe02d992543dc Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Tue Jan 3 23:32:36 2012 +0100 nvc0: adapt to new clip state commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11 Author: Marek Olšák <maraeo@gmail.com> Date: Thu Dec 29 01:32:51 2011 +0100 draw: initalize pt.user.planes in draw_init This fixes a crash in glean/fpexceptions. commit e3056524b19b56d473f4faff84ffa0eb41497408 Author: Marek Olšák <maraeo@gmail.com> Date: Mon Dec 26 06:26:55 2011 +0100 svga: adapt to new clip state commit c5bfa8b37d6d489271df457229081d6bbb51b4b7 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 14:11:51 2011 +0100 r600g: adapt to new clip state commit f11890905362f62627c4a28a8255b76eb7de7df2 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 14:10:26 2011 +0100 r300g: adapt to new clip state commit e37465327c79a01112f15f6278d9accc5bf3103f Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 12:39:16 2011 +0100 draw: adapt to new clip state This adds a regression in the LLVM clipping path. Can anybody see anything wrong with the code? It works for every other case, just glean/fpexceptions crashes when doing the "Infinite clip plane test". commit b474d2b18c72d965eefae4e427c269cba5ce6ba2 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 13:14:59 2011 +0100 u_blitter: don't save/set/restore clip state commit 9dd240ea91f523a677af45e8d0adb9e661e28602 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 13:11:56 2011 +0100 gallium: don't cso_save/set/restore clip state The enable bits are in the rasterizer state. commit a4f7031179f5f4ad524b34b394214b984ac950f6 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 12:58:55 2011 +0100 gallium: default depth_clip to 1 depth_clip = !depth_clamp commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3 Author: Marek Olšák <maraeo@gmail.com> Date: Mon Dec 26 06:14:19 2011 +0100 trace,util: update state logging to new clip state Also dump the other missing flags. commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 10:43:43 2011 +0100 st/mesa: adapt to new clip state commit b7b656a42fca19d7c85267f42649a206a85a2c72 Author: Marek Olšák <maraeo@gmail.com> Date: Sat Dec 17 15:45:19 2011 +0100 gallium: move state enable bits from clip_state to rasterizer_state
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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d44878e754e65550c0725feb76fe0cbab0ae5d93 |
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21-Dec-2011 |
Paul Berry <stereotype441@gmail.com> |
mesa: Add _NEW_RASTERIZER_DISCARD as synonym for _NEW_TRANSFORM. This makes it easier to keep track of which dirty bits correspond to which pieces of context, since it makes _NEW_RASTERIZER_DISCARD correspond with ctx->RasterDiscard. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Marek Olšák <maraeo@gmail.com>
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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aee96806f049c17384a8edc11acce76257d98a57 |
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21-Dec-2011 |
Paul Berry <stereotype441@gmail.com> |
mesa: Move RasterDiscard to toplevel of gl_context. Previously we were storing the RasterDiscard flag (for GL_RASTERIZER_DISCARD) in gl_context::TransformFeedback. This was confusing, because we use the _NEW_TRANSFORM flag (not _NEW_TRANSFORM_FEEDBACK) to track state updates to it, and because rasterizer discard has effects even when transform feedback is not in use. This patch makes RasterDiscard a toplevel element in gl_context rather than a subfield of gl_context::TransformFeedback. Note: We can't put RasterDiscard inside gl_context::Transform, since all items inside gl_context::Transform need to be pieces of state that are saved and restored using PushAttrib and PopAttrib. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Marek Olšák <maraeo@gmail.com>
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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c05fafa4a0fd93d4264c46578e23a83ecf2b481e |
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09-Dec-2011 |
Marek Olšák <maraeo@gmail.com> |
st/mesa: implement EXT_transform_feedback and ARB_transform_feedback2
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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47e3896dfd89a26abbe4ca2469c2480f3982b204 |
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16-Feb-2011 |
Luca Barbieri <luca@luca-barbieri.com> |
gallium: implement clamping controls (ARB_color_buffer_float) BTW this changes the gallium interface. Some rather cosmetic changes by Marek. Squashed commit of the following: commit 513b37d484f0318311e84bb86ed4c93cdff71f13 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:17:54 2010 +0200 mesa/st: respect fragment clamping in st_DrawPixels commit 546a31e42cad459d7a7a10ebf77fc5ffcf89e9b8 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:17:28 2010 +0200 mesa/st: support fragment and vertex color clamping commit c406514a1fbee6891da4cf9ac3eebe4e4407ec13 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Tue Aug 24 21:56:37 2010 +0200 mesa/st: expose ARB_color_buffer_float if unclamping is supported commit d0c5ea11b6f75f3da2f4ca989115f150ebc7cf8d Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 17:53:41 2010 +0200 mesa/st: use unclamped colors This assumes that Gallium is to be interpreted as given drivers the responsibility to clamp these colors if necessary. commit aef5c3c6be6edd076e955e37c80905bc447f8a82 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:12:34 2010 +0200 mesa, mesa/st: handle read color clamping properly We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where the operation mandates it. (see the removed XXX comment. -Marek) TODO: did I get the set of operations mandating it right? commit 76bdfcfe3ff4145a1818e6cb6e227b730a5f12d8 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:18:25 2010 +0200 gallium: add color clamping to the interface
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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4c251b88613ae3650a7b9eb255b79a95d0c837a7 |
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22-Jan-2011 |
Brian Paul <brianp@vmware.com> |
st/mesa: update comment, use st_fb_orientation()
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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84eba3ef71dfa822e5ff0463032cdd2e3515b888 |
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13-Oct-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
Track separate programs for each stage The assumption is that all stages are the same program or that varyings are passed between stages using built-in varyings.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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f9995b30756140724f41daf963fa06167912be7f |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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e22e3927b056806e9bbb089734132ad0bcb98df1 |
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18-Sep-2010 |
Brian Paul <brianp@vmware.com> |
gallium: rework handling of sprite_coord_enable state Implement the pipe_rasterizer_state::sprite_coord_enable field in the draw module (and softpipe) according to what's specified in the documentation. The draw module can now add any number of extra vertex attributes to a post-transformed vertex and generate texcoords for those attributes per sprite_coord_enable. Auto-generated texcoords for sprites only worked for one texcoord unit before. The frag shader gl_PointCoord input is now implemented like any other generic/texcoord attribute. The draw module now needs to be informed about fragment shaders since we need to look at the fragment shader's inputs to know which ones need auto-generated texcoords. Only softpipe has been updated so far.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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9c264642c385557d64b9bc6bbe31d2d15e703aff |
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14-May-2010 |
Keith Whitwell <keithw@vmware.com> |
gallium: more work on ccw flag removal The linux-debug target builds...
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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b46750d601655c39ccb967ae525d4edcbb9fb9d2 |
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31-Mar-2010 |
Ben Skeggs <bskeggs@redhat.com> |
st/mesa: use BITFIELD64_BIT to access shader OutputsWritten in more places
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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68f93ea3eb83cfad014b8ec93cec3564c1aa9833 |
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04-Feb-2010 |
Roland Scheidegger <sroland@vmware.com> |
gallium: add point_quad_rasterization bit to rasterizer state This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites).
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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4a4daa75a85db22cd37ebd533ebbccb427e07077 |
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03-Feb-2010 |
Roland Scheidegger <sroland@vmware.com> |
gallium: clean up point sprite rasterizer state Don't need sprite coord origin per coord. Also, don't need separate sprite enable bit - if all coords have it diabled, then there are no point sprites (technically, there's a distinction in pre-GL3, but it only differs in having more leniency in clamping to max size, something the state tracker would need to handle and the hardware won't bother anyway). Also, use packed field for the per-coord enables. All in all, should save 3 dwords in rasterizer state (from 10 down to 7).
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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a407636efb6c32cee81b9a1525dbc804aacd957b |
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12-Jan-2010 |
Roland Scheidegger <sroland@vmware.com> |
gallium: remove point_size_min and point_size_max from rasterizer state The state tracker is responsible for clamping to any graphics API enforced size min/max limits for both the static point_size setting as well as per vertex point size (in the vertex shader). Note that mesa state tracker didn't actually use these values.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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9038b6c8bbda49c544d777c7cf7b107887421c77 |
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19-Jun-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'ext-provoking-vertex' Conflicts: docs/relnotes-7.6.html progs/tests/Makefile src/gallium/drivers/softpipe/sp_prim_vbuf.c src/glx/x11/indirect.c src/mesa/glapi/Makefile src/mesa/glapi/dispatch.h src/mesa/glapi/glapioffsets.h src/mesa/glapi/glapitable.h src/mesa/glapi/glapitemp.h src/mesa/glapi/glprocs.h src/mesa/main/dlist.c src/mesa/main/enums.c src/mesa/sparc/glapi_sparc.S src/mesa/x86-64/glapi_x86-64.S src/mesa/x86/glapi_x86.S
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0e8a5a84742adf6e99236f246c77325fad174204 |
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01-Jun-2009 |
Brian Paul <brianp@vmware.com> |
st/mesa: fix incorrect sprite origin when drawing to FBO/texture Need to take the draw buffer's up/down orientation into consideration when setting the sprite_coord_mode field. Fixes inverted sprites when drawing into an FBO.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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b631d5fbf45f4df44d1c445a9defb8c8f05599e2 |
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28-May-2009 |
Brian Paul <brianp@vmware.com> |
st: set pipe_rasterizer_state::flatshade_first according to provoking vertex state
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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106f2b031cbb83a54fa2949cb07357ecea68b92a |
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28-Apr-2009 |
Keith Whitwell <keithw@vmware.com> |
mesa/st: remove duplicate offset calculation
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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1bb60d25e09d71861bdb4485378880140b65b062 |
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21-Mar-2009 |
Keith Whitwell <keith@tungstengraphics.com> |
gallium: remove remaining references to origin_lower_left
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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401cbd0d2365e5b2d371a2a01edf1cecca4a99dd |
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21-Mar-2009 |
Brian Paul <brianp@vmware.com> |
gallium: remove use of origin_lower_left This was used to indicate OpenGL's lower-left origin for fragment window coordinates for polygon stipple and gl_FragCoord. Now: - fragment coordinate origin is always upper-left corner - GL polygon stipple is inverted and shifted before given to gallium - GL fragment programs that use INPUT[WPOS] are modified to use an inverted window coord which is placed in a temp register. Note: the origin_lower_left field still exists in pipe_rasterizer_state. Remove it when all the drivers, etc. no longer reference it.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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52406c80d67d3e101d1da0f5babaabac202d31d5 |
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19-Dec-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
gallium: fix two-sided lighting test in state tracker This fixes two-sided lighting for vertex shaders.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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f7556fdd40ed2719beaba271eee4a7551e212ad1 |
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10-Oct-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: rasterizer state depends on ST_NEW_VERTEX_PROGRAM Check for per-vertex point size must be done when vertex program changes.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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1a820f52f6fa125786538c1adf2aa350e66b8c1e |
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17-Sep-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
gallium: clean-up/fix msaa override in state tracker
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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e552140a9a55fcadfe7f28c74a7e0aa1c68cdc93 |
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11-Aug-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
gallium: added _NEW_PROGRAM to dependencies
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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6c534b830c6f5427c391c5225c34561141c201ba |
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15-Jul-2008 |
Michal Krol <michal@tungstengraphics.com> |
st: Silence compiler warnings on Windows.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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489fc4d10a57538de59a89e19ce752e4b7253d22 |
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02-Jul-2008 |
Roland Scheidegger <sroland@tungstengraphics.com> |
mesa: fix issues around multisample enable multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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54507125e735ffa595e252282eaabf38095c21e1 |
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02-May-2008 |
Alan Hourihane <alanh@tungstengraphics.com> |
Some changed for non-C99 compilers
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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8e33194837dd206d920889851d9cf22190100c99 |
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02-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
gallium: add a flag to turn on gl rasterization rules Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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bc739440c29c551fcc44e9e12d0d9c170d8d24fb |
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02-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
gallium: add temporary facility for rasterization-time clamping of point sizes
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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cbf42c45a15d6a132c7f7d4946c422ee3de35e6c |
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15-Mar-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
gallium: if point size not computed per vertex, apply size clamp immediately. Fixes glean pointAtten failure.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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339e7ec6805e6de8794514c0a935081b5d36d38f |
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12-Mar-2008 |
Brian <brian.paul@tungstengraphics.com> |
gallium: rework CSO-related code in state tracker Use the code in cso_context.c rather than st_cache.c. Basically, binding of state objects now goes through the CSO module. But Vertex/fragment shaders go through pipe->bind_fs/vs_state() since they're not cached by the CSO module at this time. Also, update softpipe driver to handle NULL state objects in various places. This happens during context destruction. May need to update other drivers...
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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09ba1dd4ccb0ed907510cb9403b1fb1fb0ab3658 |
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26-Feb-2008 |
Brian <brian@i915.localnet.net> |
gallium: clamp line width when creating raster state object
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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2444f6c6a4c2f54c3198882c2256419628ca49d1 |
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23-Jan-2008 |
Brian <brian.paul@tungstengraphics.com> |
gallium: fix computation of raster.point_size_per_vertex flag
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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dd235ff1db6a2839607931cc07f9ba6e602ac3d4 |
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16-Jan-2008 |
Brian <brian.paul@tungstengraphics.com> |
Fix a two-sided lighting bug (fixes samples/wave.c)
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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52da6b559a47eca2c1a8ec1b713e188f38e1d16a |
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19-Dec-2007 |
Brian <brian.paul@tungstengraphics.com> |
fix bug on GL_VERTEX_PROGRAM_TWO_SIDE path
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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017f862de1f857bca29f09794539aaf411014f13 |
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14-Dec-2007 |
Brian <brian.paul@tungstengraphics.com> |
Added origin_lower_left field to pipe_rasterizer_state This controls whether the window origin is considered to be the lower-left or upper-left corner. This effects computation of gl_FragCoord and the application of polygon stipple.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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beefc6011bce9e99cb46430186de1c13f027cb05 |
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22-Oct-2007 |
Brian <brian.paul@tungstengraphics.com> |
new flag to control psize (from vertex shader or fixed size)
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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1b4852345954af9b582b03a91a3d8399b8fb0e92 |
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22-Oct-2007 |
Brian <brian.paul@tungstengraphics.com> |
add support for sprite texcoord modes
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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cd4d732773e06e462e78b8f5bc9f3f1552a198ac |
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22-Oct-2007 |
Brian <brian.paul@tungstengraphics.com> |
add point_sprite flag to rasterizer state
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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fe555c39bb7fd530298b5be4a8f06bff41726c86 |
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19-Sep-2007 |
Zack Rusin <zack@tungstengraphics.com> |
Convert the rasterizer cso to the new semantics. Basically make cso hold the driver specific struct, while managing the template.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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de69fc1703f79e5c97e66b654de7a93b7abce8f0 |
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18-Sep-2007 |
Zack Rusin <zack@tungstengraphics.com> |
Finishing up rename of the setup state to the rasterizer state.
/external/mesa3d/src/mesa/state_tracker/st_atom_rasterizer.c
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